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IngameCombat macro

Discussion on IngameCombat macro within the General Gaming Discussion forum part of the General Gaming category.

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Old   #1
 
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Join Date: May 2005
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Die ganzen macros die ich gefunden habe, haben wir nicht wirklcih gefallen und viele waren auch einfach schrott...
deswegen hier mein Vorschlag.
keep it simple keep it stuipd...
Das macro läuft zum gegner, greift, heilt, lootet und harvestet.
The macro walk to enemy, attack, heals, loot, and harvest.


/Target Self;
/pause 1;
/ui action cycleTargetOutward;
/follow;
/pause 5; (<--- the length of the pause depends on, how far is the enemy away)
/stopfollow;
/loot all;

---> (here insert your attacks, ive made standart pistol attacks for example, try out which ones suits best, as stronger the enemy as longer the pause,maybe insert some /bactashot)
<---

/ranged shot;
/placed shot;
/pause 4;
/ranged shot;
/placed shot;
/pause 4;
/ranged shot;
/pause 5;
/placed shot;
/pause 4;
/ranged shot;
/pause 7;
/stand;

(after the fight, its healtime, maybe instert more of them)

/bactashot;
/pause 7;
/bactashot;
/loot all;
/harvest hide; <-- (instead of hide you can use bone or meat)
/pause 3;
/macro combat; <--(if you dont named the macro "combat" changes this)

- never use without -> pause
- attacks lairs and other things too, so think about the location you use this

the macro without my comments:

/Target Self;
/pause 1;
/ui action cycleTargetOutward;
/follow;
/pause 5;
/stopfollow;
/loot all;
/ranged shot;
/placed shot;
/pause 4;
/ranged shot;
/placed shot;
/pause 4;
/ranged shot;
/pause 5;
/placed shot;
/pause 4;
/ranged shot;
/pause 7;
/stand;
/bactashot;
/pause 7;
/bactashot;
/loot all;
/harvest hide;
/pause 3;
/macro combat;
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