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GW Working Bots 2019!

Discussion on GW Working Bots 2019! within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 08/14/2019, 07:58   #1351
 
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Quote:
Originally Posted by oneshout View Post
- problem with shadow form for the moment : don't cast the skill in chain, or too late (and die)
- Hero need to have enchant skills disabled

PS : it's really a good start, very promising
Can you take the part from the vaettir bot for a working sf?



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Old 08/14/2019, 08:22   #1352
 
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Quote:
Originally Posted by Coaxx123 View Post
Can you take the part from the vaettir bot for a working sf?
The problem don't come specificly from the bot (even if the bot got some problems for the moment) but from with (If Debilitating Shot hits, your target loses 1...8...10 Energy).
This margonite also casting (all skills recharge twice as fast and cost 30% more of the base Energy to cast)
When you do manually, you can manage with... but for a bot, difficult to implement a smart use of skills versus difficult environement
Deadly paradox skill cost 15 pts of energy + 30% from the Quickening_Zephyr spirit (sometimes and mostly all time, bot don't cast this skill cuz not enough energy...around 20 pts with this spirit)... i think it's the big problem to have shadow form in chain....


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Old 08/14/2019, 09:37   #1353
 
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I think this might be easy to avoid. If Quickening Zeyphir is active you dont need to cast paradox to keep shadowform up. So just make an if statement and get the effect of Quickening Zeyphir. If oyu have that effect just cast shadow form, if not cast both paradox and shadowform
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Old 08/14/2019, 09:54   #1354
 
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Quote:
Originally Posted by Kugitest View Post
I think this might be easy to avoid. If Quickening Zeyphir is active you dont need to cast paradox to keep shadowform up. So just make an if statement and get the effect of Quickening Zeyphir. If oyu have that effect just cast shadow form, if not cast both paradox and shadowform
a good point, i hope Bibopp will be able to implement this kind of function


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Old 08/14/2019, 10:50   #1355
 
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Couldn't you just chuck qz on your monk and get him to drop it anyway and change dp to another skill?
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Old 08/14/2019, 11:06   #1356
 
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Quote:
Originally Posted by Coaxx123 View Post
Couldn't you just chuck qz on your monk and get him to drop it anyway and change dp to another skill?
not sure if it's a good idea... maintain all enchants and cast a skill who cost 25 energy (+ Edge of Extinction) is quite difficult...but who know... Bebopp will be able to read and take choice what is doable, and what is not
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Old 08/14/2019, 11:35   #1357
 
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Quote:
Originally Posted by Bibopp View Post
more effective version
- Survivability is way better (good job )
- the ball-up of enemy mobs is no effective for the moment (but enough to test and have an idea of effective)
- Possible to have character who take the drop of gemstones margonites on the run before the end of the run ? if it fail before the end, drop are lost (have done manually before the end of the run and i was right...my character die just after)

Quote:
Margonite gemstone
- ModelId : 21128
Good job Bibopp
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Old 08/14/2019, 13:29   #1358
 
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DOA R-A Farmer V1.0

I think it’s working pretty well now.
New...
Attached Files
File Type: zip DOA R-A Farmer V1.1.zip (48.4 KB, 31 views)
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Old 08/14/2019, 15:44   #1359
 
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Quote:
Originally Posted by Bibopp View Post
I think it’s working pretty well now.
New...
noob questions :
- are there a function for target a specific foe like margo ki ?
- What is the condition for bot to stop the run ? (apart from being dead )
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Old 08/14/2019, 18:32   #1360
 
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Quote:
Originally Posted by oneshout View Post
noob questions :
- are there a function for target a specific foe like margo ki ?
I did it in my plains farm bot to target riders only :

