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GW1 Bots working in July 2017

Discussion on GW1 Bots working in July 2017 within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 02/13/2019, 15:56   #2101
 
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Quote:
Originally Posted by rockygns View Post
is there a leecher bot for vaettire?

what are the benefits to leech the vaettire ?
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Old 02/13/2019, 17:04   #2102
 
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Quote:
Originally Posted by Nezorek View Post
what are the benefits to leech the vaettire ?
Norn-Title Points
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Old 02/13/2019, 17:38   #2103
 
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Quote:
Originally Posted by YueNiu View Post
Salvages everything that is salvageable and that is in inventory at the start of it.
It had problems with finding merch and chest so i commented those things out and i buy salvage kits myself. It is fast so it is not big deal.
Bot salvages very slow. any idea to do little faster?
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Old 02/13/2019, 19:03   #2104
 
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Quote:
Originally Posted by Akira25 View Post
Bot salvages very slow. any idea to do little faster?
Toolbox off and if you have other account opened just minimize it.
Also i buy kits alone and i buy more than 1 at a time. Once it uses kit and there is no other in inv it will slow down until you restart.
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Old 02/13/2019, 20:23   #2105
 
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Good evening, I'm looking for a raptor bot in warrior with the build, someone would have it in stock please? cordially
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Old 02/13/2019, 21:18   #2106
 
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Hello guys,

I'm running into some problems with these functions. When I use the HasEffect(1043) (SkillID from the skill "Rush" which I found while using "Rush" and watching in the Effects/Buffs). The function HasEffect seems to ALWAYS return False (tested with various Effects & Buffs), it always returns False. I'm not able to manage to find why it is going so wrong. I'm hopping that someone can help me.

Code:
;~ Description: Returns time remaining before an effect expires, in milliseconds.
Func GetEffectTimeRemaining($aEffect)
	If Not IsDllStruct($aEffect) Then $aEffect = GetEffect($aEffect)
	If IsArray($aEffect) Then Return 0
	Return DllStructGetData($aEffect, 'Duration') * 1000 - (GetSkillTimer() - DllStructGetData($aEffect, 'TimeStamp'))
EndFunc   ;==>GetEffectTimeRemaining
Code:
;Pass skill ID, returns True if you're under the effect
Func HasEffect($Effect)
	If IsDllStruct($Effect) = 0 Then $Effect = GetSkillByID($Effect)
	If DllStructGetData(GetEffect($Effect), 'SkillID') < 1 Then ; If you're not under effect
		Return False
	Else
		Return True
	EndIf
EndFunc   ;==>HasEffect
Code:
;~ Description: Returns effect struct or array of effects.
Func GetEffect($aSkillID = 0, $aHeroNumber = 0)
	Local $lEffectCount, $lEffectStructAddress
	Local $lReturnArray[1] = [0]

	Local $lOffset[4]
	$lOffset[0] = 0
	$lOffset[1] = 0x18
	$lOffset[2] = 0x2C
	$lOffset[3] = 0x510
	Local $lCount = MemoryReadPtr($mBasePointer, $lOffset)
	ReDim $lOffset[5]
	$lOffset[3] = 0x508
	Local $lBuffer
	For $i = 0 To $lCount[1] - 1
		$lOffset[4] = 0x24 * $i
		$lBuffer = MemoryReadPtr($mBasePointer, $lOffset)
		If $lBuffer[1] == GetHeroID($aHeroNumber) Then
			$lOffset[4] = 0x1C + 0x24 * $i
			$lEffectCount = MemoryReadPtr($mBasePointer, $lOffset)
			ReDim $lOffset[6]
			$lOffset[4] = 0x14 + 0x24 * $i
			$lOffset[5] = 0
			$lEffectStructAddress = MemoryReadPtr($mBasePointer, $lOffset)

			If $aSkillID = 0 Then
				ReDim $lReturnArray[$lEffectCount[1] + 1]
				$lReturnArray[0] = $lEffectCount[1]

