Ich wollt heute nen Server mit nem Mod laufen lassen das ganze funktioniert aber nicht so ganz. Hier der Log:
SOF2MP V1.00 win-x86 May 3 2002
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\Users\Fabian\Desktop\server/RPM
C:\Users\Fabian\Desktop\server/base/MP
C:\Users\Fabian\Desktop\server\base\therest.pk3 (7125 files)
C:\Users\Fabian\Desktop\server\base\textures1234.p k3 (10843 files)
C:\Users\Fabian\Desktop\server\base\textures0.pk3 (2816 files)
C:\Users\Fabian\Desktop\server\base\musicandsound. pk3 (3055 files)
C:\Users\Fabian\Desktop\server\base\mp.pk3 (338 files)
C:\Users\Fabian\Desktop\server\base\models.pk3 (3643 files)
C:\Users\Fabian\Desktop\server\base\maps.pk3 (466 files)
C:\Users\Fabian\Desktop\server\base\Gold_Maps.pk3 (224 files)
C:\Users\Fabian\Desktop\server/base
----------------------
28510 files in pk3 files
execing sof2mp_default.cfg
execing sof2mp.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
OS: Microsoft Unknown Service Pack 1 (NT)
logfile opened on Sat Mar 10 22:45:38 2012----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
WARNING: tess.xyz not 16 byte aligned
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
...Using GL_EXT_texture_edge_clamp
Initializing OpenGL extensions
...ignoring GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_EXT_point_parameters not found
...WGL_3DFX_gamma_control not found
GL_VENDOR: Intel
GL_RENDERER: Intel(R) G41 Express Chipset
GL_VERSION: 2.1.0 - Build 8.15.10.2302
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:59
GAMMA: hardware w/ 0 overbright bits
CPU: Pentium III / Xeon (model 7)
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
anisotropic filtering: enabled
Initializing Shaders
...loading 'shaders/airport.shader'
...loading 'shaders/airport_models.shader'
...loading 'shaders/arioche.shader'
...loading 'shaders/armory.shader'
...loading 'shaders/armory_models.shader'
...loading 'shaders/average_armor.shader'
...loading 'shaders/average_sleeves.shader'
...loading 'shaders/bolt_ons.shader'
...loading 'shaders/cemetery.shader'
...loading 'shaders/chem_suit.shader'
...loading 'shaders/chunks.shader'
...loading 'shaders/colombia.shader'
...loading 'shaders/colombia_models.shader'
...loading 'shaders/colors.shader'
...loading 'shaders/common.shader'
...loading 'shaders/common_models.shader'
...loading 'shaders/decals.shader'
...loading 'shaders/dog.shader'
...loading 'shaders/effects.shader'
...loading 'shaders/fat.shader'
...loading 'shaders/female_armor.shader'
...loading 'shaders/female_pants.shader'
...loading 'shaders/female_skirt.shader'
...loading 'shaders/finca.shader'
...loading 'shaders/finca_models.shader'
...loading 'shaders/fogs.shader'
...loading 'shaders/gfx.shader'
...loading 'shaders/gore.shader'
...loading 'shaders/hongkong.shader'
...loading 'shaders/hongkong_models.shader'
...loading 'shaders/hospital.shader'
...loading 'shaders/hospital_models.shader'
...loading 'shaders/hud.shader'
...loading 'shaders/instances.shader'
...loading 'shaders/jordan.shader'
...loading 'shaders/jordan_models.shader'
...loading 'shaders/kamchatka.shader'
...loading 'shaders/kamchatka_models.shader'
...loading 'shaders/liner.shader'
...loading 'shaders/liner_models.shader'
...loading 'shaders/menu.shader'
...loading 'shaders/metashader.shader'
...loading 'shaders/mp.shader'
...loading 'shaders/osprey.shader'
...loading 'shaders/pick_ups.shader'
...loading 'shaders/prague.shader'
...loading 'shaders/prague_models.shader'
...loading 'shaders/roam.shader'
...loading 'shaders/shop.shader'
...loading 'shaders/shop_models.shader'
...loading 'shaders/skies.shader'
...loading 'shaders/skingore.shader'
...loading 'shaders/snow.shader'
...loading 'shaders/sprites.shader'
...loading 'shaders/suit_long_coat.shader'
...loading 'shaders/suit_sleeves.shader'
...loading 'shaders/test.shader'
...loading 'shaders/tools.shader'
...loading 'shaders/weapons.shader'
...loading 'shaders/glass.shader'
...loading 'shaders/rmg.shader'
...loading 'shaders/simple.shader'
...loading 'shaders/mp_hk2.shader'
...loading 'shaders/mp_hos2.shader'
...loading 'shaders/threewave.shader'
...loading 'shaders/threewave3.shader'
...loading 'shaders/threewave4.shader'
...loading 'shaders/md_flares.shader'
...loading 'shaders/md_hands.shader'
...loading 'shaders/md_hud.shader'
...loading 'shaders/md_menu.shader'
...loading 'shaders/md_mp.shader'
...loading 'shaders/md_rmg_halffog.shader'
...loading 'shaders/md_rmg_nofog.shader'
...loading 'shaders/md_simple.shader'
...loading 'shaders/unlagged.shader'
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bullet_holeF' in shader 'models/characters/gore/new_bullet_1'
Shader models/characters/gore/new_bullet_1 has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_knife2' in shader 'models/characters/gore/knife_slash'
Shader models/characters/gore/knife_slash has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/knife_puncture' in shader 'models/characters/gore/knife_puncture'
Shader models/characters/gore/knife_puncture has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/bullet_hole_shotgun' in shader 'models/characters/gore/bullet_hole_shotgun'
Shader models/characters/gore/bullet_hole_shotgun has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/bullet_hole_shotgun2' in shader 'models/characters/gore/bullet_hole_shotgun2'
Shader models/characters/gore/bullet_hole_shotgun2 has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/damage_scorch' in shader 'models/characters/gore/immolation_sensation'
