This an old plains + wastes farm bot.. Good luck with this
Your bot seems to be working fine and needs no specific build, it's a hero farm bot if I understand the code the right way. I think I updated it already, looking forward i'll release it when done.
I get this on the vsf bot, don't know why it did it but this is when it gets stuck here, and I just get sixth group for a while as it cannot reach the enemies?
I get this on the vsf bot, don't know why it did it but this is when it gets stuck here, and I just get sixth group for a while as it cannot reach the enemies?
As told a few days ago, I'm aware of this issue but cannot find a way to prevent it. If anybody have an idea just tell me (and if it's to say, "change where he goes", it's not that simple and you can keep your words for you.)
Hey Akiro,
I had the same issue with some of the bots I wrote for myself. The problem is, when your team wipes, you will be resurrected at a shrine, but at the same time the Moving-coordinates stay the same as before. Thus, the bot tries to take the shortest route from the ressurection shrine to your last called coordinates. If those coordinates are too far away from your current position, the bot gets stuck in a wall.
I solved this issue by adding a function, which discoveres, if my team wiped. So bascially, when my team died the bot will skip all other commands and returns to town. To make sure the bots doesnt get stuck in a loop when I'm dead, I added a variable %Deadontherun in front of every codeline. I had the issue, that if my team died, the bot realized I was dead, but the code got locked inside a combat loop. Then I was resurrected at a shrine, before the traveltoutpost codeline was reached. Thus, I got stuck.
This may sound cryptic right now but if you take a look at the Pongmei Chest run bot I posted at page 62 in this thread, you will see what I mean by the %Deadontherun variable.
But be aware that I wrote this function in the way, that the bot will go back to the outpost as soon as the player dies. So you either leave this function as it is and remove all resurrection skills from your heros, or you should change the function in a way, that it realizes if a certain number of heros are dead, and it sends you back (easy way) or in a way that the bot realizes that every hero with resurrection skills is dead (hard way)
I hope this helped a bit. (I didn't take a look at your code but I'm pretty sure that I had the same problem)
GL
Global $DeadOnTheRun = 0
Func CheckPartyDead()
$DeadParty = 0
For $i =1 to GetHeroCount()
If GetIsDead(GetHeroID($i)) = True Then
$DeadParty +=1
EndIf
If $DeadParty >= 6 Then
$DeadOnTheRun = 1
ReturnToOutpost()
CurrentAction("We Wipe, going back oupost to save time")
rndslp(3000)
EndIf
Next
EndFunc
I make bot that barely works and need improvements, but works most of the time.
It's the same with this one, it may not be perfect but it's a cool script to bot UW.
HOW TO : Same as the VSF Bot, the skill management is now the same and needs the same kind of team to work (Melee + Melee support team).
DON'T CHECK ANYTHING or you will have high chances that it results in the bot crashing.
Start from Temple Of Ages, the bot DOES NOT have any sell functions as I don't think selling OS weapons is a good Idea. It also picks only ectoplasms, golds, rare weapons, lockpicks and rare materials.
For the story : I remade the whole UW enter function and all the skill management.
Been trying to make it work with a simple Dervish rotation myself (Pious Teardown) but to no avail. Not a fan of the Ranger-only setup,, bleh.
Quote:
Originally Posted by Akiroisback
I make bot that barely works and need improvements, but works most of the time...
Messed around with it to make it work from Zin Ku Corridor. Once I deleted the idandsell functions and helped the bot get to Grenth (doesn't get close enough to the statue on its own), it functions very nicely :]
TWO QUESTIONS:
1) How do I allow Purple items and Common Materials to be picked up? I poked around in GWA2 and UW_Farmer but i don't remember the elements.
2) How do I get the bot to use Skill #2 every time it is available as it goes through the rotation?
Hello guys,does anyone have working vaetir bot?Because all of which I have tried keep crushing my guild wars.They crash after entering teleport.Thank you.
Hello guys,does anyone have working vaetir bot?Because all of which I have tried keep crushing my guild wars.They crash after entering teleport.Thank you.
You have all you are looking for (2019 Vaettir Basic or Vaettir sell+ ident), both have been tested and working.
If you get crash, always try bot without Texmod/Umod, without kind of launcher (GWlauncher or GWmulti launch) or without Toolbox
Cheers
Been trying to make it work with a simple Dervish rotation myself (Pious Teardown) but to no avail. Not a fan of the Ranger-only setup,, bleh.
Messed around with it to make it work from Zin Ku Corridor. Once I deleted the idandsell functions and helped the bot get to Grenth (doesn't get close enough to the statue on its own), it functions very nicely :]
TWO QUESTIONS:
1) How do I allow Purple items and Common Materials to be picked up? I poked around in GWA2 and UW_Farmer but i don't remember the elements.
2) How do I get the bot to use Skill #2 every time it is available as it goes through the rotation?
Hello,
I made a new version of the bot, It now pick up Demonic Remains, Phantom Residue and dust. I Added a 30s pause during the quest because the bot had the bad habit to continue without killing one of the needed groups.
I'll maybe in few months release a FULL UW version but it will take me time. If you have any interesting bot (Fow Quests, Dungeon (not VSF or Froggy)) that need to get an update, just post it and i'll give it a look.
To add ids or rarity just add it's ID of it in the canpickup function.
For your other question, you can go in the function Fight and replace line 523 with:
Hello,
I made a new version of the bot, It now pick up Demonic Remains, Phantom Residue and dust. I Added a 30s pause during the quest because the bot had the bad habit to continue without killing one of the needed groups.
I'll maybe in few months release a FULL UW version but it will take me time. If you have any interesting bot (Fow Quests, Dungeon (not VSF or Froggy)) that need to get an update, just post it and i'll give it a look.
To add ids or rarity just add it's ID of it in the canpickup function.
For your other question, you can go in the function Fight and replace line 523 with:
Is there an updated version of the dervish feather farm bot? when replacing the headers on the 2.5 file it still crashes. i have little to no programming experience. so help is much appreciated.
P.S. i've looked into it a little and have an idea of how it all works. wouldnt mind having a mentor XD ;p
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