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GW2 New era bot

Discussion on GW2 New era bot within the Guild Wars 2 forum part of the MMORPGs category.

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Old   #1
 
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GW2 New era bot

Update 08. March 26:
Hello again everyone,

I’ve continued developing the program and have added several new features since the last update. Some of the core additions include:

Lua interpreter support as a scripting language for bots/scripts (as demonstrated in the video).

Minimap and global map implementation.

A significantly simplified injection process — the bot can now be loaded with a single mouse click whenever needed.

Local teleport points linked to the current map you are on. These are stored locally with the map ID and automatically displayed when you are on that map.

Many additional improvements and features that would go beyond the scope of this post.


Feel free to check out the video to see the current development state in action.

I’m still looking for active contributors and support, so if you’re interested in helping with the project, don’t hesitate to reach out.






__________________________________________________ _______
Update 21. Feb 26:
As mentioned previously, I am continuously working on new features and improvements. Below is a showcase of what has been developed over the past few days.


Listing every single change in detail would be excessive at this point — watching the video will give you a much better overview of the progress. The project has received numerous updates, refinements, and new features.

At the moment, I am working on implementing a LUA scripting integration, which will further expand customization and functionality.

I am still looking for dedicated contributors who would like to actively support the project. If you are interested, please send me a private message here on the forum.






__________________________________________________ __________
first post - 29. Jan 26:
Hello,

For the past week, I have been developing a bot for Guild Wars 2. I am deeply inspired by what MMOMinion achieved in the past, and I aim to pursue a similar direction. Within this week, I believe I have already established a promising use case, which you can view here:
.

If there are any interested developers here, particularly those with experience in reverse engineering, please feel free to reach out. My goal is to build a large-scale project and I am seeking support to make this a reality. I plan to release the prototype (featured in the video) soon as a free-to-use tool.

Thank you for your support and interest. I would like to note that my inspiration for this project comes solely from MMOMinion—all credit goes to them.
lama9379 is offline  
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Old 02/13/2026, 21:20   #2
 
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Good luck, the game needs a working bot badly.
Jaggedscars is offline  
Old 02/21/2026, 02:02   #3
 
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updated 0.2b
lama9379 is offline  
Old 03/08/2026, 03:05   #4
 
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Join Date: Apr 2011
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Received Thanks: 13
Hello again everyone,

I’ve continued developing the program and have added several new features since the last update. Some of the core additions include:

Lua interpreter support as a scripting language for bots/scripts (as demonstrated in the video).

Minimap and global map implementation.

A significantly simplified injection process — the bot can now be loaded with a single mouse click whenever needed.

Local teleport points linked to the current map you are on. These are stored locally with the map ID and automatically displayed when you are on that map.

Many additional improvements and features that would go beyond the scope of this post.


Feel free to check out the video to see the current development state in action.

I’m still looking for active contributors and support, so if you’re interested in helping with the project, don’t hesitate to reach out.
lama9379 is offline  
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