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OK to ask for exploit/Scripting help here...
Discussion on OK to ask for exploit/Scripting help here... within the GW Bots forum part of the Guild Wars category.
02/26/2020, 20:31
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#256
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elite*gold: 0
Join Date: Aug 2015
Posts: 52
Received Thanks: 8
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Quote:
Originally Posted by JohnyDee
Hi and thanks, it still does not work very well so I am trying different things. I also found this func from an old thread:
Code:
func canUseCombo($skill, $target)
if not isDllStruct($target) then $target = getAgentByID($target)
if not isDllStruct($skill) then $skill = getSkillById($skill)
switch dllStructGetData($skill, "comboReq")
case 1
return dllStructGetData($target, "laststrike") = 3
case 2
return dllStructGetData($target, "laststrike") = 1
case 4
return dllStructGetData($target, "laststrike") = 2
endSwitch
return true
endFunc
but I am not exactly sure how it should be called in the fighting function...
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Okay i just spent some time trying to help you out with this, and finnaly got it working quite nicely actually, hope it will do the same for you. Who knows, maybe i'll use this in future bots
Code:
Func Killsin()
Local $timerskills
Local $timergetagentexist
Local $ldistance
Local $JSHITS = 0
Local $FFHITS = 0
Local $DBHITS = 0
Local $JS = 1
Local $FF = 2
Local $DB = 3
While getnumberoffoesinrangeofagent(-2, 1250) > 0
If GetIsDead(-2) Then ExitLoop
If Not GetTarget(-1) Then
$timergetagentexist = TimerInit()
Do
TargetNearestEnemy()
Sleep(getping() + 250)
Until GetAgentExists(-1) Or TimerDiff($timergetagentexist) > 4000
EndIf
If CheckEnchantments() Then
ControlSend(getwindowhandle(), "", "", "{space}") ;Moving to enemie
Sleep(getping() + 200)
$JSHITS = 0
$FFHITS = 1
$DBHITS = 1
Do
If $JSHITS = 0 Then
If getenergy(-2) >= 5 Then
If IsRecharged($JS) Then
$timerskills = TimerInit()
useskill($JS, -1)
Do
Sleep(getping() + 200)
Until Not IsRecharged($JS) Or getisdead(-1) Or getisdead(-2) Or Not GetAgentExists(-1) Or TimerDiff($timerskills) > 2500
If getisbleeding(-1) Then
$JSHITS += 1
$FFHITS = 0
EndIf
EndIf
ElseIf getenergy(-2) < 5 Then
Do
Sleep(getping())
Until getenergy(-2) >= 5 Or getisdead(-1) Or getisdead(-2) Or Not GetAgentExists(-1)
If $JSHITS = 0 Then
$timerskills = TimerInit()
useskill($JS, -1)
Do
Sleep(getping() + 200)
Until Not IsRecharged($JS) Or getisdead(-1) Or getisdead(-2) Or Not GetAgentExists(-1) Or TimerDiff($timerskills) > 2500
If getisbleeding(-1) Then
$JSHITS += 1
$FFHITS = 0
EndIf
EndIf
EndIf
EndIf
If $FFHITS = 0 Then
If getenergy(-2) >= 5 Then
If IsRecharged($FF) Then
$timerskills = TimerInit()
useskill($FF, -1)
Do
Sleep(getping() + 200)
Until Not IsRecharged($FF) Or getisdead(-1) Or getisdead(-2) Or Not GetAgentExists(-1) Or TimerDiff($timerskills) > 2500
$FFHITS += 1
$DBHITS = 0
EndIf
ElseIf getenergy(-2) < 5 Then
Do
Sleep(getping() + 100)
Until getenergy(-2) >= 5 Or getisdead(-1) Or getisdead(-2) Or Not GetAgentExists(-1)
If $FFHITS = 0 Then
$timerskills = TimerInit()
useskill($FF, -1)
Do
Sleep(getping() + 200)
Until Not IsRecharged($FF) Or getisdead(-1) Or getisdead(-2) Or Not GetAgentExists(-1) Or TimerDiff($timerskills) > 2500