Shader models/characters/gore/immolation_sensation has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/damage_scorch' in shader 'models/characters/gore/damage_scorch'
Shader models/characters/gore/damage_scorch has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_blood_drop' in shader 'models/characters/gore/spurter'
Shader models/characters/gore/spurter has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_blood_1_dropD' in shader 'models/characters/gore/splatter'
Shader models/characters/gore/splatter has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bloody_glass3' in shader 'models/characters/gore/bloody_glass'
Shader models/characters/gore/bloody_glass has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bloody_glass3' in shader 'models/characters/gore/bloody_glass_b'
Shader models/characters/gore/bloody_glass_b has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bloody_ick_256' in shader 'models/characters/gore/bloody_ick'
Shader models/characters/gore/bloody_ick has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bloody_droop' in shader 'models/characters/gore/bloody_droop'
Shader models/characters/gore/bloody_droop has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bloody_maul' in shader 'models/characters/gore/bloody_maul'
Shader models/characters/gore/bloody_maul has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bloody_drops' in shader 'models/characters/gore/bloody_drops'
Shader models/characters/gore/bloody_drops has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bullet_holeE_128' in shader 'models/characters/gore/bullet_e'
Shader models/characters/gore/bullet_e has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bullet_holeF' in shader 'models/characters/gore/bullet_f'
Shader models/characters/gore/bullet_f has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bullet_holeG' in shader 'models/characters/gore/bullet_g'
Shader models/characters/gore/bullet_g has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bullet_holeH' in shader 'models/characters/gore/bullet_h'
Shader models/characters/gore/bullet_h has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bullet_holeE_128' in shader 'models/characters/gore/bullet_i'
Shader models/characters/gore/bullet_i has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bullet_holeE_128' in shader 'models/characters/gore/bullet_j'
Shader models/characters/gore/bullet_j has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bullet_holeE_128' in shader 'models/characters/gore/bullet_k'
Shader models/characters/gore/bullet_k has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bloody_hand' in shader 'models/characters/gore/bloody_hand'
Shader models/characters/gore/bloody_hand has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_powder_burn_dense' in shader 'models/characters/gore/powder_burn_dense'
Shader models/characters/gore/powder_burn_dense has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_powder_burn_chunky' in shader 'models/characters/gore/powder_burn_chunky'
Shader models/characters/gore/powder_burn_chunky has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_knife' in shader 'models/characters/gore/knife_slash2'
Shader models/characters/gore/knife_slash2 has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_knife2' in shader 'models/characters/gore/knife_slash3'
Shader models/characters/gore/knife_slash3 has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gt_chunky_splat' in shader 'models/characters/gore/chunky_splat'
Shader models/characters/gore/chunky_splat has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_big_splatter' in shader 'models/characters/gore/big_splatter'
Shader models/characters/gore/big_splatter has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bloody_splotch' in shader 'models/characters/gore/bloody_splotch'
Shader models/characters/gore/bloody_splotch has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_drip' in shader 'models/characters/gore/bleeder'
Shader models/characters/gore/bleeder has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bullet_holeH' in shader 'models/characters/gore/pellets'
Shader models/characters/gore/pellets has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_knife_soak' in shader 'models/characters/gore/knife_soak'
Shader models/characters/gore/knife_soak has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_drip' in shader 'models/characters/gore/bleeder_dense'
Shader models/characters/gore/bleeder_dense has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bloody_splotch2' in shader 'models/characters/gore/bloody_splotch2'
Shader models/characters/gore/bloody_splotch2 has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_big_drips' in shader 'models/characters/gore/bloody_drips'
Shader models/characters/gore/bloody_drips has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_dripping_down' in shader 'models/characters/gore/dripping_down'
Shader models/characters/gore/dripping_down has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gt_uhh_eww2' in shader 'models/characters/gore/gutshot'
Shader models/characters/gore/gutshot has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gore_shrapnel' in shader 'models/characters/gore/gore_shrapnel'
Shader models/characters/gore/gore_shrapnel has a stage with no image
----- finished R_Init -----
------- sound initialization -------
------ Ambient Sound Initialization ------
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x89c0050 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/sof2mp_ui.qvm.
