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Discussion on XYZ searching within the Guild Wars 2 forum part of the MMORPGs category.
12/16/2015, 00:06
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#1
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XYZ searching
How do you find coordinates for gw 2? If anyone can please post links or explanation how to find those numbers.
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12/16/2015, 08:19
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#2
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Same. Help anyone?
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12/16/2015, 10:08
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#3
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If you are only interested in your own coordinates, i think that you can find them using mumble link. Position is located in the agent class.
ChCliContext->m_characters->m_agent->m_position
ChCliContext->m_players->m_character->m_agent->m_position
GdCliContext->m_gadgets->m_agent->m_position
AgWorld->m_agents->m_position
Code:
.text:004BE8A0 ChCliContext__GetCharacterByAgentID proc near
.text:004BE8A0 ; CODE XREF: sub_4D2530+98p
.text:004BE8A0 ; sub_4E2A20+2Bp ...
.text:004BE8A0
.text:004BE8A0 arg_0 = dword ptr 8
.text:004BE8A0
.text:004BE8A0 55 push ebp
.text:004BE8A1 8B EC mov ebp, esp
.text:004BE8A3 56 push esi
.text:004BE8A4 8B F1 mov esi, ecx
.text:004BE8A6 57 push edi
.text:004BE8A7 8B 7D 08 mov edi, [ebp+arg_0]
.text:004BE8AA 3B 7E 30 cmp edi, [esi+30h]
.text:004BE8AD 73 0C jnb short loc_4BE8BB
.text:004BE8AF 8B 46 28 mov eax, [esi+28h]
.text:004BE8B2 8B 04 B8 mov eax, [eax+edi*4]
.text:004BE8B5 5F pop edi
.text:004BE8B6 5E pop esi
.text:004BE8B7 5D pop ebp
.text:004BE8B8 C2 04 00 retn 4
.text:004BE8BB ; ---------------------------------------------------------------------------
.text:004BE8BB
.text:004BE8BB loc_4BE8BB: ; CODE XREF: ChCliContext__GetCharacterByAgentID+Dj
.text:004BE8BB 5F pop edi
.text:004BE8BC 33 C0 xor eax, eax
.text:004BE8BE 5E pop esi
.text:004BE8BF 5D pop ebp
.text:004BE8C0 C2 04 00 retn 4
.text:004BE8C0 ChCliContext__GetCharacterByAgentID endp
.text:00566ED0 GdCliContext__GetGadgetByAgentID proc near
.text:00566ED0 ; DATA XREF: .rdata:off_FB7C24o
.text:00566ED0
.text:00566ED0 arg_0 = dword ptr 8
.text:00566ED0
.text:00566ED0 55 push ebp
.text:00566ED1 8B EC mov ebp, esp
.text:00566ED3 53 push ebx
.text:00566ED4 56 push esi
.text:00566ED5 8B 75 08 mov esi, [ebp+arg_0]
.text:00566ED8 8B D9 mov ebx, ecx
.text:00566EDA 57 push edi
.text:00566EDB 85 F6 test esi, esi
.text:00566EDD 75 14 jnz short loc_566EF3
.text:00566EDF 68 AE 00 00 00 push 0AEh
.text:00566EE4 BA 40 7C FB 00 mov edx, offset a______GameGadg ; "..\\..\\..\\Game\\Gadget\\Cli\\GdCliCon"...
