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makim's hack might work..
Discussion on makim's hack might work.. within the Grand Chase Philippines forum part of the Grand Chase category.
07/16/2010, 17:48
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#2
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okay.... I have to admit but that is kinda freaky and awesome at the same time...
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07/16/2010, 17:54
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#3
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Quote:
Originally Posted by branj13
okay.... I have to admit but that is kinda freaky and awesome at the same time...
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its really freaky....but im figuring out the exact reason why it happen...maybe atleast i can use the hack without being detected...if only i cud figure out how that trainer inject the hack on GC....maybe we could manually inject it.....
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07/16/2010, 18:20
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#4
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how did you make it work?
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07/16/2010, 18:30
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#5
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I think its the edited .kom files (maps) and the bypass that made it like that... but still not sure though
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07/17/2010, 03:19
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#6
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its Just a Bug guys! If You want that Then After patch Go to map! and youll see Archemedia and atum
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07/17/2010, 05:35
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#7
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did you try to play it?
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07/17/2010, 08:57
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#8
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Quote:
Originally Posted by .HackMii
did you try to play it?
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if he played any of those "new" dungeons I think he might receive a message saying "you have disgraced the integrity of *blah*blah*blah* and further use will be subjected to account deactivation"
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07/17/2010, 09:02
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#9
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Quote:
Originally Posted by branj13
if he played any of those "new" dungeons I think he might receive a message saying "you have disgraced the integrity of *blah*blah*blah* and further use will be subjected to account deactivation"
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ohh ok...I'm just curious about it....
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07/17/2010, 10:24
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#10
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Makim's hack nothing to do with that, Its a bug. it happens to me too.
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07/17/2010, 12:52
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#11
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Quote:
Originally Posted by wozlack
Makim's hack nothing to do with that, Its a bug. it happens to me too.
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yeah it happens to me too
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07/17/2010, 14:31
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#12
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[QUOTE=branj13;6025399]if he played any of those "new" dungeons I think he might receive a message saying "you have disgraced the integrity of *blah*blah*blah* and further use will be subjected to account deactivation"[/QUOTE
i tried playing it...it works well the only problem is that the SD hack and dungeon hack didn't work but as far as the map and play in concerned its totally perfect i even played the relay dungeon twice......i even got items from there
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07/17/2010, 14:38
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#13
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Quote:
Originally Posted by wozlack
Makim's hack nothing to do with that, Its a bug. it happens to me too.
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guys... i know its a bug..its pretty obvious.....but my point is that it is a bug that is triggered by a previous hack used...(see my point????)...i just thought that we could make it work if we would bypass the use of .net framework...im not pretty sure of this though...(if only there could be an expert hacker that could help me figure this out...
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07/17/2010, 14:58
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#14
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Quote:
Originally Posted by archronron21
guys... i know its a bug..its pretty obvious.....but my point is that it is a bug that is triggered by a previous hack used...(see my point????)...i just thought that we could make it work if we would bypass the use of .net framework...im not pretty sure of this though...(if only there could be an expert hacker that could help me figure this out...
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I think you can do it by trial-and-error method (which means you don't have to edit anything, just use random steps to trigger it) I do it all the time but the results are always mediocre..
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07/17/2010, 19:15
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#15
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But the thing is..Its patched like he said earlier...
so he cant see those glitches anymore...Am i right?
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