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Some Fixes
Discussion on Some Fixes within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.
06/18/2018, 19:12
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#46
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Quote:
Originally Posted by DerMoench14
Thats the whole trick ... for me it works.
Could you explain how you tested it?
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I am not 100% tracking what you said, but with time I can figure out something out.
I didn't test it is the problem. My problem ended up being the hard coded Obs_Detect address was off.
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06/18/2018, 19:17
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#47
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Quote:
Originally Posted by savsuds
I am not 100% tracking what you said, but with time I can figure out something out.
I didn't test it is the problem. My problem ended up being the hard coded Obs_Detect address was off.
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$_g_ObsDetect_Address = 0x7BEE00
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06/18/2018, 20:34
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#48
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Quote:
Originally Posted by DerMoench14
$_g_ObsDetect_Address = 0x7BEE00 
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$g__NewRenderer_Function = Ptr(0x00619BB0) ; fixed version
^ was incorrect also, but wasn't the root of my problem.
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06/19/2018, 07:58
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#49
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What is the pattern and offset for that $_g_ObsDetect_Address and that $g_NewRenderFunction
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06/19/2018, 12:14
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#50
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Quote:
Originally Posted by phat34
What is the pattern and offset for that $_g_ObsDetect_Address and that $g_NewRenderFunction
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$_g_ObsDetect_Address = 0x007BEE00 ;Sig: 8B C8 8B 46 0C 85 C0 89 4D EC (-0x1D)
$g__NewRenderer_Function = Ptr(0x00619BB0) ; 53 8D 0C 40 A1 (-0x2B)
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06/19/2018, 13:41
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#51
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What does ObsDetect do, I do not seem to have this in my code...(maybe gwa2api code...haven't checked there yet). (I am rambling)
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06/22/2018, 19:44
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#52
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** BUMP ***
and.... This seems to be returning an out of bounds address and may need updating..any help on this?
Code:
$mBuildNumber = MemoryRead(GetScannedAddress('ScanBuildNumber', 0x54))
_('ScanBuildNumber:')
AddPattern('8D8500FCFFFF8D')
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06/23/2018, 11:34
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#53
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Quote:
Originally Posted by phat34
** BUMP ***
and.... This seems to be returning an out of bounds address and may need updating..any help on this?
Code:
$mBuildNumber = MemoryRead(GetScannedAddress('ScanBuildNumber', 0x54))
_('ScanBuildNumber:')
AddPattern('8D8500FCFFFF8D')
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Is there really a use for it?
However:
Code:
$lTemp = GetScannedAddress('ScanBuildNumber', 0x2C)
$mBuildNumber = MemoryRead($lTemp + MemoryRead($lTemp) +5)
_('ScanBuildNumber:')
AddPattern('558BEC83EC4053568BD9')
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06/30/2018, 16:00
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#54
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~atz
Quote:
Originally Posted by phat34
What does ObsDetect do, I do not seem to have this in my code...
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...and in regards to new render function... does that pattern offset replace the load finished pattern/offset?
* bump *
In general I love the new load finished as far as memory usage goes.... however -- after 10 or so runs my code seems to hang at a pick up loot function and does not recover unless I manually cast shroud of distress and even then it seems shaky, unresponsive, and not accurate... has anyone experienced this phenomenon... first hour seems to go great though...
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07/04/2018, 00:31
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#55
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Code:
Func tradeplayer($aagent)
If IsPtr($aagent) <> 0 Then
Local $lagentid = memoryread($aagent + 44, "long")
ElseIf IsDllStruct($aagent) <> 0 Then
Local $lagentid = DllStructGetData($aagent, "ID")
Else
Local $lagentid = convertid($aagent)
EndIf
sendpacket(8, 0x4F, $lagentid)
EndFunc
Func accepttrade()
Return sendpacket(4, 0x07)
EndFunc
Func canceltrade()
Return sendpacket(4, 0x01)
EndFunc
Func changeoffer()
Return sendpacket(4, 0x05)
EndFunc
Func submitoffer($agold = 0)
Return sendpacket(8, 0x03, $agold)
EndFunc
Func offeritem($aitemid, $aquantity = 1)
If IsPtr($aitemid) <> 0 Then
Local $litemid = memoryread($aitemid, "long")
Local $lquantity = memoryread($aitemid + 75, "byte")
ElseIf IsDllStruct($aitemid) <> 0 Then
Local $litemid = DllStructGetData($aitemid, "ID")
Local $lquantity = DllStructGetData($aitemid, "Quantity")
Else
Local $litemid = $aitemid
Local $lquantity = memoryread(getitemptr($aitemid) + 75, "byte")
EndIf
If $aquantity > $lquantity Then
Return sendpacket(12, 0x02, $litemid, $lquantity)
Else
Return sendpacket(12, 0x02, $litemid, $aquantity)
EndIf
EndFunc
When account without open trade window accept trade then client crash... How fix it?
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08/11/2018, 18:27
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#56
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* Please Sticky this thread! *
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