In the latest update (revision 58), I have added detection of item rarity among other things.
I'm starting to feel that there is soon nothing more missing. So, any suggestions on missing parts to make those perfect fully-automated bots that can be migrated to practically any pc without trouble?
I really miss a "resign" function, sometimes resign is more adjuvant than traveling. One more great feature would be if the whole item functions (moveitem, getitemid, getiteminfo) would also work with the storage "bags".
The opponent party window I won't make, that is for sure, 'cause it can be done with the functionality that GWCA already supplies (well, you need to hook DirectX aswell). It would have to be hardcoded of course, but I won't.
As for a resign function: I guess I can add it, since it's no more work than sending a /resign with SendChat().
And about extending item functions to also handle storage, that wouldn't take more than few minutes either. Just a question of adding a few commands that will basically be the same as the old ones
Bumping this thread to say that I've done an update to GWCA - the first one in a while now :O.
I have fixed the two commands CA_BUYIDKIT and CA_BUYSUPERIORIDKIT, as they were broken before, now they should work flawlessly though.
I have also added the commands CA_USEITEM and CA_USEITEMBYID on request - the function was actually in GWCA already, I had just never made a command for it!
Sry kann sein dass,die frage blöd ist aber wie mach ich es wen mehrere bots mit gwca parallel betreiben will, wo muss ich den fenster namen eintragen oder wie geht das?
Sry kann sein dass,die frage blöd ist aber wie mach ich es wen mehrere bots mit gwca parallel betreiben will, wo muss ich den fenster namen eintragen oder wie geht das?
It's not that hard to write in English instead of German when asking questions...
You should look into changing the $sGW variable. Have your script at setup be able to input the character name and then set the variable this way:
Code:
$sGW = "Guild Wars - "&$characterName
That will allow you to run multiple bots at a time.
First, go and download Graphics.dll by clicking this link. Now move it to your Guild Wars folder (the one where Gw.dat and Gw.exe are located).
The next time you launch Guild Wars, GWCA will automatically load, and when you log in, the window title will change to Guild Wars - <Character Name> where <Character Name> is your character's name of course.
Skip the next paragraph.
I did as described, when guildwars starts I get an error :
Quote:
This application has failed to start because lua5.1.dll was not found. Reinstalling the application may fix this problem.
Anything missing from the 'first time guide'??
Anyway even with all files in the guildwars folder the error goes away but the windows title does not change at all. Not even after the multiclient patch, not even with the patched client.
(XP pro 64)
I'm not the leader of the project anymore since I have quit GW. It's a guy called ACB now, and he's been implementing LUA support and such for the past 2 weeks or something.
Unfortunately the precompiled Graphics.dll available at the moment requires that LUA dll, but if you have Visual Studio 2008 or Visual Express C++ installed you can compile an older revision without LUA easily. I think the last one I made that didn't have LUA was Revision 95.
If you aren't in a position to compile the project yourself I can put up a precompiled dll that doesn't require LUA for you though. Just not going to do it unless you can't do it by yourself
EDIT: Also, the precompiled dll has been compiled for 32bit runtime on a 32bit machine, so there's a chance it won't work on your 64bit setup. I don't think I've heard about a 64bit not being able to run it yet though, but it could happen.
[RELEASE] [OPEN SOURCE] CE 5.5 Pointer to AutoIt Source-Code 02/13/2011 - AutoIt - 6 Replies Habe heute erst gemerkt, dass es hier eine AutoIt Sektion gibt xD also poste ich mal mein Programm mit rein.
Funktionsweise:
1. in CE Rechtsklick auf den Pointer und auf "Copy" klicken
2. in meinem Programm auf "Code generieren" klicken
3. In euer Scite gehen und einfügen
Hier ist der Source Code vom Programm:
GWCA Source Konvertierung zu VB.NET / Convert to VB.NET (Support) 01/14/2010 - GW Exploits, Hacks, Bots, Tools & Macros - 7 Replies Hallo an alle,
ich hab gestern mal die Grund Constants sowie den GWCA Commander komplett in VB.NET Konvertiert und funktioniert ohne Probleme. (außer die Funktionen wie z.b. MoveTo , UseSkill usw...)
Naja sagt halt mal bescheid was ihr davon haltet.
Und natürlich Viel Spass damit ! :handsdown:
FindWindow.vb = Damit man das Handle von Guildwars findet.
Form1.vb = Der GWCA Commander.
Open Source Bot 01/05/2009 - WoW Bots - 15 Replies hi leute,
wollt ma fragen ob ihr nen open source bot kennt... der muss nich sicher sein bzw. aktuell...
er sollte nur einige grundfunktionen enthalten wie attacken oder spellen...
ich hoffe ihr kennt da was... hatte da mal nen bot hab aber leider den link verkramt^^
mfg AciD
Headset source OPEN SOURCE REQUEST! 09/23/2008 - Conquer Online 2 - 3 Replies Yow As u know samehvan started a project to make the Gay headset source cooler.
Then LOTF released (fucking super.pvper)
Now noone wanna work on our project so we restarted it!
Join us and help us to make it better!
Forum - Project-Samehvan!