Ich habe ein paar source codes gefunden für OP7.
z.B. dieses hier:
Code:
// ========== [ Chams ] =========== //
#define ASM_CHAMS1 0x00538E66 // Head
#define ASM_CHAMS2 0x00538F05 // Body
// =========== [ Asm ] ============ //
#define ASM_OPKX 0x004667B0
#define ASM_OPKY 0x004667BA
#define ASM_OPKZ 0x004667C0
#define ASM_QUICKDRAW1 0x00541363
#define ASM_QUICKDRAW2 0x005415FB
#define ASM_UNLAMMO1 0x004A8229
#define ASM_UNLAMMO2 0x004A8248
#define ASM_NORELOAD 0x00493097
#define ASM_NWST1 0x00540F83
#define ASM_NWST2 0x00541006
#define ASM_STAMINA1 0x00489AA0
#define ASM_STAMINA2 0x00489AA5
#define ASM_STW 0x0049F4F1
#define ASM_NONADEBOUNCE 0x004665BB //006EF2A4
//// ========== [ Player ] =========== //
#define MEM_SPEED 0x00C6BE98
#define MEM_JUMPHEIGHT 0x00C6BE9C
#define MEM_STAMINAREFILL 0x00C6BEA4
#define MEM_POSX 0x00C6B308
#define MEM_POSY 0x00C6B30C
#define MEM_POSZ 0x00C6B310
#define MEM_GRAVITYX 0x00C6B314
#define MEM_GRAVITYY 0x00C6B318
#define MEM_GRAVITYZ 0x00C6B31C
#define MEM_YAW 0x00C6B320
#define MEM_PITCH 0x00C6B324
#define MEM_ROLL 0x00C6B328
#define MEM_YAWSPEED 0x00C6B32C
#define MEM_PITCHSPEED 0x00C6B330
#define MEM_FOV 0x00C6B33C
#define MEM_CANJUMP1 0x00C6BEB4
#define MEM_CANJUMP2 0x00C6BE98
#define MEM_NOSPREAD1 0x00C79BB0
#define MEM_NOSPREAD2 0x00C79CE4
#define MEM_NOSPREAD3 0x00C7BB6C
#define MEM_NOSPREAD4 0x00C7BB70
//// ============= [ probeersel ] =========== //
#define ASM_NODECMOV 0x00489F64
#define ASM_JUMPHEIGHTMUL 0x0048AB6C
#define ASM_NADEEXPLOSION 0x00464EFE
#define ASM_GETESP 0x004666C0
Meine Frage ist: Was kann ich mit dem anfangen?