VM file sof2mp_ui compiled to 702114 bytes of code
sof2mp_ui loaded in 5256384 bytes on the hunk
UI total menu load time = 708 ms
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:20100
Hostname: Fabian-PC
IP: 192.168.0.151
Working directory: C:\Users\Fabian\Desktop\server
execing server.cfg
------ Server Initialization ------
Server: mp_shop
RE_Shutdown( 0 )
R_Terrain: Shutting down RENDERER terrain.....
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:\Users\Fabian\Desktop\server/RPM
C:\Users\Fabian\Desktop\server/base/MP
C:\Users\Fabian\Desktop\server\base\therest.pk3 (7125 files)
C:\Users\Fabian\Desktop\server\base\textures1234.p k3 (10843 files)
C:\Users\Fabian\Desktop\server\base\textures0.pk3 (2816 files)
C:\Users\Fabian\Desktop\server\base\musicandsound. pk3 (3055 files)
C:\Users\Fabian\Desktop\server\base\mp.pk3 (338 files)
C:\Users\Fabian\Desktop\server\base\models.pk3 (3643 files)
C:\Users\Fabian\Desktop\server\base\maps.pk3 (466 files)
C:\Users\Fabian\Desktop\server\base\Gold_Maps.pk3 (224 files)
C:\Users\Fabian\Desktop\server/base
handle 1: qconsole.log
----------------------
57020 files in pk3 files
Loading shader text .....
..... 5577 shader definitions loaded
----------- Loading MATERIALS ------------
32 material definitions loaded.
------------------------------------------
Loading vm file vm/sof2mp_game.qvm.
VM file sof2mp_game compiled to 1956235 bytes of code
sof2mp_game loaded in 19752576 bytes on the hunk
----- CL_Shutdown -----
RE_Shutdown( 1 )
R_Terrain: Shutting down RENDERER terrain.....
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
Error: BotLibShutdown: bot library used before being setup
---------------------------
Shutting down cmShaderTable .....
VM_Call with NULL vm on call 2
------------- Input Shutdown -------------
logfile opened on Sat Mar 10 22:45:43 2012
------------------------------------------
CPU Detected: Pentium III / Xeon (model 7)
Pentium III / Xeon (model 7)
---------- Input Initialization ----------
Skipping check for DirectInput
Joystick is not active.
