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GW1 Bots working in July 2017
Discussion on GW1 Bots working in July 2017 within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.
01/02/2019, 09:14
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#1921
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Join Date: Feb 2014
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Quote:
Originally Posted by buddyleex
So I've lightly modified the DoA script and tried to add in statements to search for and pick up q8 max dmg weapons but the function "GetItemMaxDmg" doesn't exist in GWA2, Inventory or the main script. Anyone know of a function to do something similar to this line?
If $Attribute = 20 And $Requirement = 8 And GetItemMaxDmg($itemstruct) = 22 Then ; req8 Swords - Swordsmanship
Return True
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I thought Q8 max items did not drop in DOA because the enemy are too high of a level.
Here try this for your function:
Code:
Func GetItemMaxDmg($aItem)
If Not IsDllStruct($aItem) Then $aItem = GetItemByItemID($aItem)
Local $lModString = GetModStruct($aItem)
Local $lPos = StringInStr($lModString, "A8A7") ; Weapon Damage
If $lPos = 0 Then $lPos = StringInStr($lModString, "C867") ; Energy (focus)
If $lPos = 0 Then $lPos = StringInStr($lModString, "B8A7") ; Armor (shield)
If $lPos = 0 Then Return 0
Return Int("0x" & StringMid($lModString, $lPos - 2, 2))
EndFunc ;==>GetItemMaxDmg
Func GetIsRareShield($aItem)
Local $Attribute = GetItemAttribute($aItem)
Local $Requirement = GetItemReq($aItem)
Local $Damage = GetItemMaxDmg($aItem)
If $Attribute = $ATTRIB_Swordsmanship And $Requirement <= 8 And $Damage = 22 Then ; req8 Swords
Return True
ElseIf $Attribute = $ATTRIB_Strength And $Requirement <= 8 And $Damage = 16 Then ; req8 Shields
Return True
ElseIf $Attribute = $ATTRIB_Tactics And $Requirement <= 8 And $Damage = 16 Then ; Req8 Shields
Return True
ElseIf $Attribute = $ATTRIB_Command And $Requirement <= 8 And $Damage = 16 Then ; Req8 Shields
Return True
ElseIf $Attribute = $ATTRIB_Motivation And $Requirement <= 8 And $Damage = 16 Then ; Req Shields
Return True
EndIf
Return False
EndFunc
I have seen other ways to do it. Here is another example:
Code:
Func IsQ8MaxItem($aItem)
Local $Attribute = GetItemAttribute($aItem)
Local $Requirement = GetItemReq($aItem)
Local $lRarity = GetRarity($aItem)
If $lRarity <> $RARITY_WHITE And $Requirement == 8 Then
If ($Attribute == $Swordsmanship And GetItemMaxDmg($aItem) == 22) Then Return True
If ($Attribute == $AxeMastery And GetItemMaxDmg($aItem) == 28) Then Return True
If ($Attribute == $HammerMastery And GetItemMaxDmg($aItem) == 35) Then Return True
If ($Attribute == $Marksmanship And GetItemMaxDmg($aItem) == 28) Then Return True
If ($Attribute == $DaggerMastery And GetItemMaxDmg($aItem) == 17) Then Return True
If ($Attribute == $ScytheMastery And GetItemMaxDmg($aItem) == 41) Then Return True
If ($Attribute == $Spearmastery And GetItemMaxDmg($aItem) == 27) Then Return True
If (IsShieldAttribute($Attribute) And GetItemMaxDmg($aItem) == 16) Then Return True
If (IsCasterAttribute($Attribute) And GetItemMaxDmg($aItem) == 22) Then Return True
If (IsCasterAttribute($Attribute) And GetItemMaxDmg($aItem) == 12) Then Return True
EndIf
Return False
EndFunc
Func IsQArmourShield($aItem, $aReq, $aArmor)
Local $Attribute = GetItemAttribute($aItem)
Local $Requirement = GetItemReq($aItem)
Local $lRarity = GetRarity($aItem)
If $lRarity <> $RARITY_WHITE And $Requirement == $aReq Then
If (IsShieldAttribute($Attribute) And GetItemMaxDmg($aItem) >= $aArmor) Then Return True
EndIf
Return False
EndFunc
Func IsCasterAttribute($Attribute)
Return (($Attribute >= $FastCasting And $Attribute <= $DivineFavor) Or ($Attribute >= $Communing And $Attribute <= $ChannelingMagic))
EndFunc
Func IsShieldAttribute($Attribute)
Return ($Attribute == $Strength Or $Attribute == $Tactics Or $Attribute == $Command Or $Attribute == $Motivation)
EndFunc
Here are your Globals wiith the attribute ID's for the last example:
Code:
#Region Attributes
Global $FastCasting = 0
Global $IllusionMagic = 1
Global $DominationMagic = 2
Global $InspirationMagic = 3
Global $BloodMagic = 4
Global $DeathMagic = 5
Global $SoulReaping = 6
Global $Curses = 7
Global $AirMagic = 8
Global $EarthMagic = 9
Global $FireMagic = 10
Global $WaterMagic = 11
Global $EnergyStorage = 12
Global $HealingPrayers = 13
Global $SmitingPrayers = 14
Global $ProtectionPrayers = 15
Global $DivineFavor = 16
Global $Strength = 17
Global $AxeMastery = 18
Global $HammerMastery = 19
Global $Swordsmanship = 20
Global $Tactics = 21
Global $BeastMastery = 22
Global $Expertise = 23
Global $WildernessSurivival = 24
Global $Marksmanship = 25
Global $DaggerMastery = 29
Global $DeadlyArts = 30
Global $ShadowArts = 31
Global $Communing = 32
Global $RestorationMagic = 33
Global $ChannelingMagic = 34
Global $CriticalStrikes = 35
Global $SpawningPower = 36
Global $Spearmastery = 37
Global $Command = 38
Global $Motivation = 39
Global $Leadership = 40
Global $ScytheMastery = 41
Global $WindPrayers = 42
Global $EarthPrayers = 43
Global $Mysticism = 44
#EndRegion Attributes
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01/02/2019, 09:36
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#1922
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elite*gold: 312
Join Date: Jan 2012
Posts: 27
Received Thanks: 13
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Thanks Rifle, I finally found the correct post here:
I've seen a few q8 max foci drop so far but no shields or swords. I'm assuming they would drop shield and swords also if max foci dropped.
