Would like to add this into
Code:
Func IsRareRune($aItem)
Local $ModStruct = GetModStruct($aItem)
Local $SupVigor = StringInStr($ModStruct, "C202EA27", 0, 1) ; Mod struct for Sup vigor rune
Local $WindWalker = StringInStr($ModStruct, "040430A5060518A7", 0, 1) ; Windwalker insig
Local $MinorMyst = StringInStr($ModStruct, "05033025012CE821", 0, 1) ; Minor Mysticism
; Not Worth Anything - Local $SupEarthPrayers = StringInStr($ModStruct, "32BE82109033025", 0, 1) ; Sup earth prayers
; Not Worth Anything - Local $Prodigy = StringInStr($ModStruct, "C60330A5000528A7", 0, 1) ; Prodigy insig
; Not Worth Anything - Local $SupDom = StringInStr($ModStruct, "30250302E821770", 0, 1) ; Superior Domination
Local $Shamans = StringInStr($ModStruct, "080430A50005F8A", 0, 1) ; Shamans insig
Local $MinorSpawning = StringInStr($ModStruct, "0124E821", 0, 1) ; Minor Spawning
Local $MinorEnergyStorage = StringInStr($ModStruct, "010CE821", 0, 1) ; Minor Energy Storage
Local $MinorFastCasting = StringInStr($ModStruct, "0100E821", 0, 1) ; Minor Fast Casting
Local $MinorIllusion = StringInStr($ModStruct, "0101E821", 0, 1) ; Minor Illusion
Local $MinorSoulReap = StringInStr($ModStruct, "0106E821", 0, 1) ; Minor SoulReaping
....
EndFunc
Code:
Local $ForGetMeNot20 = StringInStr($ModStruct, "0142828060CC867000000C0", 0, 1) ; FMN 20% Local $ForGetMeNot19 = StringInStr($ModStruct, "0132828060CC867000000C0", 0, 1) ; FMN 19%






