Start the GWCA Commander located in any GWCA release\Scripts folder. Select the command $CA_GetPlayerNumber and in the upper input box you write -1. Also change the drop-down box that says "hex" to "int". Now target a Terrorweb Dryder and you get his Model-ID.
New Numbers ! 11/08/2011 - CO2 Weapon, Armor, Effects & Interface edits - 11 Replies Well today i got bored & made these numbers. Finally new numbers? Am i right ? :)
http://i38.tinypic.com/33lj82e.png
It took me a while resizing them. But i think it was worth it. I have no idea where these numbers are located but i figured i do em anyway. Uh , i don't really know how to make them appear in game but ill take screenies of em their not gunna be in game though.
http://i38.tinypic.com/1zl417d.png
I tired to remove the white space spacing them apart so they would be closer but i...
Numbers Of Magictype 08/08/2010 - CO2 Private Server - 5 Replies I will try edit some skilss. But I Dont know what this Things..
REPLACE INTO `cq_magictype` VALUES ('1002', '1000', '0001', 'ÃÃâ 364; Ã', '1', '0', '0', '0000', '0002', '0010', '32', '0000', '0100', '0000', '0000', '0010', '0000', '0000', '326110', '0020', '0', '0000', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '1000', '0000', '0001');
index numbers? 11/09/2008 - Dekaron - 8 Replies is there something wrong with giving out the index numbers for dungeon monsters?
if not im going to post them here so its easier to find the monster you are trying to edit and make it easier to change their aggressiveness.