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Everyone can make hack
Discussion on Everyone can make hack within the General Gaming Discussion forum part of the General Gaming category.
11/01/2011, 11:20
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#16
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elite*gold: 0
Join Date: Oct 2011
Posts: 16
Received Thanks: 1
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Can you send me the spidermine info and other info please. thank you a lot
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11/01/2011, 11:56
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#17
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Join Date: Oct 2007
Posts: 48
Received Thanks: 13
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I will try it
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11/01/2011, 18:00
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#18
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elite*gold: 0
Join Date: Sep 2010
Posts: 2
Received Thanks: 0
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How to watch the video please ?
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11/01/2011, 19:24
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#19
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elite*gold: 0
Join Date: Oct 2007
Posts: 48
Received Thanks: 13
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....It was privated ^^'
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11/01/2011, 22:03
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#20
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elite*gold: 0
Join Date: Oct 2011
Posts: 16
Received Thanks: 1
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I found some tip to keep times when you open gacha coin
At address 00568BDB : pusl 01 : change to pusl 06 // it will skip animation
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11/01/2011, 22:29
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#21
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elite*gold: 0
Join Date: May 2011
Posts: 275
Received Thanks: 49
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Code:
; ȸº¹ 1 = 0
[AddItem]
Name = "SmallHeal"
TexID = 0
IconID = 0
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 1.0
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 190
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 10
; ü·ÂÀÇ 10% ȸº¹
DamageRate = 8
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 15000.0
;---------------------------------------
; ȸº¹ 2 = 1
[AddItem]
Name = "BigHeal"
TexID = 0
IconID = 4
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 1.2
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 190
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 15
; ü·ÂÀÇ 15% ȸº¹
DamageRate = 10
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 18000.0
;---------------------------------------
; ¸ÞÅ׿À 5 = 2
[AddItem]
Name = "BigMeteo"
TexID = 0
IconID = 1
Elemental = 3
ShotType = 2
ShotCnt = 5
ChantTime = 4.2
RandMaxTime = 5
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 189
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -40
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.7, 0.3, 15.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 10000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftA/EF_Meteor.Eft"
AddEftTime_1 = 0.0
AddEftPath_1 = "Res/Effect/EftC/EF_Meteor_Ice.Eft"
;---------------------------------------
; ¸ÞÅ׿À 3 = 3
[AddItem]
Name = "SmallMeteo"
TexID = 0
IconID = 3
Elemental = 3
ShotType = 2
ShotCnt = 3
ChantTime = 2.2
RandMaxTime = 5
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 189
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -40
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.7, 0.3, 15.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 40000.0
GdCoolingTime = 8000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftA/EF_Meteor.Eft"
AddEftTime_1 = 0.0
AddEftPath_1 = "Res/Effect/EftC/EF_Meteor_Ice.Eft"
;---------------------------------------
; ¸®¹ö¾ó½º = 4
[AddItem]
Name = "Rebirth"
TexID = 0
IconID = 5
Elemental = 0
ShotType = 0
ShotCnt = 1
ChantTime = 0.1
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 218
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 23
; ¿¡³ÊÁö 10%·Î ȸº¹
DamageRate = 15
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 1
; ŸÄÏÆÃ
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 40.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 20000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ (ÄÚµå·Î ÀÌÆåÆ® ¿Å±è)
;---------------------------------------
; È£¹Öº¼ = 5
[AddItem]
Name = "HomingBall"
TexID = 0
IconID = 6
Elemental = 2
ShotType = 3
ShotCnt = 1
ChantTime = 2.0
RandMaxTime = 0
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 220
SoundHitID = 221
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -10
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 3.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 100.0
ShotRot = 190.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 45000.0
GdCoolingTime = 9000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
; AddEftTime_0 = 0.0
; AddEftPath_0 = "Res/Effect/EftA/EF_ITEM.Eft"
AddSspAttTime_0 = 0.0
AddSspPath_0 = "Res/Effect/Particle/Att_011.ssp"
;---------------------------------------
; Æú¸®¸ðÇÁ = 6
[AddItem]
Name = "Polymorph"
TexID = 0
IconID = 2
Elemental = 0
ShotType = 3
ShotCnt = 1
ChantTime = 2.0
RandMaxTime = 0
PlayTime = 17
Vibration = 0.0, 0.0, 0.0
SoundShotID = 249
SoundHitID = 221
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -1
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 3.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 23.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 40000.0
