The Graphics.dll is vital to GWCA, since it IS the engine itself. The way to check if it's working is by looking at the title of the client (of course in windowed mode) when you log in. Since that doesn't happen to you, it's not working.
I don't think you can compile the GWCA source with MinGW - albeit I've never tried it, just seems impossible.
And about the "handiness" of the project; it is pretty much a plug-n-play engine, but I highly suggest building on top of the project instead of including it in something else. Otherwise chances it won't get to work are pretty high.
Download the latest source. This can be found by going to the Downloads tab and getting the .rar archive with the highest revision number or simply choosing the one with the tag Featured.
Un-pack the archive and open the solution by double-clicking GW Client API.sln. Now switch the compile mode from Debug to Release and Build Solution.
A few warnings should appear - but no errors! When compiled, locate the file Graphics.dll and do the same procedure as above, moving it to your Guild Wars folder.
Microsoft Visual C++ 2008
Opened GWCA.sln
Changed target to release
Build Solution
result : Graphics.dll.intermediate.manifest
renamed to Graphics.dll , moved the file.
Error : .. is not a valid Windows image. Please check this against your installation diskette.
Performed a 'build' wich delivered a clean Graphics.dll but that just gives the same error.
ok, well, thanks for your help.
now, there is a new problem:
i have guild wars opened and the API works, too.
but when i klick on <Browse> and look for the scripts i have safed in a folder, i cannot see them, in the foldar and (of course) not load 'em...
Even better would be to supply -2 as the parameter.
There are two magic numbers in GWCA: -1 will use your current target for all the commands, -2 will use yourself for all the commands. That also saves codelines
Hab mal nee frage womit kann ich cordi. bekommen
hat gwac ein programm oder über
waypointer oder wie ?? weil wenn ich den benutze kommt immer 0.0....
.oder welches programm brauch ich für die x,y, cords.
und kann man den waypointer 1.1 oder spawnpointer updaten ?
I do not pretend to know anything about how GWCA works so forgive me if this is totally wrong but i remember reading about arena net removing the graphics.dll trick, Here is the post's i read.
Quote:
Originally Posted by Name Removed
Hey guys, Anet is removing the Graphics.dll "trick" from the game in an upcoming update due to reasons other than KSMod. They gave me a heads up about this change so I will need to change the way KSMod loads for the mod to work again. So keep using it as normal for now, but know eventually it wont work. When I get some time I'll update KSMod to a simple .EXE that will load Guild Wars + the Mod all at once for ya, and you'll have to create a new desktop icon for it or whatever.
Quote:
Originally Posted by Name Removed
(from memory) Graphics.dll is a legacy DLL used early in the development of the game by ATI and nVidia to test out quick driver/DX8/DX9 fixes in the game without needing to recompile. While messing around with GW.EXE I noticed it looked for a file called Graphics.DLL and if it existed, loaded it up and executed an exported function. I used this "trick" to get GW to automatically load my mods. This file, and my mod, had nothing to do with Graphics.DLL other then this autoloading "trick". Lately, people have been using this same trick to have keyloggers autoload into GW, which is why it is being removed.
I should be able to have something for you guys in a few weeks.
I am hoping that it will make no difference to GWCA but before i convert any code of mine to work with GWCA i wanted to know if this info about the graphics.dll would make any difference? and i wanted to at the very least warn you guys of any possible upcoming changes to the way guild wars works with GWCA and the graphics.dll.
DDl ich meinte wenn ich waypointer v1.1 starte dann kann ich ja über hotkey F5 moveto speichern nur wenn ich das mache zeigt er _moveto (0, 0) an . normal müssten da doch zahlen stehen ?
[RELEASE] [OPEN SOURCE] CE 5.5 Pointer to AutoIt Source-Code 02/13/2011 - AutoIt - 6 Replies Habe heute erst gemerkt, dass es hier eine AutoIt Sektion gibt xD also poste ich mal mein Programm mit rein.
Funktionsweise:
1. in CE Rechtsklick auf den Pointer und auf "Copy" klicken
2. in meinem Programm auf "Code generieren" klicken
3. In euer Scite gehen und einfügen
Hier ist der Source Code vom Programm:
GWCA Source Konvertierung zu VB.NET / Convert to VB.NET (Support) 01/14/2010 - GW Exploits, Hacks, Bots, Tools & Macros - 7 Replies Hallo an alle,
ich hab gestern mal die Grund Constants sowie den GWCA Commander komplett in VB.NET Konvertiert und funktioniert ohne Probleme. (außer die Funktionen wie z.b. MoveTo , UseSkill usw...)
Naja sagt halt mal bescheid was ihr davon haltet.
Und natürlich Viel Spass damit ! :handsdown:
FindWindow.vb = Damit man das Handle von Guildwars findet.
Form1.vb = Der GWCA Commander.
Open Source Bot 01/05/2009 - WoW Bots - 15 Replies hi leute,
wollt ma fragen ob ihr nen open source bot kennt... der muss nich sicher sein bzw. aktuell...
er sollte nur einige grundfunktionen enthalten wie attacken oder spellen...
ich hoffe ihr kennt da was... hatte da mal nen bot hab aber leider den link verkramt^^
mfg AciD
Headset source OPEN SOURCE REQUEST! 09/23/2008 - Conquer Online 2 - 3 Replies Yow As u know samehvan started a project to make the Gay headset source cooler.
Then LOTF released (fucking super.pvper)
Now noone wanna work on our project so we restarted it!
Join us and help us to make it better!
Forum - Project-Samehvan!