$FFHITS += 1
$DBHITS = 0
EndIf
EndIf
EndIf
If $DBHITS = 0 Then
If getenergy(-2) >= 5 Then
If IsRecharged($DB) Then
$timerskills = TimerInit()
useskill($DB, -1)
Do
Sleep(getping() + 200)
Until Not IsRecharged($DB) Or getisdead(-1) Or getisdead(-2) Or Not GetAgentExists(-1) Or TimerDiff($timerskills) > 2500
$DBHITS += 1
$JSHITS = 0
EndIf
ElseIf getenergy(-2) < 5 Then
Do
Sleep(getping() + 100)
Until getenergy(-2) >= 5 Or getisdead(-1) Or getisdead(-2) Or Not GetAgentExists(-1)
If $DBHITS = 0 Then
$timerskills = TimerInit()
useskill($DB, -1)
Do
Sleep(getping() + 200)
Until Not IsRecharged($DB) Or getisdead(-1) Or getisdead(-2) Or Not GetAgentExists(-1) Or TimerDiff($timerskills) > 2500
$DBHITS += 1
$JSHITS = 0
EndIf
EndIf
EndIf
Until GetIsDead(-1) Or getisdead(-2) Or Not GetAgentExists(-1)
EndIf
WEnd
Return False
EndFunc ;==>Killsin
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02/27/2020, 10:59
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#257
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elite*gold: 0
Join Date: Apr 2018
Posts: 38
Received Thanks: 4
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Thanks, it seems well designed. I will try it later today and will let you know. I think it will be quite useful for your scripts too
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02/27/2020, 22:06
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#258
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elite*gold: 0
Join Date: Jan 2019
Posts: 53
Received Thanks: 23
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I'll just write the answer here instead of in the private message. That function looks complicated in my opinion. I'm not going to write the full thing for you, but this answers your question about canUseCombo
Code:
func canUseCombo($skill, $target)
if not isDllStruct($target) then $target = getAgentByID($target)
if not isDllStruct($skill) then $skill = getSkillById($skill)
switch dllStructGetData($skill, "comboReq")
case 1
return dllStructGetData($target, "laststrike") = 3
case 2
return dllStructGetData($target, "laststrike") = 1
case 4
return dllStructGetData($target, "laststrike") = 2
endSwitch
return true
endFunc
While (statement)
If canUseCombo($db_ID, $lTarget) Then
UseSkillCustom(...)
ElseIf canUseCombo($fox_ID, $lTarget)
UseSkillCustom(...)
ElseIf Not canUseCombo($db_ID, $lTarget) and Not canUseCombo($fox_ID, $lTarget)
UseSkillCustom(...)
EndIf
wEnd
Then as your custom useskill function, you can make it do all the checks (GetIsDead(-2), GetIsDead($lTarget), GetEnergy(-2)>=5, ...) to avoid having to repeat the code 5 times.
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03/06/2020, 18:29
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#259
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elite*gold: 0
Join Date: Feb 2020
Posts: 187
Received Thanks: 108
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thank you!
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03/12/2020, 12:16
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#260
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elite*gold: 0
Join Date: Aug 2015
Posts: 52
Received Thanks: 8
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I remember using this function couple of years ago, where it didn't sell dual mod os shields, now it doesnt seem to work, any idea why?