------------------------------------------
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\Users\Fabian\Desktop\server/RPM
C:\Users\Fabian\Desktop\server/base/MP
C:\Users\Fabian\Desktop\server\base\therest.pk3 (7125 files)
C:\Users\Fabian\Desktop\server\base\textures1234.p k3 (10843 files)
C:\Users\Fabian\Desktop\server\base\textures0.pk3 (2816 files)
C:\Users\Fabian\Desktop\server\base\musicandsound. pk3 (3055 files)
C:\Users\Fabian\Desktop\server\base\mp.pk3 (338 files)
C:\Users\Fabian\Desktop\server\base\models.pk3 (3643 files)
C:\Users\Fabian\Desktop\server\base\maps.pk3 (466 files)
C:\Users\Fabian\Desktop\server\base\Gold_Maps.pk3 (224 files)
C:\Users\Fabian\Desktop\server/base
----------------------
28510 files in pk3 files
execing sof2mp_default.cfg
execing sof2mp.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
OS: Microsoft Unknown Service Pack 1 (NT)
logfile opened on Sat Mar 10 22:45:38 2012----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
WARNING: tess.xyz not 16 byte aligned
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
...Using GL_EXT_texture_edge_clamp
Initializing OpenGL extensions
...ignoring GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_EXT_point_parameters not found
...WGL_3DFX_gamma_control not found
GL_VENDOR: Intel
GL_RENDERER: Intel(R) G41 Express Chipset
GL_VERSION: 2.1.0 - Build 8.15.10.2302
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:59
GAMMA: hardware w/ 0 overbright bits
CPU: Pentium III / Xeon (model 7)
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
anisotropic filtering: enabled
Initializing Shaders
...loading 'shaders/airport.shader'
...loading 'shaders/airport_models.shader'
...loading 'shaders/arioche.shader'
...loading 'shaders/armory.shader'
...loading 'shaders/armory_models.shader'
...loading 'shaders/average_armor.shader'
...loading 'shaders/average_sleeves.shader'
...loading 'shaders/bolt_ons.shader'
...loading 'shaders/cemetery.shader'
...loading 'shaders/chem_suit.shader'
...loading 'shaders/chunks.shader'
...loading 'shaders/colombia.shader'
...loading 'shaders/colombia_models.shader'
...loading 'shaders/colors.shader'
...loading 'shaders/common.shader'
...loading 'shaders/common_models.shader'
...loading 'shaders/decals.shader'
...loading 'shaders/dog.shader'
...loading 'shaders/effects.shader'
...loading 'shaders/fat.shader'
...loading 'shaders/female_armor.shader'
...loading 'shaders/female_pants.shader'
...loading 'shaders/female_skirt.shader'
...loading 'shaders/finca.shader'
...loading 'shaders/finca_models.shader'
...loading 'shaders/fogs.shader'
...loading 'shaders/gfx.shader'
...loading 'shaders/gore.shader'
...loading 'shaders/hongkong.shader'
...loading 'shaders/hongkong_models.shader'
...loading 'shaders/hospital.shader'
...loading 'shaders/hospital_models.shader'
...loading 'shaders/hud.shader'
...loading 'shaders/instances.shader'
...loading 'shaders/jordan.shader'
...loading 'shaders/jordan_models.shader'
...loading 'shaders/kamchatka.shader'
...loading 'shaders/kamchatka_models.shader'
...loading 'shaders/liner.shader'
...loading 'shaders/liner_models.shader'
...loading 'shaders/menu.shader'
...loading 'shaders/metashader.shader'
...loading 'shaders/mp.shader'
...loading 'shaders/osprey.shader'
...loading 'shaders/pick_ups.shader'
...loading 'shaders/prague.shader'
...loading 'shaders/prague_models.shader'
...loading 'shaders/roam.shader'
...loading 'shaders/shop.shader'
...loading 'shaders/shop_models.shader'
...loading 'shaders/skies.shader'
...loading 'shaders/skingore.shader'
...loading 'shaders/snow.shader'
...loading 'shaders/sprites.shader'
...loading 'shaders/suit_long_coat.shader'
...loading 'shaders/suit_sleeves.shader'
...loading 'shaders/test.shader'
...loading 'shaders/tools.shader'
...loading 'shaders/weapons.shader'
...loading 'shaders/glass.shader'
...loading 'shaders/rmg.shader'
...loading 'shaders/simple.shader'
...loading 'shaders/mp_hk2.shader'
...loading 'shaders/mp_hos2.shader'
...loading 'shaders/threewave.shader'
...loading 'shaders/threewave3.shader'
...loading 'shaders/threewave4.shader'
...loading 'shaders/md_flares.shader'
...loading 'shaders/md_hands.shader'
...loading 'shaders/md_hud.shader'
...loading 'shaders/md_menu.shader'
...loading 'shaders/md_mp.shader'
...loading 'shaders/md_rmg_halffog.shader'
...loading 'shaders/md_rmg_nofog.shader'
...loading 'shaders/md_simple.shader'
...loading 'shaders/unlagged.shader'
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bullet_holeF' in shader 'models/characters/gore/new_bullet_1'
Shader models/characters/gore/new_bullet_1 has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_knife2' in shader 'models/characters/gore/knife_slash'
Shader models/characters/gore/knife_slash has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/knife_puncture' in shader 'models/characters/gore/knife_puncture'
Shader models/characters/gore/knife_puncture has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/bullet_hole_shotgun' in shader 'models/characters/gore/bullet_hole_shotgun'
Shader models/characters/gore/bullet_hole_shotgun has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/bullet_hole_shotgun2' in shader 'models/characters/gore/bullet_hole_shotgun2'
Shader models/characters/gore/bullet_hole_shotgun2 has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/damage_scorch' in shader 'models/characters/gore/immolation_sensation'
Shader models/characters/gore/immolation_sensation has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/damage_scorch' in shader 'models/characters/gore/damage_scorch'