.text:00566EE9 B9 C0 1B FA 00 mov ecx, offset aIndex ; "index"
.text:00566EEE E8 6D 91 DA FF call assert
.text:00566EF3 ; ---------------------------------------------------------------------------
.text:00566EF3
.text:00566EF3 loc_566EF3: ; CODE XREF: GdCliContext__GetGadgetByIndex+Dj
.text:00566EF3 8B 4B 1C mov ecx, [ebx+1Ch]
.text:00566EF6 89 4D 08 mov [ebp+arg_0], ecx
.text:00566EF9 39 0E cmp [esi], ecx
.text:00566EFB 73 34 jnb short loc_566F31
.text:00566EFD 8D 49 00 lea ecx, [ecx+0]
.text:00566F00
.text:00566F00 loc_566F00: ; CODE XREF: GdCliContext__GetGadgetByIndex+5Fj
.text:00566F00 8B 3E mov edi, [esi]
.text:00566F02 8D 47 01 lea eax, [edi+1]
.text:00566F05 89 06 mov [esi], eax
.text:00566F07 3B 7B 1C cmp edi, [ebx+1Ch]
.text:00566F0A 72 17 jb short loc_566F23
.text:00566F0C 68 82 02 00 00 push 282h
.text:00566F11 BA F4 4A F2 00 mov edx, offset aPCodeArenaCo_0 ; "p:\\code\\arena\\core\\Collections/Arra"...
.text:00566F16 B9 B4 66 F2 00 mov ecx, offset aIndexM_count ; "index < m_count"
.text:00566F1B E8 40 91 DA FF call assert
.text:00566F1B ; ---------------------------------------------------------------------------
.text:00566F20 8B db 8Bh ; ï
.text:00566F21 4D db 4Dh ; M
.text:00566F22 08 db 8
.text:00566F23 ; ---------------------------------------------------------------------------
.text:00566F23
.text:00566F23 loc_566F23: ; CODE XREF: GdCliContext__GetGadgetByIndex+3Aj
.text:00566F23 8B 43 14 mov eax, [ebx+14h]
.text:00566F26 8B 04 B8 mov eax, [eax+edi*4]
.text:00566F29 85 C0 test eax, eax
.text:00566F2B 75 06 jnz short loc_566F33
.text:00566F2D 39 0E cmp [esi], ecx
.text:00566F2F 72 CF jb short loc_566F00
.text:00566F31
.text:00566F31 loc_566F31: ; CODE XREF: GdCliContext__GetGadgetByIndex+2Bj
.text:00566F31 33 C0 xor eax, eax
.text:00566F33
.text:00566F33 loc_566F33: ; CODE XREF: GdCliContext__GetGadgetByIndex+5Bj
.text:00566F33 5F pop edi
.text:00566F34 5E pop esi
.text:00566F35 5B pop ebx
.text:00566F36 5D pop ebp
.text:00566F37 C2 04 00 retn 4
.text:00566F37 GdCliContext__GetGadgetByIndex endp
00D76A70 GetAgentById proc near ; CODE XREF: sub_4DB810+4Ap
.text:00D76A70 ; sub_4DE2B0+Bp ...
.text:00D76A70 56 push esi
.text:00D76A71 57 push edi
.text:00D76A72 8B F1 mov esi, ecx
.text:00D76A74 E8 B7 5B 00 00 call GetAgWorld
.text:00D76A79 8B F8 mov edi, eax
.text:00D76A7B 3B 77 44 cmp esi, [edi+44h]
.text:00D76A7E 73 10 jnb short loc_D76A90
.text:00D76A80 8B 47 3C mov eax, [edi+3Ch]
.text:00D76A83 8B 04 B0 mov eax, [eax+esi*4]
.text:00D76A86 85 C0 test eax, eax
.text:00D76A88 74 06 jz short loc_D76A90
.text:00D76A8A 8B 40 04 mov eax, [eax+4]
.text:00D76A8D 5F pop edi
.text:00D76A8E 5E pop esi
.text:00D76A8F C3 retn
.text:00D76A90 ; ---------------------------------------------------------------------------
.text:00D76A90
.text:00D76A90 loc_D76A90: ; CODE XREF: GetAgentById+Ej
.text:00D76A90 ; GetAgentById+18j
.text:00D76A90 5F pop edi
.text:00D76A91 33 C0 xor eax, eax
.text:00D76A93 5E pop esi
.text:00D76A94 C3 retn
.text:00D76A94 GetAgentById endp
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12/16/2015, 12:14
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#4
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elite*gold: 0
Join Date: Sep 2009
Posts: 17
Received Thanks: 2
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Quote:
Originally Posted by merphz
If you are only interested in your own coordinates, i think that you can find them using mumble link. Position is located in the agent class.