Code:
Func Sell($BAGINDEX)
Local $aitem
Local $bag = GETBAG($BAGINDEX)
Local $NUMOFSLOTS = DllStructGetData($bag, "slots")
For $i = 1 To $NUMOFSLOTS
$aitem = GETITEMBYSLOT($BAGINDEX, $i)
If DllStructGetData($aitem, "ID") = 0 Then ContinueLoop
Local $Requirement = GetItemReq($aitem)
Local $lmodelid = DllStructGetData($aitem, "ModelID")
If CanSell($aitem) Then
sellitem($aitem)
EndIf
Sleep(GetPing() + 250)
Next
EndFunc ;==>Sell
Func CanSell($aitem)
Local $lmodelid = DllStructGetData($aitem, "ModelID")
Local $Requirement = GetItemReq($aitem)
Local $lRarity = getrarity($aitem)
Local $WeaponType = DllStructGetData($aitem, 'Type')
If ValEquipReturnTrue($aitem) Then Return False
Return True
EndFunc ;==>CanSell
Func ValEquipReturnTrue($aitem)
Local $ModStruct = GetModStruct($aitem)
Local $lmodelid = DllStructGetData($aitem, 'ModelID')
Local $WeaponType = DllStructGetData($aitem, 'Type')
If IsWandFocusShield($WeaponType) Then
If HasTwoUsefulMods($ModStruct) Or IsHCT20($ModStruct) Then Return True
EndIf
EndFunc ;==>ValEquipReturnTrue
Func IsWandFocusShield($WeaponType)
If $WeaponType == 22 Then Return True
If $WeaponType == 12 Then Return True
If $WeaponType == 24 Then Return True
EndFunc ;==>IsWandFocusShield
Func HasTwoUsefulMods($ModStruct)
Local $UsefulMods = 0
Local $aModStrings[159] = ["05320823", "0500F822", "0F00D822", "000A0822", "000AA823", "00140828", "00130828", "0A0018A1", "0A0318A1", "0A0B18A1", "0A0518A1", "0A0418A1", "0A0118A1", "0A0218A1", "02008820", "0200A820", "05147820", "05009821", "000AA823", "00142828", "00132828", "0100E820", "000AA823", "00142828", "00132828", "002D6823", "002C6823", "002B6823", "002D8823", "002C8823", "002B8823", "001E4823", "001D4823", "001C4823", "14011824", "13011824", "14021824", "13021824", "14031824", "13031824", "14041824", "13041824", "14051824", "13051824", "14061824", "13061824", "14071824", "13071824", "14081824", "13081824", "14091824", "13091824", "140A1824", "130A1824", "140B1824", "130B1824", "140D1824", "130D1824", "140E1824", "130E1824", "140F1824", "130F1824", "14101824", "13101824", "14201824", "13201824", "14211824", "13211824", "14221824", "13221824", "14241824", "13241824", "0A004821", "0A014821", "0A024821", "0A034821", "0A044821", "0A054821", "0A064821", "0A074821", "0A084821", "0A094821", "0A0A4821", "01131822", "02131822", "03131822", "04131822", "05131822", "06131822", "07131822", "08131822", "09131822", "0A131822", "0B131822", "0D131822", "0E131822", "0F131822", "10131822", "20131822", "21131822", "22131822", "24131822", "01139823", "02139823", "03139823", "04139823", "05139823", "06139823", "07139823", "08139823", "09139823", "0A139823", "0B139823", "0D139823", "0E139823", "0F139823", "10139823", "20139823", "21139823", "22139823", "24139823"]
Local $NumMods = 158
For $i = 0 To $NumMods
Local $ModStr = StringInStr($ModStruct, $aModStrings[$i], 0, 1) ;
If ($ModStr <= 0) Then
$UsefulMods += 1
EndIf
Next
If $UsefulMods == 2 Then Return True
EndFunc ;==>HasTwoUsefulMods
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03/12/2020, 16:31
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#261
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elite*gold: 143
Join Date: Oct 2011
Posts: 72
Received Thanks: 31
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Quote:
Originally Posted by sadusten
I remember using this function couple of years ago, where it didn't sell dual mod os shields, now it doesnt seem to work, any idea why?