Shader models/characters/gore/damage_scorch has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_blood_drop' in shader 'models/characters/gore/spurter'
Shader models/characters/gore/spurter has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_blood_1_dropD' in shader 'models/characters/gore/splatter'
Shader models/characters/gore/splatter has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bloody_glass3' in shader 'models/characters/gore/bloody_glass'
Shader models/characters/gore/bloody_glass has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bloody_glass3' in shader 'models/characters/gore/bloody_glass_b'
Shader models/characters/gore/bloody_glass_b has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bloody_ick_256' in shader 'models/characters/gore/bloody_ick'
Shader models/characters/gore/bloody_ick has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bloody_droop' in shader 'models/characters/gore/bloody_droop'
Shader models/characters/gore/bloody_droop has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bloody_maul' in shader 'models/characters/gore/bloody_maul'
Shader models/characters/gore/bloody_maul has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bloody_drops' in shader 'models/characters/gore/bloody_drops'
Shader models/characters/gore/bloody_drops has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bullet_holeE_128' in shader 'models/characters/gore/bullet_e'
Shader models/characters/gore/bullet_e has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bullet_holeF' in shader 'models/characters/gore/bullet_f'
Shader models/characters/gore/bullet_f has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bullet_holeG' in shader 'models/characters/gore/bullet_g'
Shader models/characters/gore/bullet_g has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bullet_holeH' in shader 'models/characters/gore/bullet_h'
Shader models/characters/gore/bullet_h has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bullet_holeE_128' in shader 'models/characters/gore/bullet_i'
Shader models/characters/gore/bullet_i has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bullet_holeE_128' in shader 'models/characters/gore/bullet_j'
Shader models/characters/gore/bullet_j has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bullet_holeE_128' in shader 'models/characters/gore/bullet_k'
Shader models/characters/gore/bullet_k has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bloody_hand' in shader 'models/characters/gore/bloody_hand'
Shader models/characters/gore/bloody_hand has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_powder_burn_dense' in shader 'models/characters/gore/powder_burn_dense'
Shader models/characters/gore/powder_burn_dense has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_powder_burn_chunky' in shader 'models/characters/gore/powder_burn_chunky'
Shader models/characters/gore/powder_burn_chunky has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_knife' in shader 'models/characters/gore/knife_slash2'
Shader models/characters/gore/knife_slash2 has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_knife2' in shader 'models/characters/gore/knife_slash3'
Shader models/characters/gore/knife_slash3 has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gt_chunky_splat' in shader 'models/characters/gore/chunky_splat'
Shader models/characters/gore/chunky_splat has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_big_splatter' in shader 'models/characters/gore/big_splatter'
Shader models/characters/gore/big_splatter has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bloody_splotch' in shader 'models/characters/gore/bloody_splotch'
Shader models/characters/gore/bloody_splotch has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_drip' in shader 'models/characters/gore/bleeder'
Shader models/characters/gore/bleeder has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bullet_holeH' in shader 'models/characters/gore/pellets'
Shader models/characters/gore/pellets has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_knife_soak' in shader 'models/characters/gore/knife_soak'
Shader models/characters/gore/knife_soak has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_drip' in shader 'models/characters/gore/bleeder_dense'
Shader models/characters/gore/bleeder_dense has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_bloody_splotch2' in shader 'models/characters/gore/bloody_splotch2'
Shader models/characters/gore/bloody_splotch2 has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_big_drips' in shader 'models/characters/gore/bloody_drips'
Shader models/characters/gore/bloody_drips has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gil_dripping_down' in shader 'models/characters/gore/dripping_down'
Shader models/characters/gore/dripping_down has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gt_uhh_eww2' in shader 'models/characters/gore/gutshot'
Shader models/characters/gore/gutshot has a stage with no image
WARNING: R_FindImageFile could not find 'models/characters/gore/gore_shrapnel' in shader 'models/characters/gore/gore_shrapnel'
Shader models/characters/gore/gore_shrapnel has a stage with no image
----- finished R_Init -----
------- sound initialization -------
------ Ambient Sound Initialization ------
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x89c0050 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/sof2mp_ui.qvm.
