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Quake3-Engine Server Problem

Discussion on Quake3-Engine Server Problem within the General Gaming Discussion forum part of the General Gaming category.

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Quake3-Engine Server Problem

Hallo!
Ich wollt heute nen Server mit nem Mod laufen lassen das ganze funktioniert aber nicht so ganz. Hier der Log:


Dabei ist die Fehlermeldung: VM_Call with NULL vm on call 2 zu beachten!

Wenn man sich die Funktion anguckt, weiß ich leider nicht was ich damit anfangen soll:

Code:
/*
==============
VM_Call


Upon a system call, the stack will look like:

sp+32	parm1
sp+28	parm0
sp+24	return value
sp+20	return address
sp+16	local1
sp+14	local0
sp+12	arg1
sp+8	arg0
sp+4	return stack
sp		return address

An interpreted function will immediately execute
an OP_ENTER instruction, which will subtract space for
locals from sp
==============
*/
#define	MAX_STACK	256
#define	STACK_MASK	(MAX_STACK-1)

int	QDECL VM_Call( vm_t *vm, int callnum, ... ) {
	vm_t	*oldVM;
	int		r;
	int i;
	int args[16];
	va_list ap;


	if ( !vm ) {
		Com_Error( ERR_FATAL, "VM_Call with NULL vm" );
	}

	oldVM = currentVM;
	currentVM = vm;
	lastVM = vm;

	if ( vm_debugLevel ) {
	  Com_Printf( "VM_Call( %i )\n", callnum );
	}

	// if we have a dll loaded, call it directly
	if ( vm->entryPoint ) {
		//rcg010207 -  see dissertation at top of VM_DllSyscall() in this file.
		va_start(ap, callnum);
		for (i = 0; i < sizeof (args) / sizeof (args[i]); i++) {
			args[i] = va_arg(ap, int);
		}
		va_end(ap);

		r = vm->entryPoint( callnum,  args[0],  args[1],  args[2], args[3],
                            args[4],  args[5],  args[6], args[7],
                            args[8],  args[9], args[10], args[11],
                            args[12], args[13], args[14], args[15]);
	} else if ( vm->compiled ) {
		r = VM_CallCompiled( vm, &callnum );
	} else {
		r = VM_CallInterpreted( vm, &callnum );
	}

	if ( oldVM != NULL ) // bk001220 - assert(currentVM!=NULL) for oldVM==NULL
	  currentVM = oldVM;
	return r;
}

//=================================================================
Vielleicht kennt sich damit ja einer aus
Synatex is offline  
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