ok in the vault (i think chapter 5?) you will eventually get to a part where you are climbing ladders and eventually (THIS IS IMPORTANT) get 3 metal dooors that lead to a room with a huge iron golem thing. DO NOT, i repeat, DO NOT talk to the dwarf. have all your casters at this point call out to get their power full and have the healers buy about 6-12 rez scrolls each so they can rez people after they run out of power. and maybe about 4-6 cure serious wands. If i were you i would either give them money for this or buy some to give to them.
once everyone is back in the room THEN talk to the dwarf.
once you talk to the dwarf the door closes and anyone on the other side can never come in and hence can never get to the dragon. ever.I said, once you talk to the dwarf anyone on the other side of the door cant get in and may as well drop group and you probably wont beat the dragon without a full group.
ok now, buff everyone with sonic resistance and surround the big golem. talk to the dwarf. dogs will pop out and you will ignor them because they respawn when you kill them. have maybe one person keep the dogs away from the golem because i think their fire heals him. now mele away. once the big guy dies the dogs die.
once he is dead talk to the dwarf to open the gate in the middle. go in and say hellow dragon.
The red dragon
Tips and tricks,
more than 2 people on one bridge means the bridge will collaps if the dragon throws a fireball at it.
two or more people close together means the dragon will attack with a fireball that does fire AND epic damage. so fire protection helps a little.
once a tower gets to 10% health or lower it will pop up a warning about it getting week, 10 seconds later it all three towers are back to full health.
so how do you take down the towers to lower the sheild on the dragon? hell if i know. lol just kidding.
have an archer or someone with ranged damage go to the right and one go to the left. note that each island has mobs on it. once the archer can see the back pillar stop there and start shooting. no one else go on the bridge. no one. have everyone else try to damage the other two closer pillars. basically the pillars have 10 point damage reduction. so unless your weapon says +10 blunt or +10 peirce or just +10 to the damage part then you cant do anything. it hase to be at LEaST +10. to do damage.
once the back pillar is to around 10% left then stop and work on the other two. once those are about the same have everyone go back to the begining.
Now give someone fire immunity cold imunity and electric imunity and haste as well as a buff to all stats (it helps). and think of this part like baseball. right now your standing on home plate.
Have that person run to third and gather up all the mobs on third (ice reavers i think) and run back to home and keep running to first. once all the mobs or most of them pass ome on their way to first send a tank buufed for damage and maybe fire/ice/electric protection to third. he is to keep out of site (maybee even invisibility would be good) The runner then grabs the agro from first and takes them to second. once the runner passes first on the way to second send a tank buffed for damage to first. once the runner rounds second on his way to third send the tank at first to second and the last tank to first.
now you should have a runner inbound to third and a tank on third, second, and first. have the runner continue home and once all tanks are at the pillar scream go and take them out together. Note to tanks dont stand in the middle of the islands. stand to the side of the pillar because the runner is not going to stop. have the runner keep the agro and keep running untill the pillars are down. reason? they respawn on their island when killed.
We have yet to bring all the towers down without someone dieing. every time we give it a go someone screws up.
but once the towers drop have the tanks run home and everyone up the middle as soon as the towers drop to kill the dragon.
have fun and let me know if you find an easier way.
Also, sorry for the spelling errors. i will fix the later.
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-----------------------------This is the fast overview of this strategy--------------------
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One archer to the left and one to the right to weaken the back tower.
archers back to home plate.
assign a runner and 3 tanks
name then runner, pillar 3rd base, pillar 1st base, pillar 2nd base
buff them all with stat buffs and fire/ice/electric protection. and if at all possible buff 1st, 2nd, and 3rd base people with invisibility.
Runner to third to gather mobs then run the gambit counter clockwise starting from when he gets the 3rd base agro. .... counter clock wise.
once the runner AND mobs pass home send "pillar 3rd base" tank to 3rd base.
once the runner gathers agro from the 1st base and starts to second send "pillar 2nd base" tank to first.
once the runner rounds second on his way to third send "pillar 2nd base" (who is currently on first) to 2nd base and at the same time send "pillar 1st base" tank to 1st base
the pillar tanks should be invisible, once the 3rd base pillar tank says all mobs have past his islan he will give the ok for the tanks to wail on the pillars.
If it takes more than 10 sec you might have some rezzing to do.