				For $i = 0 To $lEffectCount[1] - 1
					$lReturnArray[$i + 1] = DllStructCreate('long SkillId;long EffectType;long EffectId;long AgentId;float Duration;long TimeStamp')
					$lEffectStructAddress[1] = $lEffectStructAddress[0] + 24 * $i
					DllCall($mKernelHandle, 'int', 'ReadProcessMemory', 'int', $mGWProcHandle, 'int', $lEffectStructAddress[1], 'ptr', DllStructGetPtr($lReturnArray[$i + 1]), 'int', 24, 'int', '')
				Next

				ExitLoop
			Else
				Local $lReturn = DllStructCreate('long SkillId;long EffectType;long EffectId;long AgentId;float Duration;long TimeStamp')

				For $i = 0 To $lEffectCount[1] - 1
					DllCall($mKernelHandle, 'int', 'ReadProcessMemory', 'int', $mGWProcHandle, 'int', $lEffectStructAddress[0] + 24 * $i, 'ptr', DllStructGetPtr($lReturn), 'int', 24, 'int', '')
					If DllStructGetData($lReturn, 'SkillID') = $aSkillID Then Return $lReturn
				Next
			EndIf
		EndIf
	Next
	Return $lReturnArray
EndFunc   ;==>GetEffect
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Old 02/14/2019, 13:17   #2107
 
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Hello, is there any bot that allows for automated transfer (trading) of say material stacks between accounts? Thanks!
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Old 02/14/2019, 15:59   #2108
 
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Quote:
Originally Posted by YueNiu View Post
Toolbox off and if you have other account opened just minimize it.
Also i buy kits alone and i buy more than 1 at a time. Once it uses kit and there is no other in inv it will slow down until you restart.
hmmm...
only 1 Account running and no Toolbox and 10 Salvage Kits available -> Bot salvages 1item every ~5 sec
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Old 02/14/2019, 16:05   #2109
 
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Somebody got the Kilroy Bot working from page 140? My char is not accepting the quest..
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Old 02/14/2019, 18:40   #2110

 
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I got most bots working from the thread, hmu if I can help anyone out. (best would be via PM)
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Old 02/14/2019, 19:45   #2111
 
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Quote:
Originally Posted by AneleClap View Post
I got most bots working from the thread, hmu if I can help anyone out. (best would be via PM)
No, best would be to post your bots right here so we can verify if you've insert harmful code inside.
DerMoench14 is offline  
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Old 02/14/2019, 20:01   #2112
 
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Quote:
Originally Posted by maril15 View Post
I'm Searching for a solution to make the bot check if i'm under a specific effect (like Dash or Shadow Form,....). Can someone help me pls ?
I use the GetEffectTimeRemaining()- Function

For example if you want to cast Dark Escape, when Dash has ended and cast Dash when Dark Escape ended I would write smth like:

1. Skill Dash: Skill ID is 1043
2. Skill Dark Escape: Skill ID is 1037

Code:
Func UseRunningSkill()

If GetEffectTimeRemaining(1043) = 0 and IsRecharged(1037) Then
UseSkill(2)
EndIf

If GetEffectTimeRemaining(1037) = 0 and IsRecharged(1043) Then
UseSkill(1)
EndIf

EndFunc
Call this Function with Adlibregister() ...

I didn't test it in this case but I think it should work. Of Course there will be better ways to do stuff, but I use similar codefragments in my own Ministry Farm Bot and it works ^^

I think some better Coders could give you a better example.
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Old 02/15/2019, 23:08   #2113
 
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Hey,
Could someone fix the selling function of this chest bot?
I tried to replace the GWA2 by a recent one but it didn't work.
Thx for the help!
Attached Files
File Type: zip Boreal Chest.zip (41.5 KB, 11 views)
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Old 02/16/2019, 05:07   #2114
 
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Can anyone help me with the GWA2 Title Package Bot? I ran it through the API Patcher but now i'm getting this error when I go to start it
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Old 02/16/2019, 05:27   #2115

 
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Quote:
Originally Posted by MyNutz31 View Post
Hey,
Could someone fix the selling function of this chest bot?
I tried to replace the GWA2 by a recent one but it didn't work.
Thx for the help!
find: "byte quantity"
replace: "short quantity"
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