Code:
Func GetTargetRider($aAgent = -2, $aRange = 1700)
	 If GetIsDead(-2) Then Return
	 Local $rider = 2323
	 If GetMapLoading() == 2 Then Disconnected()
	  Local $lAgent, $lDistance, $lNearestDistance, $TargetRider
	  Local $lAgentArray = GetAgentArray(0xDB)
	  If Not IsDllStruct($aAgent) Then $aAgent = GetAgentByID($aAgent)
	  $lNearestDistance = 9999
	  For $i = 1 To $lAgentArray[0]
		 $lAgent = $lAgentArray[$i]
		 If BitAND(DllStructGetData($lAgent, 'typemap'), 262144) Then
		 If StringLeft(GetAgentName($lAgent), 7) <> "Servant" Then ContinueLoop
		 EndIf
		 If DllStructGetData($lAgent, 'Allegiance') <> 3 Then ContinueLoop
		 If DllStructGetData($lAgent, 'HP') <= 0 Then ContinueLoop
		 If BitAND(DllStructGetData($lAgent, 'Effects'), 0x0010) > 0 Then ContinueLoop
		 $lDistance = GetDistance($lAgent)
		 If $lDistance > $aRange Then ContinueLoop


		 If DllStructGetData($lAgent, 'PlayerNumber') <> $rider Then ContinueLoop


		 If $lDistance < $lNearestDistance Then
			$TargetRider = $lAgent
			$lNearestDistance = $lDistance
		 EndIf
	  Next
   Return $TargetRider
EndFunc
Code:
Func GetNumberOfRidersInRangeOfAgent($aAgent = -2, $aRange = 1700)
   If GetIsDead(-2) Then Return
   Local $rider = 2323
   If GetMapLoading() == 2 Then Disconnected()
   Local $lAgent, $lDistance
   Local $lCount = 0, $lAgentArray = GetAgentArray(0xDB)
   If Not IsDllStruct($aAgent) Then $aAgent = GetAgentByID($aAgent)
   For $i = 1 To $lAgentArray[0]
	  $lAgent = $lAgentArray[$i]
	  If BitAND(DllStructGetData($lAgent, 'typemap'), 262144) Then
		If StringLeft(GetAgentName($lAgent), 7) <> "Servant" Then ContinueLoop
	  EndIf
	  If DllStructGetData($lAgent, 'Allegiance') <> 3 Then ContinueLoop
	  If DllStructGetData($lAgent, 'HP') <= 0 Then ContinueLoop
	  If BitAND(DllStructGetData($lAgent, 'Effects'), 0x0010) > 0 Then ContinueLoop
	  $lDistance = GetDistance($lAgent)
	  If $lDistance > $aRange Then ContinueLoop


	  If DllStructGetData($lAgent, 'PlayerNumber') <> $rider Then ContinueLoop


	  $lCount += 1
   Next
   Return $lCount
EndFunc
Quote:
Originally Posted by oneshout View Post
- What is the condition for bot to stop the run ? (apart from being dead )
What do you mean ?
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Old 08/14/2019, 20:02   #1361
 
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Quote:
Originally Posted by tonreuf View Post
[B]
What do you mean ?
I wanted to know conditions for the bot to stop the run, resign and go again... It's not clear in my mind

PS : Tks for the script tonreuf, Phat34 help me too with similar thing
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Old 08/14/2019, 20:03   #1362
 
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Code:
 CombatLoop()
;~ 	BackToTown()
Presume that's what youre asking?
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Old 08/14/2019, 20:08   #1363
 
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Quote:
Originally Posted by Coaxx123 View Post
Code:
 CombatLoop()
;~ 	BackToTown()
Presume that's what youre asking?
humm not really... just wanted to know if there is a kind of timer, specific number of foe killed etc... Seem bot resign randomly for me...maybe it's just me
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Old 08/14/2019, 20:38   #1364
 
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Quote:
Originally Posted by oneshout View Post
humm not really... just wanted to know if there is a kind of timer, specific number of foe killed etc... Seem bot resign randomly for me...maybe it's just me
Can only see the timers for deadlock and can't see any other reason it would end, are you sure that's not being triggered early?
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Old 08/14/2019, 22:12   #1365
 
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I noticed he resigned early as well... will be looking at this more closely..


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