Code:
Func Sell($BAGINDEX)
Local $aitem
Local $bag = GETBAG($BAGINDEX)
Local $NUMOFSLOTS = DllStructGetData($bag, "slots")
For $i = 1 To $NUMOFSLOTS
$aitem = GETITEMBYSLOT($BAGINDEX, $i)
If DllStructGetData($aitem, "ID") = 0 Then ContinueLoop
Local $Requirement = GetItemReq($aitem)
Local $lmodelid = DllStructGetData($aitem, "ModelID")
If CanSell($aitem) Then
sellitem($aitem)
EndIf
Sleep(GetPing() + 250)
Next
EndFunc ;==>Sell
Func CanSell($aitem)
Local $lmodelid = DllStructGetData($aitem, "ModelID")
Local $Requirement = GetItemReq($aitem)
Local $lRarity = getrarity($aitem)
Local $WeaponType = DllStructGetData($aitem, 'Type')
If ValEquipReturnTrue($aitem) Then Return False
Return True
EndFunc ;==>CanSell
Func ValEquipReturnTrue($aitem)
Local $ModStruct = GetModStruct($aitem)
Local $lmodelid = DllStructGetData($aitem, 'ModelID')
Local $WeaponType = DllStructGetData($aitem, 'Type')
If IsWandFocusShield($WeaponType) Then
If HasTwoUsefulMods($ModStruct) Or IsHCT20($ModStruct) Then Return True
EndIf
EndFunc ;==>ValEquipReturnTrue
Func IsWandFocusShield($WeaponType)
If $WeaponType == 22 Then Return True
If $WeaponType == 12 Then Return True
If $WeaponType == 24 Then Return True
EndFunc ;==>IsWandFocusShield
Func HasTwoUsefulMods($ModStruct)
Local $UsefulMods = 0
Local $aModStrings[159] = ["05320823", "0500F822", "0F00D822", "000A0822", "000AA823", "00140828", "00130828", "0A0018A1", "0A0318A1", "0A0B18A1", "0A0518A1", "0A0418A1", "0A0118A1", "0A0218A1", "02008820", "0200A820", "05147820", "05009821", "000AA823", "00142828", "00132828", "0100E820", "000AA823", "00142828", "00132828", "002D6823", "002C6823", "002B6823", "002D8823", "002C8823", "002B8823", "001E4823", "001D4823", "001C4823", "14011824", "13011824", "14021824", "13021824", "14031824", "13031824", "14041824", "13041824", "14051824", "13051824", "14061824", "13061824", "14071824", "13071824", "14081824", "13081824", "14091824", "13091824", "140A1824", "130A1824", "140B1824", "130B1824", "140D1824", "130D1824", "140E1824", "130E1824", "140F1824", "130F1824", "14101824", "13101824", "14201824", "13201824", "14211824", "13211824", "14221824", "13221824", "14241824", "13241824", "0A004821", "0A014821", "0A024821", "0A034821", "0A044821", "0A054821", "0A064821", "0A074821", "0A084821", "0A094821", "0A0A4821", "01131822", "02131822", "03131822", "04131822", "05131822", "06131822", "07131822", "08131822", "09131822", "0A131822", "0B131822", "0D131822", "0E131822", "0F131822", "10131822", "20131822", "21131822", "22131822", "24131822", "01139823", "02139823", "03139823", "04139823", "05139823", "06139823", "07139823", "08139823", "09139823", "0A139823", "0B139823", "0D139823", "0E139823", "0F139823", "10139823", "20139823", "21139823", "22139823", "24139823"]
Local $NumMods = 158
For $i = 0 To $NumMods
Local $ModStr = StringInStr($ModStruct, $aModStrings[$i], 0, 1) ;
If ($ModStr <= 0) Then
$UsefulMods += 1
EndIf
Next
If $UsefulMods == 2 Then Return True
EndFunc ;==>HasTwoUsefulMods
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There is a lot of unnecessary stuff ... uff
1. Why you create so much Local variables and never use them?
2. If you use sth like 'Local $aModStrings[159] = ["05320823", "0500F822",.......' as a constant var. then please use static!
----> Local Static Local $aModStrings[159] = ["05320823", "0500F822", .....
3. Local $ModStr = StringInStr($ModStruct, $aModStrings[$i], 0, 1)
so you are checking if the modstring is inside ur modstring. So StringInStr returns this:
Code:
Success: the position of the substring.
Failure: 0 if substring not found.
Error: 1 = Invalid "start" or "occurrence" parameter given.
Now you have this little piece:
Code:
If ($ModStr <= 0) Then
$UsefulMods += 1
EndIf
Which checks if StringInStr is failed or is smaller than 0 (which is not possible)
so advice u to use:
Code:
If ($ModStr > 0) Then
$UsefulMods += 1
EndIf
[/CODE]
4. Im not quite sure about this (I sadly forgot it) but i think that this line:
Code:
If $UsefulMods == 2 Then Return True
should be
Code:
If $UsefulMods >= 2 Then Return True
Because for two hand weapons it can be 3 mods inside. I know
you re especially checking for shields but to write it like that makes the function possible to use it for every weapon.