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01/02/2019, 14:25
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#1923
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elite*gold: 0
Join Date: Feb 2014
Posts: 181
Received Thanks: 337
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Quote:
Originally Posted by buddyleex
Thanks Rifle, I finally found the correct post here:
I've seen a few q8 max foci drop so far but no shields or swords. I'm assuming they would drop shield and swords also if max foci dropped.
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Ok, excellent!
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01/02/2019, 19:54
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#1924
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elite*gold: 0
Join Date: Nov 2017
Posts: 14
Received Thanks: 0
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Search option doesn't really help, is there any diessa bot that also picks up event items?
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01/02/2019, 20:55
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#1925
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elite*gold: 0
Join Date: Dec 2014
Posts: 1
Received Thanks: 0
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is the froggy farm bot uptodate and are there any known bann's regarding this bot?
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01/02/2019, 21:35
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#1926
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elite*gold: 0
Join Date: Jan 2008
Posts: 62
Received Thanks: 16
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How about making a new thread with up2date versions of current bots?
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01/02/2019, 22:04
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#1927
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elite*gold: 0
Join Date: Jul 2011
Posts: 2
Received Thanks: 0
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Hi Guys im trying tu use the xRt Froggy bot. I need to Inject the dll but when i do so my game crashes and i get the following notification : Hooking Error! the MaxZoomStill could not be found. Anyone knows what to do about this?
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01/02/2019, 23:20
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#1928
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elite*gold: 0
Join Date: Dec 2018
Posts: 9
Received Thanks: 19
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I'm running JQ Bot originally made by JCaulton from GR. Everytime I start it FPS instantly drop to about 5. I think that's the case of enormous amounts of stuck, bad tracking, dishonored issue etc.
Is there any possible way to fix it? Checked GWBible.au3, found nothing, but I'm not very experienced with LUA.
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01/03/2019, 04:56
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#1929
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elite*gold: 0
Join Date: Aug 2008
Posts: 27
Received Thanks: 3
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Quote:
Originally Posted by ProjecktMachina
I'm running JQ Bot originally made by JCaulton from GR. Everytime I start it FPS instantly drop to about 5. I think that's the case of enormous amounts of stuck, bad tracking, dishonored issue etc.
Is there any possible way to fix it? Checked GWBible.au3, found nothing, but I'm not very experienced with LUA.
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I have this same problem, every JQ script ive tried has this issue.
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01/03/2019, 07:22
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#1930
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elite*gold: 0
Join Date: Dec 2018
Posts: 9
Received Thanks: 19
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Quote:
Originally Posted by naric
I have this same problem, every JQ script ive tried has this issue.
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Found temporary solution. Add semi-colon at _purgeHook func in JQ bot itself. It will stop it from slowing down to 5FPS, but it will only work untill you tick "Disable Rendering".
I suppose it's linked to _REDUCEMEMORY func in GWBible itself, but I don't know exactly how it works. I'll dig it and keep update info.
@
Also, after reading through GWBible func ClearMemory may be responsible for the FPS drops. I'll keep update untill I reach final conclusion.
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01/03/2019, 08:07
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#1931
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elite*gold: 0
Join Date: Feb 2014
Posts: 181
Received Thanks: 337
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GWBible is an older api. To run smoothly with low memory and good pointers it would need need to be upgraded to a newer api that is still maintained like gwapi. It would take some time and effort to port the script over and debug. There is also a GWA2 version but I do not have it. I will take a look this evening and see if I can find a short-cut fix.
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01/03/2019, 08:33
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#1932
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elite*gold: 0
Join Date: Dec 2018
Posts: 9
Received Thanks: 19
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Found solution for FPS drops, and updated GWBible + added togglelanguage func, that it won't be needed to change it manually to English. I'm testing it now, and upload it in a bit. If someone doesn't want to wait, you just need to completely cut out these funcs from GWBible, GWAddons, Bot itself: _reducememory, maxmemory, clearmemory
@
GWA2 version released here on epvp is classic LDV, which is worse than SmartCast version from JCaulton from GR.
