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GW1 Bots working in July 2017

Discussion on GW1 Bots working in July 2017 within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 03/01/2019, 01:42   #2191
 
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Quote:
Originally Posted by buddyleex View Post
Correct...I've already modded my own version to focus on Kurzick/Luxon faction for donation regardless if it is Balth capped or not as I am trying to go for r10 Kurzick/Luxon. So all of my imperial goes towards faction not Balthezar. The problem is inevitably in either scenario you end up hitting the 20 zkey/day cap. Changing the while loop inside the function responsible for spending balthezar to an IF statement corrects this issue.
Ah, right on. That makes sense.
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Old 03/01/2019, 03:15   #2192
 
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Originally Posted by maril15 View Post
Check this out.




Page 136
does it also sell/pick up golds?

also is there a way to add in so it picks up the shrine buff?
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Old 03/01/2019, 13:28   #2193
 
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Hello there.

I'm new to this page and relatively new in the bot world. I find this thread and everything posted in it extremely useful and interesting, and I can figure out the amount of time, love and effort you put in each tool posted here. So THANK YOU VERY MUCH for your dedication.

That said, I'm just trying the Kilroy bot v1.2.1 posted in the page 145 by maril15.

After a couple of hours working fine in normal mode, my character leaves Gunnar's Hold after accepting quest reward and ends up in Norrhart Domains getting killed. The bot teleports me again to Gunnar's Hold but then it get stucked, doing nothing. This is annoying because I want to max the survivor title. I tried to search for info in this pages but i just can't figure out what is happening. Also, the first time I tried the bot, It consumed the scrolls when the option was enable, but it doesn`t work to me anymore. Do I miss something?

Is it supposed to work if you just open the client and start the Kilroy Stoneskin Bot file ,right?
Thanks in advance and again, thank you for your work.
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Old 03/01/2019, 14:09   #2194
 
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Quote:
Originally Posted by Akira25 View Post
Should work




to salvage stacks of feathered crests, dragon roots or anything
Do you know why I can not salvage weapons with your bot ?

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Old 03/01/2019, 19:48   #2195
 
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Well the Luxon and Kurzick Bot let always Shut Down my GW instantly when i Click on start... Does anyone has a relution for it?
Starting GW in Admin doesnt change anything
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Old 03/01/2019, 23:11   #2196
 
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Quote:
Originally Posted by Salemzero View Post
does it also sell/pick up golds?

also is there a way to add in so it picks up the shrine buff?
CoF Farmer - Dervish Edition is not currently able to pickup/sell gold items neither to take blessing from the Shrine.
I added that to my to do list (which is far from being empty at the moment considering that i'm working on 5 diffrent bots at the same time). I'm going to try to update and release a new version containing what you asked for this week-end.
Much thanks for your feedbacks. I hope you're gonna enjoy the next update .

Quote:
Originally Posted by cakesodomy View Post
That said, I'm just trying the Kilroy bot v1.2.1 posted in the page 145 by maril15.

After a couple of hours working fine in normal mode, my character leaves Gunnar's Hold after accepting quest reward and ends up in Norrhart Domains getting killed. The bot teleports me again to Gunnar's Hold but then it get stucked, doing nothing.
Also, the first time I tried the bot, It consumed the scrolls when the option was enable, but it doesn`t work to me anymore. Do I miss something?
What you're currently reporting is a serious concern for me.
I already encountered the Norrhart bug during the bot's development, but after some fixes it did not occured by my side in the current version (1.2.1).
I'm going to make sure that it won't be able to occur anymore.
I put this on top of the todo list.
I'm going to watch what is going on with the scrolls.
Thanks for your feedbacks and support.
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Old 03/02/2019, 02:50   #2197
 
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CoF Farmer - Dervish Edition V1.2

Changelog V1.2 (March the 2nd 2019) by DeeperBlue :
- GUI Update :
- Added Pickup Gold checkbox
- Added Sell Gold checkbox
- Added Authorized bags checkboxes
- Added GUI Activation/Deactivation when bot is started or paused.
- Added a functions to handle buy/sell/ident.
- Added functions to make the bot buy kits befor trying to ident.
- Checking Sell Gold will make the bot ident and then sell the gold.
- Moved the build loading instruction to prevent the bot from trying to load a build without being sure to be in an outpost
- The bot takes the blessing at shrine when entering farm.
- Updated to a newer GWA2 library version.
- Added the GlobalItem2 library to the Api.
Attached Files
File Type: zip CoF Farmer - Dervish Edition V1.2.zip (84.8 KB, 30 views)
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Old 03/02/2019, 04:19   #2198
 