ChCliContext->m_characters->m_agent->m_position
ChCliContext->m_players->m_character->m_agent->m_position
GdCliContext->m_gadgets->m_agent->m_position
AgWorld->m_agents->m_position
Code:
.text:004BE8A0 ChCliContext__GetCharacterByAgentID proc near
.text:004BE8A0 ; CODE XREF: sub_4D2530+98p
.text:004BE8A0 ; sub_4E2A20+2Bp ...
.text:004BE8A0
.text:004BE8A0 arg_0 = dword ptr 8
.text:004BE8A0
.text:004BE8A0 55 push ebp
.text:004BE8A1 8B EC mov ebp, esp
.text:004BE8A3 56 push esi
.text:004BE8A4 8B F1 mov esi, ecx
.text:004BE8A6 57 push edi
.text:004BE8A7 8B 7D 08 mov edi, [ebp+arg_0]
.text:004BE8AA 3B 7E 30 cmp edi, [esi+30h]
.text:004BE8AD 73 0C jnb short loc_4BE8BB
.text:004BE8AF 8B 46 28 mov eax, [esi+28h]
.text:004BE8B2 8B 04 B8 mov eax, [eax+edi*4]
.text:004BE8B5 5F pop edi
.text:004BE8B6 5E pop esi
.text:004BE8B7 5D pop ebp
.text:004BE8B8 C2 04 00 retn 4
.text:004BE8BB ; ---------------------------------------------------------------------------
.text:004BE8BB
.text:004BE8BB loc_4BE8BB: ; CODE XREF: ChCliContext__GetCharacterByAgentID+Dj
.text:004BE8BB 5F pop edi
.text:004BE8BC 33 C0 xor eax, eax
.text:004BE8BE 5E pop esi
.text:004BE8BF 5D pop ebp
.text:004BE8C0 C2 04 00 retn 4
.text:004BE8C0 ChCliContext__GetCharacterByAgentID endp
.text:00566ED0 GdCliContext__GetGadgetByAgentID proc near
.text:00566ED0 ; DATA XREF: .rdata:off_FB7C24o
.text:00566ED0
.text:00566ED0 arg_0 = dword ptr 8
.text:00566ED0
.text:00566ED0 55 push ebp
.text:00566ED1 8B EC mov ebp, esp
.text:00566ED3 53 push ebx
.text:00566ED4 56 push esi
.text:00566ED5 8B 75 08 mov esi, [ebp+arg_0]
.text:00566ED8 8B D9 mov ebx, ecx
.text:00566EDA 57 push edi
.text:00566EDB 85 F6 test esi, esi
.text:00566EDD 75 14 jnz short loc_566EF3
.text:00566EDF 68 AE 00 00 00 push 0AEh
.text:00566EE4 BA 40 7C FB 00 mov edx, offset a______GameGadg ; "..\\..\\..\\Game\\Gadget\\Cli\\GdCliCon"...
.text:00566EE9 B9 C0 1B FA 00 mov ecx, offset aIndex ; "index"
.text:00566EEE E8 6D 91 DA FF call assert
.text:00566EF3 ; ---------------------------------------------------------------------------
.text:00566EF3
.text:00566EF3 loc_566EF3: ; CODE XREF: GdCliContext__GetGadgetByIndex+Dj
.text:00566EF3 8B 4B 1C mov ecx, [ebx+1Ch]
.text:00566EF6 89 4D 08 mov [ebp+arg_0], ecx
.text:00566EF9 39 0E cmp [esi], ecx
.text:00566EFB 73 34 jnb short loc_566F31
.text:00566EFD 8D 49 00 lea ecx, [ecx+0]
.text:00566F00
.text:00566F00 loc_566F00: ; CODE XREF: GdCliContext__GetGadgetByIndex+5Fj
.text:00566F00 8B 3E mov edi, [esi]
.text:00566F02 8D 47 01 lea eax, [edi+1]
.text:00566F05 89 06 mov [esi], eax
.text:00566F07 3B 7B 1C cmp edi, [ebx+1Ch]
.text:00566F0A 72 17 jb short loc_566F23
.text:00566F0C 68 82 02 00 00 push 282h
.text:00566F11 BA F4 4A F2 00 mov edx, offset aPCodeArenaCo_0 ; "p:\\code\\arena\\core\\Collections/Arra"...