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01/03/2019, 12:10
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#1933
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elite*gold: 0
Join Date: Feb 2014
Posts: 181
Received Thanks: 337
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Ok, right on. Not a bad quick fix. I will check out your re-release.
Quote:
Originally Posted by shejesa
Search option doesn't really help, is there any diessa bot that also picks up event items?
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All you need to do is make some minor adjustments in the CanPickUp function to be able to pick up the event items. Here is an example:
Code:
Global Const $ITEM_ID_GLACIAL_STONES = 27047
Global Const $ITEM_ID_TOTS = 28434
Global Const $ITEM_ID_GOLDEN_EGGS = 22752
Global Const $ITEM_ID_BUNNIES = 22644
Global Const $ITEM_ID_GROG = 30855
Global Const $ITEM_ID_CLOVER = 22191
Global Const $ITEM_ID_PIE = 28436
Global Const $ITEM_ID_CIDER = 28435
Global Const $ITEM_ID_POPPERS = 21810
Global Const $ITEM_ID_ROCKETS = 21809
Global Const $ITEM_ID_CUPCAKES = 22269
Global Const $ITEM_ID_SPARKLER = 21813
Global Const $ITEM_ID_HONEYCOMB = 26784
Global Const $ITEM_ID_VICTORY_TOKEN = 18345
Global Const $ITEM_ID_LUNAR_TOKEN = 21833
Global Const $ITEM_ID_HUNTERS_ALE = 910
Global Const $ITEM_ID_LUNAR_TOKENS = 28433
Global Const $ITEM_ID_KRYTAN_BRANDY = 35124
Global Const $ITEM_ID_BLUE_DRINK = 21812
Global Const $ITEM_ID_GHOST_IN_A_BOX = 6368
Global Const $ITEM_ID_SHAMROCK_ALE = 22190
Code:
Func CanPickUp($aItem)
Local $lModelID = DllStructGetData(($aItem), 'ModelID')
Local $lRarity = GetRarity($aItem)
If $lModelID == 2511 And GetGoldCharacter() < 99000 Then Return True ; gold coins (only pick if character has less than 99k in inventory)
;If $lModelID > 21785 And $lModelID < 21806 Then Return True ; Elite/Normal Tomes
If $lModelID == $ITEM_ID_DYES Then ; if dye
Switch DllStructGetData($aItem, "ExtraID")
Case $ITEM_EXTRAID_BLACKDYE, $ITEM_EXTRAID_WHITEDYE ; only pick white and black ones
Return False
Case Else
Return False
EndSwitch
EndIf
If $lRarity == $RARITY_GOLD Then Return False ; Gold items
If $lModelID == $ITEM_ID_LOCKPICKS Then Return True ; Lockpicks
If $lModelID == $ITEM_ID_GLACIAL_STONES Then Return False ; Glacial Stones
; ==== Pcons ====
If $lModelID == $ITEM_ID_TOTS Then Return False
If $lModelID == $ITEM_ID_GOLDEN_EGGS Then Return True
If $lModelID == $ITEM_ID_BUNNIES Then Return True
If $lModelID == $ITEM_ID_GROG Then Return True
If $lModelID == $ITEM_ID_CLOVER Then Return False
If $lModelID == $ITEM_ID_PIE Then Return True
If $lModelID == $ITEM_ID_CIDER Then Return False
If $lModelID == $ITEM_ID_POPPERS Then Return False
If $lModelID == $ITEM_ID_ROCKETS Then Return False
If $lModelID == $ITEM_ID_CUPCAKES Then Return True
If $lModelID == $ITEM_ID_SPARKLER Then Return False
If $lModelID == $ITEM_ID_HONEYCOMB Then Return False
If $lModelID == $ITEM_ID_VICTORY_TOKEN Then Return False
If $lModelID == $ITEM_ID_LUNAR_TOKEN Then Return True
If $lModelID == $ITEM_ID_HUNTERS_ALE Then Return False
If $lModelID == $ITEM_ID_LUNAR_TOKENS Then Return True
If $lModelID == $ITEM_ID_KRYTAN_BRANDY Then Return False
If $lModelID == $ITEM_ID_BLUE_DRINK Then Return False
If $lModelID == $ITEM_ID_GHOST_IN_A_BOX Then Return False
If $lModelID == $ITEM_ID_SHAMROCK_ALE Then Return False
; If you want to pick up more stuff add it here
Return False
EndFunc ;==>CanPickUp
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01/03/2019, 16:39
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#1934
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elite*gold: 0
Join Date: Oct 2009
Posts: 25
Received Thanks: 8
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What does the Return True/False means?
he pickt it up and then is it False? or True?
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01/03/2019, 17:01
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#1935
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elite*gold: 0
Join Date: Dec 2018
Posts: 9
Received Thanks: 19
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Quote:
Originally Posted by zer0.de
What does the Return True/False means?
he pickt it up and then is it False? or True?
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Picking up when func is set to True.
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