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Quote:
Originally Posted by maril15 View Post
What you're currently reporting is a serious concern for me.
I already encountered the Norrhart bug during the bot's development, but after some fixes it did not occured by my side in the current version (1.2.1).
I'm going to make sure that it won't be able to occur anymore.
I put this on top of the todo list.
I'm going to watch what is going on with the scrolls.
Thanks for your feedbacks and support.
I restarted the client and the bot and it has been running without problems 17 hours before it died again and then crashed, this time with the scroll option disabled, don't now if helps
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Old 03/02/2019, 07:32   #2199
 
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Quote:
Originally Posted by maril15 View Post
Changelog V1.2 (March the 2nd 2019) by DeeperBlue :
- GUI Update :
- Added Pickup Gold checkbox
- Added Sell Gold checkbox
- Added Authorized bags checkboxes
- Added GUI Activation/Deactivation when bot is started or paused.
- Added a functions to handle buy/sell/ident.
- Added functions to make the bot buy kits befor trying to ident.
- Checking Sell Gold will make the bot ident and then sell the gold.
- Moved the build loading instruction to prevent the bot from trying to load a build without being sure to be in an outpost
- The bot takes the blessing at shrine when entering farm.
- Updated to a newer GWA2 library version.
- Added the GlobalItem2 library to the Api.
Incredible work Thanks for the share
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Old 03/02/2019, 08:32   #2200
 
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Quote:
Originally Posted by maril15 View Post
Changelog V1.2 (March the 2nd 2019) by DeeperBlue :
- GUI Update :
- Added Pickup Gold checkbox
- Added Sell Gold checkbox
- Added Authorized bags checkboxes
- Added GUI Activation/Deactivation when bot is started or paused.
- Added a functions to handle buy/sell/ident.
- Added functions to make the bot buy kits befor trying to ident.
- Checking Sell Gold will make the bot ident and then sell the gold.
- Moved the build loading instruction to prevent the bot from trying to load a build without being sure to be in an outpost
- The bot takes the blessing at shrine when entering farm.
- Updated to a newer GWA2 library version.
- Added the GlobalItem2 library to the Api.


Nice, seems to work well and you put some work into the GUI. I am watching it run now and seems to be doing good so far. Nice work. Some notes:

1. Desktop real estate is valuable especially when running multiple bots and programs. Try to keep your GUI's smaller and try to keep the console output size down to about half of what you have here. Also, you can benefit from using tabs or hide-aways to keep the GUI smaller.

2. Once I complete a script I usually remove the time stamps from the status outputs. This way your status console/output does not need to be so wide.

Code:
Func Out($msg) ;Prints message in the Status console (NO TIMESTAMP)
   GUICtrlSetData($StatusLabel, GUICtrlRead($StatusLabel) & " " & $msg &     [MENTION=3576271]CRLF[/MENTION])
   _GUICtrlEdit_Scroll($StatusLabel, $SB_SCROLLCARET)
   _GUICtrlEdit_Scroll($StatusLabel, $SB_LINEUP)

EndFunc

3. Lastly, it looks like you are missing some functions. Disconnect and Logfile are missing from your script and GWA2.

Again, thanks for the time you put into upgrading and getting it up and running. It motivates me to update and post up something.

Code:
FUNC Logfile($STRING)
		$FILE = FILEOPEN("log - " & GUICTRLREAD($CharInput) & ".txt", 1)
		FILEWRITE($FILE, $STRING &     [MENTION=3576271]CRLF[/MENTION])
		FILECLOSE($FILE)
ENDFUNC

FUNC DISCONNECTED()
		OUT("Disconnected!")
		OUT("Attempting to reconnect.")
		CONTROLSEND(GETWINDOWHANDLE(), "", "", "{Enter}")
		LOCAL $LCHECK = FALSE
		LOCAL $LDEADLOCK = TIMERINIT()
		DO
			SLEEP(20)
			$LCHECK = GETMAPLOADING() <> 2 AND GETAGENTEXISTS(-2)
		UNTIL $LCHECK OR TIMERDIFF($LDEADLOCK) > 60000
		IF $LCHECK = FALSE THEN
			OUT("Failed to Reconnect!")
			OUT("Retrying.")
			CONTROLSEND(GETWINDOWHANDLE(), "", "", "{Enter}")
			$LDEADLOCK = TIMERINIT()
			DO
				SLEEP(20)
				$LCHECK = GETMAPLOADING() <> 2 AND GETAGENTEXISTS(-2)
			UNTIL $LCHECK OR TIMERDIFF($LDEADLOCK) > 60000
			IF $LCHECK = FALSE THEN
				OUT("Could not reconnect!")
				OUT("Exiting.")
			ENDIF
		ENDIF
		OUT("Reconnected!")
		SLEEP(5000)
ENDFUNC
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Old 03/02/2019, 12:52   #2201
 