VM file sof2mp_ui compiled to 702114 bytes of code
sof2mp_ui loaded in 5256384 bytes on the hunk
UI total menu load time = 708 ms
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:20100
Hostname: Fabian-PC
IP: 192.168.0.151
Working directory: C:\Users\Fabian\Desktop\server
execing server.cfg
------ Server Initialization ------
Server: mp_shop
RE_Shutdown( 0 )
R_Terrain: Shutting down RENDERER terrain.....
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:\Users\Fabian\Desktop\server/RPM
C:\Users\Fabian\Desktop\server/base/MP
C:\Users\Fabian\Desktop\server\base\therest.pk3 (7125 files)
C:\Users\Fabian\Desktop\server\base\textures1234.p k3 (10843 files)
C:\Users\Fabian\Desktop\server\base\textures0.pk3 (2816 files)
C:\Users\Fabian\Desktop\server\base\musicandsound. pk3 (3055 files)
C:\Users\Fabian\Desktop\server\base\mp.pk3 (338 files)
C:\Users\Fabian\Desktop\server\base\models.pk3 (3643 files)
C:\Users\Fabian\Desktop\server\base\maps.pk3 (466 files)
C:\Users\Fabian\Desktop\server\base\Gold_Maps.pk3 (224 files)
C:\Users\Fabian\Desktop\server/base
handle 1: qconsole.log
----------------------
57020 files in pk3 files
Loading shader text .....
..... 5577 shader definitions loaded
----------- Loading MATERIALS ------------
32 material definitions loaded.
------------------------------------------
Loading vm file vm/sof2mp_game.qvm.
VM file sof2mp_game compiled to 1956235 bytes of code
sof2mp_game loaded in 19752576 bytes on the hunk
----- CL_Shutdown -----
RE_Shutdown( 1 )
R_Terrain: Shutting down RENDERER terrain.....
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
Error: BotLibShutdown: bot library used before being setup
---------------------------
Shutting down cmShaderTable .....
VM_Call with NULL vm on call 2
------------- Input Shutdown -------------
logfile opened on Sat Mar 10 22:45:43 2012
------------------------------------------
CPU Detected: Pentium III / Xeon (model 7)
Pentium III / Xeon (model 7)
---------- Input Initialization ----------
Skipping check for DirectInput
Joystick is not active.
------------------------------------------
Dabei ist die Fehlermeldung: VM_Call with NULL vm on call 2 zu beachten!
Wenn man sich die Funktion anguckt, weiß ich leider nicht was ich damit anfangen soll:
Code:
/* ============== VM_Call Upon a system call, the stack will look like: sp+32 parm1 sp+28 parm0 sp+24 return value sp+20 return address sp+16 local1 sp+14 local0 sp+12 arg1 sp+8 arg0 sp+4 return stack sp return address An interpreted function will immediately execute an OP_ENTER instruction, which will subtract space for locals from sp ============== */ #define MAX_STACK 256 #define STACK_MASK (MAX_STACK-1) int QDECL VM_Call( vm_t *vm, int callnum, ... ) { vm_t *oldVM; int r; int i; int args[16]; va_list ap; if ( !vm ) { Com_Error( ERR_FATAL, "VM_Call with NULL vm" ); } oldVM = currentVM; currentVM = vm; lastVM = vm; if ( vm_debugLevel ) { Com_Printf( "VM_Call( %i )\n", callnum ); } // if we have a dll loaded, call it directly if ( vm->entryPoint ) { //rcg010207 - see dissertation at top of VM_DllSyscall() in this file. va_start(ap, callnum); for (i = 0; i < sizeof (args) / sizeof (args[i]); i++) { args[i] = va_arg(ap, int); } va_end(ap); r = vm->entryPoint( callnum, args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], args[9], args[10], args[11], args[12], args[13], args[14], args[15]); } else if ( vm->compiled ) { r = VM_CallCompiled( vm, &callnum ); } else { r = VM_CallInterpreted( vm, &callnum ); } if ( oldVM != NULL ) // bk001220 - assert(currentVM!=NULL) for oldVM==NULL currentVM = oldVM; return r; } //=================================================================