here is the complete code, please try
Code:
Func Sell($BAGINDEX)
Local $aitem
Local $bag = GETBAG($BAGINDEX)
Local $NUMOFSLOTS = DllStructGetData($bag, "slots")
For $i = 1 To $NUMOFSLOTS
$aitem = GETITEMBYSLOT($BAGINDEX, $i)
If DllStructGetData($aitem, "ID") = 0 Then ContinueLoop
;Local $Requirement = GetItemReq($aitem) Unused
;Local $lmodelid = DllStructGetData($aitem, "ModelID") Unused
If CanSell($aitem) Then
sellitem($aitem)
EndIf
Sleep(GetPing() + 250)
Next
EndFunc ;==>Sell
Func CanSell($aitem)
;Local $lmodelid = DllStructGetData($aitem, "ModelID") Unused
;Local $Requirement = GetItemReq($aitem) Unused
;Local $lRarity = getrarity($aitem) Unused
;Local $WeaponType = DllStructGetData($aitem, 'Type') Unused
If ValEquipReturnTrue($aitem) Then Return False
Return True
EndFunc ;==>CanSell
Func ValEquipReturnTrue($aitem)
Local $ModStruct = GetModStruct($aitem)
;Local $lmodelid = DllStructGetData($aitem, 'ModelID') Unused
Local $WeaponType = DllStructGetData($aitem, 'Type')
If IsWandFocusShield($WeaponType) Then
If HasTwoUsefulMods($ModStruct) Or IsHCT20($ModStruct) Then Return True
EndIf
EndFunc ;==>ValEquipReturnTrue
Func IsWandFocusShield($WeaponType)
If $WeaponType == 22 Then Return True
If $WeaponType == 12 Then Return True
If $WeaponType == 24 Then Return True
Return False ; Added this line. (Bad style leaving it)
EndFunc ;==>IsWandFocusShield
Func HasTwoUsefulMods($ModStruct)
Local $UsefulMods = 0
Local Static $aModStrings[159] = ["05320823", "0500F822", "0F00D822", "000A0822", "000AA823", "00140828", "00130828", "0A0018A1", "0A0318A1", "0A0B18A1", "0A0518A1", "0A0418A1", "0A0118A1", "0A0218A1", "02008820", "0200A820", "05147820", "05009821", "000AA823", "00142828", "00132828", "0100E820", "000AA823", "00142828", "00132828", "002D6823", "002C6823", "002B6823", "002D8823", "002C8823", "002B8823", "001E4823", "001D4823", "001C4823", "14011824", "13011824", "14021824", "13021824", "14031824", "13031824", "14041824", "13041824", "14051824", "13051824", "14061824", "13061824", "14071824", "13071824", "14081824", "13081824", "14091824", "13091824", "140A1824", "130A1824", "140B1824", "130B1824", "140D1824", "130D1824", "140E1824", "130E1824", "140F1824", "130F1824", "14101824", "13101824", "14201824", "13201824", "14211824", "13211824", "14221824", "13221824", "14241824", "13241824", "0A004821", "0A014821", "0A024821", "0A034821", "0A044821", "0A054821", "0A064821", "0A074821", "0A084821", "0A094821", "0A0A4821", "01131822", "02131822", "03131822", "04131822", "05131822", "06131822", "07131822", "08131822", "09131822", "0A131822", "0B131822", "0D131822", "0E131822", "0F131822", "10131822", "20131822", "21131822", "22131822", "24131822", "01139823", "02139823", "03139823", "04139823", "05139823", "06139823", "07139823", "08139823", "09139823", "0A139823", "0B139823", "0D139823", "0E139823", "0F139823", "10139823", "20139823", "21139823", "22139823", "24139823"]
; ^----- Added
;Local $NumMods = 158 Totally unnecessary! Use UBound!
