[Release] Fix Archer/Taoist Damage and Huge Thunder/Fire Damage 04/20/2009 - CO2 PServer Guides & Releases - 14 Replies This is what you need to Fix Archer (Skills)/Taoist Damage and Huge Thunder/Fire Damage in LOTF source.
Open Other.cs
public static uint CalculateDamage(Character Attacker, Character Attacked, byte AttackType, ushort SkillId, byte SkillLvl)
Replace the whole method with the following method
public static uint CalculateDamage(Character Attacker, Character Attacked, byte AttackType, ushort SkillId, byte SkillLvl)
{
New Bypass Idea *IDEA NOT A HACK* 01/19/2009 - Soldier Front - 5 Replies Think about it..xfire to bypass GameGuard.
I dunno about anyone else or why it hasn't been mentioned ..or maybe it has.
But let me give you an example of what i mean.
You would Inject your "wallhack.dll" into the xfire.exe process.
Then Login to xFire.Then login to SF and let your Xfire ingame Load up.
Since xfire layers its chat windows over the SF screen freely without causing the ALT+TAB error
that means its has some kind of control over the D3D.
Need Help : 10x damage launcher / melee ---> 10x damage range 06/07/2008 - RF Online - 0 Replies As long as i tried this cheat only work for the launcher / melee weapon.
I tried several times but i only get the animation speed increase when using range weapons.
Have anyone succesful using the 10x damage cheat to the range weapon :confused:
Physical Damage/Damage Reduction Question 05/20/2006 - Conquer Online 2 - 5 Replies How does phys damage work with the RB def bonus and then with blessed % dmg reduction along with tortoise gem %. Can someone just show me how to calculate the damage in a short mathematical equation showing attack, defense, reborn bonus, blessed pct and tortoise pct? Thanks in advance, it seems that not many people fully understand the way this works (me included) so I think it would help out a lot of people if they knew.
EDIT: Is the reborn 30% defense calculated in the beginning off the...
Idea:Possibly good potential idea! 10/26/2005 - Conquer Online 2 - 3 Replies Well today I was thinking and it was stated that it's impossible to view if you have a +1 item unless you look in your inventory, but it is generated before its picked up.
This could be a big job, could be worth it if it was possible and done correctly though. Turn the items on the floors into items in your inventory images, I should probably explain a bit more. The images that are used in your inventory, put those on the floor. That way if you moused over the image it'd show the +1...