.text:00566F16 B9 B4 66 F2 00 mov ecx, offset aIndexM_count ; "index < m_count"
.text:00566F1B E8 40 91 DA FF call assert
.text:00566F1B ; ---------------------------------------------------------------------------
.text:00566F20 8B db 8Bh ; ï
.text:00566F21 4D db 4Dh ; M
.text:00566F22 08 db 8
.text:00566F23 ; ---------------------------------------------------------------------------
.text:00566F23
.text:00566F23 loc_566F23: ; CODE XREF: GdCliContext__GetGadgetByIndex+3Aj
.text:00566F23 8B 43 14 mov eax, [ebx+14h]
.text:00566F26 8B 04 B8 mov eax, [eax+edi*4]
.text:00566F29 85 C0 test eax, eax
.text:00566F2B 75 06 jnz short loc_566F33
.text:00566F2D 39 0E cmp [esi], ecx
.text:00566F2F 72 CF jb short loc_566F00
.text:00566F31
.text:00566F31 loc_566F31: ; CODE XREF: GdCliContext__GetGadgetByIndex+2Bj
.text:00566F31 33 C0 xor eax, eax
.text:00566F33
.text:00566F33 loc_566F33: ; CODE XREF: GdCliContext__GetGadgetByIndex+5Bj
.text:00566F33 5F pop edi
.text:00566F34 5E pop esi
.text:00566F35 5B pop ebx
.text:00566F36 5D pop ebp
.text:00566F37 C2 04 00 retn 4
.text:00566F37 GdCliContext__GetGadgetByIndex endp
00D76A70 GetAgentById proc near ; CODE XREF: sub_4DB810+4Ap
.text:00D76A70 ; sub_4DE2B0+Bp ...
.text:00D76A70 56 push esi
.text:00D76A71 57 push edi
.text:00D76A72 8B F1 mov esi, ecx
.text:00D76A74 E8 B7 5B 00 00 call GetAgWorld
.text:00D76A79 8B F8 mov edi, eax
.text:00D76A7B 3B 77 44 cmp esi, [edi+44h]
.text:00D76A7E 73 10 jnb short loc_D76A90
.text:00D76A80 8B 47 3C mov eax, [edi+3Ch]
.text:00D76A83 8B 04 B0 mov eax, [eax+esi*4]
.text:00D76A86 85 C0 test eax, eax
.text:00D76A88 74 06 jz short loc_D76A90
.text:00D76A8A 8B 40 04 mov eax, [eax+4]
.text:00D76A8D 5F pop edi
.text:00D76A8E 5E pop esi
.text:00D76A8F C3 retn
.text:00D76A90 ; ---------------------------------------------------------------------------
.text:00D76A90
.text:00D76A90 loc_D76A90: ; CODE XREF: GetAgentById+Ej
.text:00D76A90 ; GetAgentById+18j
.text:00D76A90 5F pop edi
.text:00D76A91 33 C0 xor eax, eax
.text:00D76A93 5E pop esi
.text:00D76A94 C3 retn
.text:00D76A94 GetAgentById endp
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How do i use this i have experience only with cheat engine. Do i have to read long long book about programming?
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12/16/2015, 12:54
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#5
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elite*gold: 0
Join Date: Sep 2011
Posts: 11
Received Thanks: 2
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Quote:
Originally Posted by Mikilopta
How do i use this i have experience only with cheat engine. Do i have to read long long book about programming?
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You should have programming experience before even thinking about reverse engineering.
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