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CoF Farmer - Dervish Edition V1.2.1

Changelog V1.2.1 (March the 2nd 2019) by DeeperBlue :
- Minor bug fixes.
- Added Disconnected function back to the bot.
- Replaced the logFile function call by Out function call.
Attached Files
File Type: zip CoF Farmer - Dervish Edition V1.2.1.zip (52.3 KB, 35 views)
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Old 03/02/2019, 13:30   #2202
 
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Kilroy Stoneskin Bot V1.3

Changelog V1.3 (March the 2nd 2019) by DeeperBlue :
- Added some checks to prevent a bug that made the bot going to Norrhart Domain and getting killed.
- Added a check to make sure to be in the Fornis Lair befor starting to farm.
Attached Files
File Type: zip Kilroy Stoneskin Bot V1.3.zip (97.8 KB, 86 views)
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Old 03/02/2019, 14:06   #2203
 
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Quote:
Originally Posted by maril15 View Post
Changelog V1.2 (March the 2nd 2019) by DeeperBlue :
- GUI Update :
- Added Pickup Gold checkbox
- Added Sell Gold checkbox
- Added Authorized bags checkboxes
- Added GUI Activation/Deactivation when bot is started or paused.
- Added a functions to handle buy/sell/ident.
- Added functions to make the bot buy kits befor trying to ident.
- Checking Sell Gold will make the bot ident and then sell the gold.
- Moved the build loading instruction to prevent the bot from trying to load a build without being sure to be in an outpost
- The bot takes the blessing at shrine when entering farm.
- Updated to a newer GWA2 library version.
- Added the GlobalItem2 library to the Api.
Changelog V1.3 (March the 2nd 2019) by RiflemanX:
- GUI Update :
- Added Take Blessing Checkbox
- Added Purge Engine Hook Checkbox
- Reduced overall size of the GUI
- Added LogFile Function
- Added GetChecked Function
- Added Disconnect Function
- Added PingSleep Function
- Added Purge Engine Hook function.

TODO :
-Add auto-detect profession
-Add new Assassin farm script
-Create option to farm nearby Charr for Char Carvings
-Repair Loadfinished issue that causes crash when restarting script
-Change Take Blessing to auto-detect current Deldrimor rank. If R-10 skip blessing
-Have script detect if Derv or Assassin and then loads skill template and runs farm
-Repair issue that causes drop-down list to fail to get first unhooked gw client (out of sequence)
Attached Files
File Type: rar CoF Farmer - Dervish Edition v1.3.rar (89.3 KB, 149 views)
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Old 03/02/2019, 15:38   #2204
 
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Quote:
Originally Posted by RiflemanX View Post
Changelog V1.3 (March the 2nd 2019) by RiflemanX:
- GUI Update :
- Added Take Blessing Checkbox
- Added Purge Engine Hook Checkbox
- Reduced overall size of the GUI
- Added LogFile Function
- Added GetChecked Function
- Added Disconnect Function
- Added PingSleep Function
- Added Purge Engine Hook function.

TODO :
-Add auto-detect profession
-Add new Assassin farm script
-Create option to farm nearby Charr for Char Carvings
-Repair Loadfinished issue that causes crash when restarting script
-Change Take Blessing to auto-detect current Deldrimor rank. If R-10 skip blessing
-Have script detect if Derv or Assassin and then loads skill template and runs farm
-Repair issue that causes drop-down list to fail to get first unhooked gw client (out of sequence)
"Disable rendering" seem to not work properly... window game come back each time after zoning/dezoning
PS : have test with windows mode, windows fullscreen and fullscreen, same issue
PS : Tested with "purge engine hook" on : windows game show shortly and disapear after zoning
PS: Ok, seem bugged : when i check "disable rendering" without launch the bot, it crash....
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Old 03/02/2019, 15:48   #2205
 
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Quote:
Originally Posted by oneshout View Post
"Disable rendering" seem to not work properly... window game come back each time after zoning/dezoning
PS : have test with windows mode, windows fullscreen and fullscreen, same issue
That's the "purgehook" function which toggles the window render at each run's start. It's normal.
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