Virenscan:

Wer dem Download nicht traut kann sich das ganze auch einfach in seine .ct Datei kopieren:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="16">
<CheatEntries>
<CheatEntry>
<ID>215</ID>
<Description>"Unlimmited Health "</Description>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem:
mov edi,[esi+000000FC]
//movss xmm1,eax
//movss eax,[ecx]
movss xmm0,[esi+00000104]
movss [esi+000000FC],xmm0 //this is allocated memory, you have read,write,execute access
//movss eax,xmm1
//place your code here
originalcode:
//cmp [ecx+000000FC],eax
exit:
jmp returnhere
DarkSoulsII.exe+4793BC:
jmp newmem
nop
returnhere:
[DISABLE]
DarkSoulsII.exe+4793BC:
mov edi,[esi+000000FC]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>7</ID>
<Description>"Unlimmited Stamina"</Description>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem:
comiss xmm1,[eax+00000140]
movss xmm1,[eax+00000148]
movss [eax+00000140],xmm1//this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
comiss xmm0,[eax+00000140]
exit:
jmp returnhere
"DarkSoulsII.exe"+2F6715:
jmp newmem
nop
nop
returnhere:
[DISABLE]
"DarkSoulsII.exe"+2F6715:
comiss xmm0,[eax+00000140]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>225</ID>
<Description>"Unlimmited Items"</Description>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem:
push esi
//this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
//sub [esi+18],bx
//push esi
exit:
jmp returnhere
"DarkSoulsII.exe"+1F41A2:
jmp newmem
returnhere:
[DISABLE]
"DarkSoulsII.exe"+1F41A2:
sub [esi+18],bx
push esi
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>232</ID>
<Description>"Indestuctible weapons"</Description>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
//movss [edi+6C],xmm0
exit:
jmp returnhere
"DarkSoulsII.exe"+30B75A:
jmp newmem
returnhere:
[DISABLE]
"DarkSoulsII.exe"+30B75A:
movss [edi+6C],xmm0
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>235</ID>
<Description>"Unlimmited Magic"</Description>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem:
call DarkSoulsII.exe+1EDE50//this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
//mov [ebx+18],al
//call DarkSoulsII.exe+1EDE50
exit:
jmp returnhere
"DarkSoulsII.exe"+1EF429:
jmp newmem
nop
nop
nop
returnhere:
[DISABLE]
"DarkSoulsII.exe"+1EF429:
mov [ebx+18],al
call DarkSoulsII.exe+1EDE50
</AssemblerScript>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols>
<SymbolEntry>
<Name>label1</Name>
<Address>059DD314</Address>
</SymbolEntry>
<SymbolEntry>
<Name>val</Name>
<Address>002B0068</Address>
</SymbolEntry>
<SymbolEntry>
<Name>InstaLevel</Name>
<Address>008000EA</Address>
</SymbolEntry>
<SymbolEntry>
<Name>InfiniteMissionTimer</Name>
<Address>008000EE</Address>
</SymbolEntry>
<SymbolEntry>
<Name>InfiniteSandwichTimer</Name>
<Address>008000F2</Address>
</SymbolEntry>
<SymbolEntry>
<Name>SetMeOnFire</Name>
<Address>008000F6</Address>
</SymbolEntry>
<SymbolEntry>
<Name>PlayerHealthPtr</Name>
<Address>13E70082</Address>
</SymbolEntry>
<SymbolEntry>
<Name>FrozenHealthValue</Name>
<Address>13E70086</Address>
</SymbolEntry>
<SymbolEntry>
<Name>DoDamageAmount</Name>
<Address>13EF0040</Address>
</SymbolEntry>
</UserdefinedSymbols>
<Comments> n
</Comments>
</CheatTable>
<CheatTable CheatEngineTableVersion="16">
<CheatEntries>
<CheatEntry>
<ID>215</ID>
<Description>"Unlimmited Health "</Description>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem:
mov edi,[esi+000000FC]
//movss xmm1,eax
//movss eax,[ecx]
movss xmm0,[esi+00000104]
movss [esi+000000FC],xmm0 //this is allocated memory, you have read,write,execute access
//movss eax,xmm1
//place your code here
originalcode:
//cmp [ecx+000000FC],eax
exit:
jmp returnhere
DarkSoulsII.exe+4793BC:
jmp newmem
nop
returnhere:
[DISABLE]
DarkSoulsII.exe+4793BC:
mov edi,[esi+000000FC]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>7</ID>
<Description>"Unlimmited Stamina"</Description>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem:
comiss xmm1,[eax+00000140]
movss xmm1,[eax+00000148]
movss [eax+00000140],xmm1//this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
comiss xmm0,[eax+00000140]
exit:
jmp returnhere
"DarkSoulsII.exe"+2F6715:
jmp newmem
nop
nop
returnhere:
[DISABLE]
"DarkSoulsII.exe"+2F6715:
comiss xmm0,[eax+00000140]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>225</ID>
<Description>"Unlimmited Items"</Description>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem:
push esi
//this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
//sub [esi+18],bx
//push esi
exit:
jmp returnhere
"DarkSoulsII.exe"+1F41A2:
jmp newmem
returnhere:
[DISABLE]
"DarkSoulsII.exe"+1F41A2:
sub [esi+18],bx
push esi
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>232</ID>
<Description>"Indestuctible weapons"</Description>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
//movss [edi+6C],xmm0
exit:
jmp returnhere
"DarkSoulsII.exe"+30B75A:
jmp newmem
returnhere:
[DISABLE]
"DarkSoulsII.exe"+30B75A:
movss [edi+6C],xmm0
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>235</ID>
<Description>"Unlimmited Magic"</Description>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem:
call DarkSoulsII.exe+1EDE50//this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
//mov [ebx+18],al
//call DarkSoulsII.exe+1EDE50
exit:
jmp returnhere
"DarkSoulsII.exe"+1EF429:
jmp newmem
nop
nop
nop
returnhere:
[DISABLE]
"DarkSoulsII.exe"+1EF429:
mov [ebx+18],al
call DarkSoulsII.exe+1EDE50
</AssemblerScript>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols>
<SymbolEntry>
<Name>label1</Name>
<Address>059DD314</Address>
</SymbolEntry>
<SymbolEntry>
<Name>val</Name>
<Address>002B0068</Address>
</SymbolEntry>
<SymbolEntry>
<Name>InstaLevel</Name>
<Address>008000EA</Address>
</SymbolEntry>
<SymbolEntry>
<Name>InfiniteMissionTimer</Name>
<Address>008000EE</Address>
</SymbolEntry>
<SymbolEntry>
<Name>InfiniteSandwichTimer</Name>
<Address>008000F2</Address>
</SymbolEntry>
<SymbolEntry>
<Name>SetMeOnFire</Name>
<Address>008000F6</Address>
</SymbolEntry>
<SymbolEntry>
<Name>PlayerHealthPtr</Name>
<Address>13E70082</Address>
</SymbolEntry>
<SymbolEntry>
<Name>FrozenHealthValue</Name>
<Address>13E70086</Address>
</SymbolEntry>
<SymbolEntry>
<Name>DoDamageAmount</Name>
<Address>13EF0040</Address>
</SymbolEntry>
</UserdefinedSymbols>
<Comments> n
</Comments>
</CheatTable>
Have fun.