For $i = 0 To (UBound(aModStrings) - 1) ; Changed to UBound
Local $ModStr = StringInStr($ModStruct, $aModStrings[$i], 0, 1) ;
If ($ModStr > 0) Then ; changed operator
$UsefulMods += 1
EndIf
Next
If $UsefulMods >= 2 Then Return True ; changed operator
Return False ; Added this line. (Bad style leaving it)
EndFunc ;==>HasTwoUsefulMods
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03/13/2020, 00:49
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#262
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elite*gold: 0
Join Date: Aug 2015
Posts: 52
Received Thanks: 8
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Quote:
Originally Posted by Zvend
There is a lot of unnecessary stuff ... uff
1. Why you create so much Local variables and never use them?
[/code]
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It's not me who made the functions, i got this from an old bot , believe it was from a open sourced mantid bot.
The reason why theres local variables like type,rarity,modelid is because when i posted the functions i removed everything except valequipment function to make it easier and clearer for people to read, felt like it was unneccesery to upload my full sell function
I did test it now, and it works good. So far it has not sold shields containing 2 mods wich is either +1-30 hp, +1-45 ench, -2 ench, -2stance. But it has sold dual modded shields with the mods of Plants/Dragons/Dazed etc.
So i assume those mods is not inside the modstrings, wich i can easy get myself and add if i'd want to.
Thanks alot!
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03/13/2020, 00:52
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#263
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elite*gold: 143
Join Date: Oct 2011
Posts: 72
Received Thanks: 31
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Quote:
Originally Posted by sadusten
It's not me who made the functions, i got this from an old bot , believe it was from a open sourced mantid bot.
The reason why theres local variables like type,rarity,modelid is because when i posted the functions i removed everything except valequipment function to make it easier and clearer for people to read, felt like it was unneccesery to upload my full sell function
I did test it now, and it works good. So far it has not sold shields containing 2 mods wich is either +1-30 hp, +1-45 ench, -2 ench, -2stance. But it has sold dual modded shields with the mods of Plants/Dragons/Dazed etc.
So i assume those mods is not inside the modstrings, wich i can easy get myself and add if i'd want to.
Thanks alot! 
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I'm glad it helped
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04/15/2020, 00:23
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#264
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elite*gold: 0
Join Date: Apr 2015
Posts: 45
Received Thanks: 22
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If script makes reading foes...
I have a question on why my scripts seems to make reading names/foes blink a dozen of times in the area..
what am I looking at what needs change.. ?
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04/15/2020, 07:02
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#265
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elite*gold: 0
Join Date: Sep 2014
Posts: 354
Received Thanks: 120
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You can put a semicolon before these lines in func getagentbyname()
Code:
DISPLAYALL(TRUE)
DISPLAYALL(FALSE)
also they may be in func getagentname() as well...
However I don't believe these functions are working... please let me know if they seem to be working for you?
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04/21/2020, 00:21
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#266
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elite*gold: 0
Join Date: Apr 2015
Posts: 45
Received Thanks: 22
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Quote:
Originally Posted by phat34
You can put a semicolon before these lines in func getagentbyname()
Code:
DISPLAYALL(TRUE)
DISPLAYALL(FALSE)
also they may be in func getagentname() as well...
However I don't believe these functions are working... please let me know if they seem to be working for you?
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Thanks I made it work.
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04/22/2020, 04:31
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#267
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elite*gold: 0
Join Date: Sep 2014
Posts: 354
Received Thanks: 120
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but the function is not working right?
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04/28/2020, 12:49
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#268
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elite*gold: 0
Join Date: Apr 2020
Posts: 5
Received Thanks: 1
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Hi
I've been working with gwa2 and gwca++ api for a while now with success.
Now there is one thing i'm still struggling with and that's the automated trading between 2 players.
I can send the correct packages for doing a request, offer and accept.
But even thought both clients are sending the correct packages, 1 client is staying in the "View/Decline" prompt and causes an error. If i manually click the "View" button the trade goes fine.
Any idea how I can fix this is or work around?
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05/04/2020, 15:29
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#269
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elite*gold: 0
Join Date: Feb 2014
Posts: 63
Received Thanks: 7
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Hey, anyone knows a way to get the Guild Name/Tag of an agent ?
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05/31/2020, 04:41
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#270
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elite*gold: 0
Join Date: Sep 2014
Posts: 354
Received Thanks: 120
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When trying to fix get agentbyname I noticed the guild tags coming across the registers as well.. I should be able to make a dll call to pull the guild names and will let you know what I come up with... sorry for the delay!
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