Quote:
Originally Posted by CharlesGrodin
The enemy weapon one didn't work with the previous patch and when you logged out, you'd end up with a white saber rather than the weapon you supposedly created. I tried making a few 127 hit baranzes but it was the same end product after logging.
That is the jist of hoarding PS's though. My only question is: how do you make a pointer for the inventory slots? I tried doing the usual method for say HP, but that never worked. Do you need a CRC bypass? Anyone care to explain? I'd appreciate it.
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The enemy weapon works I tested it today, However you MUST have
a real Photon Crystal in order for it to work.
Also 50% is the maximum anything higher it wont work.
I would suggest using one legitimate PC first to make the item permenent.
Then after its created, you can take another legitimate PC and edit into 5 (same method),
And add the maximum of 50% hit , However the chance of it working
is 20% , The chance for adding the first 1 PC is 100%
0 -> 10 Hit / 100% success rate/ 1 PC
10 -> 20 Hit / 80% success rate/ 2 PC
20 -> 30 Hit / 60% success rate/ 3 PC
30 -> 40 Hit / 40% success rate/ 4 PC
40 -> 50 Hit / 20% success rate/ 5 PC
Also , as for the memory address for the INVENTORY SLOTS itself, It is a floating, or static address
It will remain after a relog but if the game is closed or crashes,
You will have to manually search for the address again.
As for the address itself , I normally just highlight all 8 Id codes
and add to the active list.
ITS an "array of bytes" 8 bit format.
Example to make a GI GUE BAZOOKA the ID replaced would be.
00 01 00 00 00 00 00 00 = Saber (Last 5 will vary with grinds,special and %,s)
00 91 00 00 00 00 00 00 = Gi Gue Bazooka with no grind or %
Enemy weapons HIT % is Max at 50% hit but you could add other stats as
well by changing the ID to say.
00 91 00 00 00 00 03 32
1st Byte (type of percent):
01: Native (Forest)
02: A-Beast (Caves
03: Machine (Mines)
04: Dark (Ruins)
05: Hit
2nd Byte (percent):
00: 0%
0A: 10%
14: 20%
32: 50%
Weapon layout:
WW WW GG AA HH PP HH PP
WW = Weapon Code
AA = Attribute
GG = Grind (max varies per weapon)
HH = Hit Type
PP = Hit Percent (max is 32 hex, 50 dec)
This was confirmed still working today by me.
Without any CRC bypass of any kind.
Enjoy.