Ive read some thread saying that EXP's are server sided, and I also read some thread telling that they can add a bunch of monsters but the EXP they got on the end is still the same (when you finish a dungeon).
My questions is, when you add a bunch of monsters on a dungeon, server sided pa din ba yung mga exp na makukuha mo pag pinatay mo ung mga monsters na un?
Hindi ba magkaiba ung exp pag pumapatay ka ng monsters and un exp na binibigay pag tapos mo na ung dungeon?
its not server sided when you add a bunch of monsters and gain all theyre EXP.
server sided is when you try to increase the normal rate of exp given to you by a monster.
its not server sided when you add a bunch of monsters and gain all theyre EXP.
server sided is when you try to increase the normal rate of exp given to you by a monster.
yeah... soul is right ,,,, the mobs is not server sided only the xp and drop given are server sided.... but i have a question... why does the modified ice golems drops quest items... when they are only imported from there original stage..(meaning they dont belong to that stage but still drop items.. same to the bosses)
yeah... soul is right ,,,, the mobs is not server sided only the xp and drop given are server sided.... but i have a question... why does the modified ice golems drops quest items... when they are only imported from there original stage..(meaning they dont belong to that stage but still drop items.. same to the bosses)
We can view (but not edit) conditions for getting certain mission items in initmission_us.lua (probably initmission_ph.lua in gcph) inside script.kom. It tells us MonsterKill (which monster according to ID), Mode (which dungeon according to ID), DifficultRange (which difficulty), etc. You can see that 'Stage', the stage number of the map, is always, always set into the value of -1, which means 'it doesn't matter', which is the reason you can get quest drops in other maps as well. I dont know where the non-quest item drop conditions are viewable though.
We can view (but not edit) conditions for getting certain mission items in initmission_us.lua (probably initmission_ph.lua in gcph) inside script.kom. It tells us MonsterKill (which monster according to ID), Mode (which dungeon according to ID), DifficultRange (which difficulty), etc. You can see that 'Stage', the stage number of the map, is always, always set into the value of -1, which means 'it doesn't matter', which is the reason you can get quest drops in other maps as well. I dont know where the non-quest item drop conditions are viewable though.
It only means that everything happening inside the dungeon is "client-sided". What happens afterwards is different. That is why EXP gained rolls back a certain amount. U still get some extra EXP, of course.
I have one question: a friend of mine got banned for joining a party in Trial Forest that gained millions of EXP per run. Did that cheat come from EPVP or what?
It only means that everything happening inside the dungeon is "client-sided". What happens afterwards is different. That is why EXP gained rolls back a certain amount. U still get some extra EXP, of course.
I have one question: a friend of mine got banned for joining a party in Trial Forest that gained millions of EXP per run. Did that cheat come from EPVP or what?
i think it was private server. maybe he's playing pumaloco or xyphre.
there's a thing that i never tried in editing kom files, and it's changing IDs of certain dungeons into other ones. I don't think this would work, and even if it did I don't see any real benefit.
there's a thing that i never tried in editing kom files, and it's changing IDs of certain dungeons into other ones. I don't think this would work, and even if it did I don't see any real benefit.
hey... can i ask a question for you...
where can i find the list of all items found on the shop... i've been searching it for days now... got any clue...
We can view (but not edit) conditions for getting certain mission items in initmission_us.lua (probably initmission_ph.lua in gcph) inside script.kom. It tells us MonsterKill (which monster according to ID), Mode (which dungeon according to ID), DifficultRange (which difficulty), etc. You can see that 'Stage', the stage number of the map, is always, always set into the value of -1, which means 'it doesn't matter', which is the reason you can get quest drops in other maps as well. I dont know where the non-quest item drop conditions are viewable though.
by the way....you solve the riddle playing in my mind.. tnx for that....it really helped...
Hack Frage/ Hack question 07/18/2010 - WarRock - 3 Replies Hallo Leute kennt jemand einen Hack
der nur Chams, Crosshair und No Fall Damage hat oder kann jemand eins mit den 3 Hacks coden pls ?
Hello everybody knows someone a hack
only the Chams, Crosshair and No Fall Damage has been or can someone a coding with three hacks pls ?
My English is not very good xD
[Question] about Fishing hack + tele hack 01/09/2009 - Kal Online - 8 Replies plz guys need tables of fish hack F1 System coz i cant catch the F1 system i hope u guys u will help me in this problem + cooldown of fishing loading ,,, tyvm anyway :mofo:
[Question] about make wall hack{last question} 12/07/2008 - Dekaron Private Server - 3 Replies i got it:
,North Morte,morte_n.map,morte_n.mol,morte_n.mel,morte_n. mac,Map\08_North_Morte\NPC_08_North_Morte.csv,0,99 ,1.7,-70,80,12,50,50,1,0,90,light_morte.txt,water/ skyCube=.dds,75,morte_n.pre,60,17,10,15,0,20,10,1, -0.5,1,0,3,60000,0,1,1,0,1,0,1,0,1,..\Share\Map\08 _ North_Morte\m008.mal,..\Share\Map\08_North_Morte\M ON_08_North_Morte.csv,..\Share\Map\08_North_Morte\ NPC_08_North_Morte.csv,..\Share\Map\08_North_Morte \BRICK_08_North_Morte.csv,0,0,0,0,0,0,0,0,0,100,Ma ...
just a what hack is this question 01/01/2008 - Conquer Online 2 - 5 Replies as i was playing yesterday i saw some body just sitting in the castle wall can someone let me know what hack allows them to do that???please and thanks!!