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Salvage bot fix anyone?
Discussion on Salvage bot fix anyone? within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.
05/14/2018, 18:16
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#16
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elite*gold: 0
Join Date: Jun 2014
Posts: 54
Received Thanks: 1
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Ok I test it and i tell you if it's run good.
Ok, i've put a bracket at the end, I can run the bot, but it work one time, he use a salvage kit and go to merch and do nothing else, so i've closed the bot and restart it, but he said Can't find Xunlai Chest
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05/15/2018, 23:40
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#17
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elite*gold: 0
Join Date: Sep 2014
Posts: 354
Received Thanks: 120
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verification requested ***
...still seem to be loosing merchant and xunial recognition after runs with this fix... but perhaps something else is causing this??
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05/21/2018, 01:57
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#18
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elite*gold: 0
Join Date: Sep 2014
Posts: 354
Received Thanks: 120
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AA4A7D00B44A7D00
Quote:
Originally Posted by DerMoench14
Here's a fix:
Replace in GWA2.au3
Code:
SetValue('LoadFinishedStart', '0x' & Hex(GetScannedAddress('ScanLoadFinished', 1), 8))
SetValue('LoadFinishedReturn', '0x' & Hex(GetScannedAddress('ScanLoadFinished', 6), 8))
_('ScanLoadFinished:')
AddPattern('8B561C8BCF52E8')
with
Code:
SetValue('LoadFinishedStart', '0x' & Hex(GetScannedAddress('ScanLoadFinished', -13), 8))
SetValue('LoadFinishedReturn', '0x' & Hex(GetScannedAddress('ScanLoadFinished', -8), 8))
_('ScanLoadFinished:')
AddPattern('AA4A7D00B44A7D00')
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Well after running with this fix on a few different bots I realized that it does not seem to be fixing the issues..., the rendering does not lower cpu usage and also $stringlogs start to not work after a few bot iterations. The texts for the agents seems to no longer show up (which you can check with bot developer...etc..) also with Olly DB I am not finding the byte string in memory while GW is running.
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05/21/2018, 04:21
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#19
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elite*gold: 0
Join Date: Jun 2009
Posts: 94
Received Thanks: 66
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Quote:
Originally Posted by phat34
Well after running with this fix on a few different bots I realized that it does not seem to be fixing the issues... Although the Load Finished Return exit box is bypassed assuming that part is working..., the rendering does not lower cpu usage and also $stringlogs start to not work after a few bot iterations. The texts for the agents seems to no longer show up (which you can check with bot developer...etc..) also with Olly DB I am not finding the byte string in memory while GW is running.
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this was for another issue, as far as i know theres still solution for lowering resources by rendering, it might be because devs decided to force 30 fps or something
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07/04/2018, 14:48
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#20
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elite*gold: 0
Join Date: May 2013
Posts: 234
Received Thanks: 32
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new fix anyone?
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07/05/2018, 06:47
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#21
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elite*gold: 0
Join Date: Dec 2017
Posts: 46
Received Thanks: 24
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Quote:
Originally Posted by GW Devil
new fix anyone?
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what do you mean just slap new gwa2 in one I posted
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06/19/2019, 07:13
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#22
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elite*gold: 0
Join Date: May 2019
Posts: 18
Received Thanks: 1
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bringing back a dead thread. but I've downloaded the newest version of bot from this thread, placed new headers in. Bot runs one time salvages 1 crest, then just comes to a halt. no errors or anything. any idea's why this is happening?
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