We’ve made some significant updates to dungeon rewards. I wanted to try and clarify them here. All of these changes have been the result of an original exploit which was letting players receive upwards of 20 levels by completing a single dungeon run. We initially closed this exploit, which caused some new problems. The result is this new system which should increase dungeon rewards for players who play though them normally but help curb inflation of rewards for those who are using exploitative methods to farm them.
1) Dungeon tokens are now rewarded at the end of an explorable chain. This was done to stop players from repeatedly entering a chain and farming the first boss that dropped tokens rather than playing the entire chain. At some point in the near future, we will make up for this by making dungeon tokens a rare drop so that even players who are not completing a chain can make partial progress toward the rewards.
2) Dungeons reward 20 tokens for completion and now reward an additional 40 tokens for the first time they are completed each day. This means that if players can complete all 3 chains of a dungeon in a day, they’ll receive a total of 180 tokens, which is enough to purchase some of the smaller rewards.
3) Dungeon tokens should be account bound. This will allow players to have a single character farm tokens for their other characters.
Ich finds ganz gut, endlich keine sinnlosen Speedruns mehr.
Habe ich das richtig verstanden das man jetzt fuer jeden Weg 60 Tokens bekommt wenn man ihn das erste mal macht?
Bei Route 1 ist nur der Endboss schwer, da seine Kristalle ihn die ganze Zeit heilen und die dritte Route ist kaum zu schaffen. Da hat man am Anfang schon Probleme. Ich selber bin nur bis zum Wave-Event gekommen.
Bei Route 1 ist nur der Endboss schwer, da seine Kristalle ihn die ganze Zeit heilen und die dritte Route ist kaum zu schaffen. Da hat man am Anfang schon Probleme. Ich selber bin nur bis zum Wave-Event gekommen.
Bin mit Randoms eigentlich ganz gut durch den dritten Weg durchgekommen. Für die Fackeln braucht man halt Koordination, die Waves sind hart, aber schaffbar und der Boss dauert einfach nur recht lange, ist aber kaum bis gar nicht gefährlich.
gate waves end rewards+event rewards 09/15/2012 - DarkOrbit - 35 Replies i give a list of all rewards of gate's end events. olsow the waves of the gate's to safe peaple some work .
i'm not chure i post it in the right section. feel free to drag it to the right one.
i hope this helped some peaple. greets. *kaat*
1. alpha gate:
NPC waves
40 Streuners
[Minecraft 1.7.3] Get Aether Dungeon rewards by Too Many Items 08/17/2011 - Minecraft Guides & Strategies - 0 Replies http://5493-planetmc.voxcdn.com/files/resource_med ia/screenshot/1132/Untitled_285501.jpg
http://5493-planetmc.voxcdn.com/files/resource_me dia/screenshot/1132/Untitled_285508.jpg
A mod that gives you aether dungeon rewards by having too many items!
Well steps:
1.) Open the winrar on .minecraft (You modders know what to do)
2.)Put the file that winrar
3.) Have fun
[Possible Exploit][GCPH] Infinite dungeon mission=infinite EXP, rewards, etc. 07/07/2011 - Grand Chase - 8 Replies This is my first post on this site so I apologize in advance if I unknowingly break rules.
-The story
So I was doing dungeon runs to reach level 80 using an SD hack released on this site. I don't know how I came across this bug(or not?) but this made my leveling up much faster.
-The principle
While in a room, I noticed that my EXP bar is blinking and it shows that it is already full and is about to level up but my EXP to level is just about 40%. It made me suspicious so I logged out my...