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[QUESTION] EXP Hack
Discussion on [QUESTION] EXP Hack within the Grand Chase Philippines forum part of the Grand Chase category.
01/01/2010, 12:32
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#1
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[QUESTION] EXP Hack
Ive read some thread saying that EXP's are server sided, and I also read some thread telling that they can add a bunch of monsters but the EXP they got on the end is still the same (when you finish a dungeon).
My questions is, when you add a bunch of monsters on a dungeon, server sided pa din ba yung mga exp na makukuha mo pag pinatay mo ung mga monsters na un?
Hindi ba magkaiba ung exp pag pumapatay ka ng monsters and un exp na binibigay pag tapos mo na ung dungeon?  
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01/01/2010, 12:47
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#2
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Yes It Is Still Server Sided
Example :
In a Dungeon There Are 30 Monsters And The Equal Exp Can Be Got Is 3000
So That Means 100 Exp Per Monster
If You Add 10 More Monsters, Maybe The Exp Is Still The Same
40 Monsters But The Limit is 3000 exp So That Means 75 Exp Per Mob You Will Get
I Hope You Understand That Exp Is Server Sided
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01/02/2010, 09:48
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#3
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Yup i agree that it is server sided. If you added many boss or mobs it is still the same.
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01/03/2010, 00:02
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#4
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Ok, understood, thanks....
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01/03/2010, 12:13
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#5
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Please Don't Say Thanks But Press The Thanks Button
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01/03/2010, 13:08
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#6
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its not server sided when you add a bunch of monsters and gain all theyre EXP.
server sided is when you try to increase the normal rate of exp given to you by a monster.
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01/03/2010, 15:43
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#7
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Quote:
Originally Posted by sOulimperfect
its not server sided when you add a bunch of monsters and gain all theyre EXP.
server sided is when you try to increase the normal rate of exp given to you by a monster.
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yeah... soul is right ,,,, the mobs is not server sided only the xp and drop given are server sided.... but i have a question... why does the modified ice golems drops quest items... when they are only imported from there original stage..(meaning they dont belong to that stage but still drop items.. same to the bosses)
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01/03/2010, 16:23
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#8
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Quote:
Originally Posted by noein8413
yeah... soul is right ,,,, the mobs is not server sided only the xp and drop given are server sided.... but i have a question... why does the modified ice golems drops quest items... when they are only imported from there original stage..(meaning they dont belong to that stage but still drop items.. same to the bosses)
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We can view (but not edit) conditions for getting certain mission items in initmission_us.lua (probably initmission_ph.lua in gcph) inside script.kom. It tells us MonsterKill (which monster according to ID), Mode (which dungeon according to ID), DifficultRange (which difficulty), etc. You can see that 'Stage', the stage number of the map, is always, always set into the value of -1, which means 'it doesn't matter', which is the reason you can get quest drops in other maps as well. I dont know where the non-quest item drop conditions are viewable though.
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01/04/2010, 01:23
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#9
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Quote:
Originally Posted by makim43
We can view (but not edit) conditions for getting certain mission items in initmission_us.lua (probably initmission_ph.lua in gcph) inside script.kom. It tells us MonsterKill (which monster according to ID), Mode (which dungeon according to ID), DifficultRange (which difficulty), etc. You can see that 'Stage', the stage number of the map, is always, always set into the value of -1, which means 'it doesn't matter', which is the reason you can get quest drops in other maps as well. I dont know where the non-quest item drop conditions are viewable though.
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well said.
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01/04/2010, 02:43
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#10
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It only means that everything happening inside the dungeon is "client-sided". What happens afterwards is different. That is why EXP gained rolls back a certain amount. U still get some extra EXP, of course.
I have one question: a friend of mine got banned for joining a party in Trial Forest that gained millions of EXP per run. Did that cheat come from EPVP or what?
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01/04/2010, 05:41
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#11
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Quote:
Originally Posted by ElswordII
It only means that everything happening inside the dungeon is "client-sided". What happens afterwards is different. That is why EXP gained rolls back a certain amount. U still get some extra EXP, of course.
I have one question: a friend of mine got banned for joining a party in Trial Forest that gained millions of EXP per run. Did that cheat come from EPVP or what?
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i think it was private server. maybe he's playing pumaloco or xyphre.
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01/04/2010, 05:49
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#12
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Quote:
Originally Posted by sOulimperfect
i think it was private server. maybe he's playing pumaloco or xyphre.
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Actually he's playing GCPH. Meh, I dont really care anyway, just asking. Tnx!
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01/04/2010, 05:53
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#13
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there's a thing that i never tried in editing kom files, and it's changing IDs of certain dungeons into other ones. I don't think this would work, and even if it did I don't see any real benefit.
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01/04/2010, 09:07
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#14
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Quote:
Originally Posted by makim43
there's a thing that i never tried in editing kom files, and it's changing IDs of certain dungeons into other ones. I don't think this would work, and even if it did I don't see any real benefit.
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hey... can i ask a question for you...
where can i find the list of all items found on the shop... i've been searching it for days now... got any clue...
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01/04/2010, 09:09
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#15
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Quote:
Originally Posted by makim43
We can view (but not edit) conditions for getting certain mission items in initmission_us.lua (probably initmission_ph.lua in gcph) inside script.kom. It tells us MonsterKill (which monster according to ID), Mode (which dungeon according to ID), DifficultRange (which difficulty), etc. You can see that 'Stage', the stage number of the map, is always, always set into the value of -1, which means 'it doesn't matter', which is the reason you can get quest drops in other maps as well. I dont know where the non-quest item drop conditions are viewable though.
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by the way....you solve the riddle playing in my mind.. tnx for that....it really helped...
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