ive downloaded those bots a while ago ( like 1.5 years or somethin like that ) and they worked back then.
now i wanted to run them again on my laptop ( no changes on its system at all! ) and they just crash my guild wars.
ive updated them all but they still wont work.
instant crash of my guild wars client + message that i can send a crash message to arena net.. what im not going to
The CoF Dervish bot instantly crashes when you launch it. I've tried it with the updated Headers thing too. Any ideas?
I've made it run by adding the latest working GWA2/header and removing duplicated functions from the main script (I didn't bother checking the difference between the proper GWA2 functions which is the next thing on the list) but it crashed after about 5 minutes of running.
The game started lagging which hints at some kind of recursion
I've made it run by adding the latest working GWA2/header and removing duplicated functions from the main script (I didn't bother checking the difference between the proper GWA2 functions which is the next thing on the list) but it crashed after about 5 minutes of running.
The game started lagging which hints at some kind of recursion
I will look at this tonight
Works perfect for me... the only thing id wish it that there would be a possibility to pick up lunar tokens
Works perfect for me... the only thing id wish it that there would be a possibility to pick up lunar tokens
Shouldn't be too hard to add that in, did you crash at all?
Quote:
Originally Posted by PremiumUser1337
hey guys, i have a problem.
ive downloaded those bots a while ago ( like 1.5 years or somethin like that ) and they worked back then.
now i wanted to run them again on my laptop ( no changes on its system at all! ) and they just crash my guild wars.
ive updated them all but they still wont work.
instant crash of my guild wars client + message that i can send a crash message to arena net.. what im not going to
any suggestions?
GWA2 will need updating, copy 'GWA2.au3 and GWA2_Headers' from a working bot (check recent posts) and the old bots should work.
Shouldn't be too hard to add that in, did you crash at all?
GWA2 will need updating, copy 'GWA2.au3 and GWA2_Headers' from a working bot (check recent posts) and the old bots should work.
just tried that with ur uploaded cof bot( havent tried it, there is no Derv. in the acc yet...) GWA2... now it tells me some errors in some lines.. i cant get itt... why dont they just run normally like they did back in the days? :'D
just tried that with ur uploaded cof bot( havent tried it, there is no Derv. in the acc yet...) GWA2... now it tells me some errors in some lines.. i cant get itt... why dont they just run normally like they did back in the days? :'D
and why doesnt the "updater" help at all? :/
Never used the updater personally, it's supposed to update the header files
A function name is usually included in the error. Quite often the script authors copy functions from the GWA2 library into their main scripts, commenting out or removing the original function to prevent the duplication error.
Make sure there aren't any duplicates and you should be ok.
Here is my updated version of the good old CoF Bot.
I was not able to find CoF Bot autor's name, so please if you now the guy how wrote the bot Please let me know, I would like to credit him for the work !
Changelog V1.1 (February the 06th 2019) by DeeperBlue :
- GUI Update :
- Switched character selector to a refreshable one.
- Added a Dust counter.
- Added a Rin counter.
- Added a Diessa counter.
- Added a Lockpicks counter.
- Updated to use the last GWA2 v.4.2.0 .
- Rendering function properly closes GW window (not only freezing graphics).
- Bot loads the Dervish farming build into player's skillbar.
- CanPickUp() function increases the new counters.
- Properly travels to a random region in the outpost.
- Made the "ReadMe" a bit clearer.
- Cleaned CoF_Dervish_Bot.au3's code. Put functions in regions and intensly commented the code to make it easier to understand for everybody.
- Deleted a bunch of unused functions.
- Bot sets up resign at start (once) even if player already is at Doomlore.
someone have a working war supplie bot or at least get it fixed from the old version. since yesterdays update it wont work anymore and it says bot stopped cuz of the too much money he has. would appreciate it thanks..
Here is my updated version of the good old CoF Bot.
I was not able to find CoF Bot autor's name, so please if you now the guy how wrote the bot Please let me know, I would like to credit him for the work !
Changelog V1.1 (February the 06th 2019) by DeeperBlue :
- GUI Update :
- Switched character selector to a refreshable one.
- Added a Dust counter.
- Added a Rin counter.
- Added a Diessa counter.
- Added a Lockpicks counter.
- Updated to use the last GWA2 v.4.2.0 .
- Rendering function properly closes GW window (not only freezing graphics).
- Bot loads the Dervish farming build into player's skillbar.
- CanPickUp() function increases the new counters.
- Properly travels to a random region in the outpost.
- Made the "ReadMe" a bit clearer.
- Cleaned CoF_Dervish_Bot.au3's code. Put functions in regions and intensly commented the code to make it easier to understand for everybody.
- Deleted a bunch of unused functions.
- Bot sets up resign at start (once) even if player already is at Doomlore.
It works great right now, but is there any way to shorten the time it stands still after zoning back into doomlore? I'm assuming it waits so long in case someones pc loads slowly so that the bot wont mess up, but is there a line of code I can change to shorten the wait?
It works great right now, but is there any way to shorten the time it stands still after zoning back into doomlore? I'm assuming it waits so long in case someones pc loads slowly so that the bot wont mess up, but is there a line of code I can change to shorten the wait?
Just reduce the Rdnsleep intervals. But you have to try it by yourself (because i'm not able to have the same loading as you, this way i can't know what is gonna work for me, you or someone else).
It works great right now, but is there any way to shorten the time it stands still after zoning back into doomlore? I'm assuming it waits so long in case someones pc loads slowly so that the bot wont mess up, but is there a line of code I can change to shorten the wait?
It's most likely because WaitMapLoading has been broken (As far as my testing shows) for a while, so you end up getting a like, 20 second sleep everytime its called because you have to wait for the time out.
This is not ideal because it doesn't actually return a "Loading/Loaded" but it works fine for its purpose:
Code:
;~ Alternate to waitmaploading after breaking in update.
Func WaitMapLoadingEx($iMap)
Local $lDeadlock
$lDeadlock = TimerInit()
;Out("Waiting for MapID: " & $iMap & " to load")
Do
Sleep(250)
Until GetMapID() == $iMap Or TimerDiff($lDeadlock) > 10000
If GetMapID() <> $iMap Then
;Out("Failed to load MapID. Current MapID is: " & GetMapID())
Return False
EndIf
If GetMapID() == $iMap Then
Sleep(4000) ;~ Give time for map load
;Out("Successfully loaded MapID: " & $iMap)
Return True
EndIf
EndFunc
Everytime WaitMapLoading is called if you replace it with this or just add "Ex" at the end of the func name it should work fine.
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