GdCoolingTime = 10000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
; AddEftTime_0 = 0.0
; AddEftPath_0 = "Res/Effect/EftA/EF_ITEM.Eft"
AddSspAttTime_0 = 0.0
AddSspPath_0 = "Res/Effect/Particle/Att_012.ssp"
;---------------------------------------
; ÆÄÀ̾ = 7
[AddItem]
Name = "FireBall"
TexID = 0
IconID = 7
Elemental = 3
ShotType = 3
ShotCnt = 1
ChantTime = 0.5
RandMaxTime = 0
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 248
SoundHitID = 221
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -15
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 3.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 220.0
ShotRot = 160.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 45000.0
GdCoolingTime = 7000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
; AddEftTime_0 = 0.0
; AddEftPath_0 = "Res/Effect/EftA/EF_ITEM.Eft"
AddSspAttTime_0 = 0.0
AddSspPath_0 = "Res/Effect/Particle/Att_013.ssp"
AddSspAttTime_1 = 0.0
AddSspPath_1 = "Res/Effect/Particle/Att_014.ssp"
;---------------------------------------
; ¹Ì´Ï¾Ï = 8
[AddItem]
Name = "Miniam"
TexID = 0
IconID = 8
Elemental = 0
ShotType = 0
ShotCnt = 1
ChantTime = 2.0
RandMaxTime = 0
PlayTime = 4.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 231
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -1
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 3.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 3
; ŸÄÏÆÃ
Targeting = 16
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 10000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
;---------------------------------------
; ½Çµå = 9
[AddItem]
Name = "Shild"
TexID = 0
IconID = 9
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.01
RandMaxTime = 0
PlayTime = 3.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 220
SoundHitID = 221
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 1
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 3.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 4
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 45000.0
GdCoolingTime = 5500.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
;---------------------------------------
; ¾ÆÆú·Ð Ç÷¡½¬ = 10
[AddItem]
Name = "Apollon_flash"
TexID = 0
IconID = 11
Elemental = 0
ShotType = 3
ShotCnt = 1
ChantTime = 1.0
RandMaxTime = 0
PlayTime = 9999.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 249
SoundHitID = 250
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -1
;
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 10.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 5
; ŸÄÏÆà (ƯÁ¤À§Ä¡¸¦ »ç¿ëÇÑ´Ù.)
Targeting = 12
TPosion = 0.0, 15.0, 0.0
Radius = 0.0
ShotSpeed = 65.0
ShotRot = 360.0
; Æø¹ß ŸÀÔ
Explosion = 2
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 10000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
; AddEftTime_0 = 0.0
; AddEftPath_0 = "Res/Effect/EftB/EF_Apollon_flash.Eft"
AddSspAttTime_0 = 0.0
AddSspPath_0 = "Res/Effect/Particle/Att_015.ssp"
AddSspAttTime_1 = 0.0
AddSspPath_1 = "Res/Effect/Particle/Att_016.ssp"
;---------------------------------------
; ½ºÆÄÀÌ´õ ¸¶ÀÎ = 11
[AddItem]
Name = "SpiderMine"
TexID = 0
IconID = 12
Elemental = 1
ShotType = 3
ShotCnt = 1
ChantTime = 0.5
RandMaxTime = 0
PlayTime = 9999.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 252
SoundHitID = 253
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -35
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.8
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆà (ƯÁ¤À§Ä¡¸¦ »ç¿ëÇÑ´Ù.)
Targeting = 13
TPosion = 0.0, -0.3, 120.0
Radius = 0.0
ShotSpeed = 120.0
ShotRot = 360.0
; Æø¹ß ŸÀÔ
Explosion = 1
; Äð¸µÅ¸ÀÓ
CoolingTime = 30000.0
GdCoolingTime = 5000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftB/EF_SpiderMine.Eft"
AddSspAttTime_0 = 0.0
AddSspPath_0 = "Res/Effect/Particle/Att_015.ssp"
AddSspAttTime_1 = 0.0
AddSspPath_1 = "Res/Effect/Particle/Att_016.ssp"
;---------------------------------------
; ºí¸®ÀÚµå = 12
[AddItem]
Name = "blizzard"
TexID = 0
IconID = 13
Elemental = 4
ShotType = 2
ShotCnt = 25
ChantTime = 5.0
RandMaxTime = 5.0
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 257
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -8
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.7, 0.3, 15.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 13000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftB/EF_Blizzard.Eft"
;---------------------------------------
; ¸¶¹ýÁø = 13
[AddItem]
Name = "MagicCircle"
TexID = 0
IconID = 15
Elemental = 2
ShotType = 4
ShotCnt = 5
ChantTime = 0.3
RandMaxTime = 2.0
PlayTime = 10.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 257
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -35
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.7, 0.3, 15.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 20000.0
;---------------------------------------
; ¸ð¾ÆÀÌ = 14
[AddItem]
Name = "Moaico"
TexID = 0
IconID = 16
Elemental = 1
ShotType = 3
ShotCnt = 1
ChantTime = 1.2
RandMaxTime = 0
PlayTime = 23
Vibration = 0.0, 0.0, 0.0
SoundShotID = 249
SoundHitID = 221
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -8
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 3.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 7
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 100.0
ShotRot = 90.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 8000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
; AddEftTime_0 = 0.0
; AddEftPath_0 = "Res/Effect/EftA/EF_ITEM.Eft"
AddSspAttTime_0 = 0.0
AddSspPath_0 = "Res/Effect/Particle/Att_012.ssp"
;---------------------------------------
; ¹üÀ§È¸º¹ ¼Ò = 15
[AddItem]
Name = "RangeHeal1"
TexID = 0
IconID = 17
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.1
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 1
; ü·ÂÀÇ % ȸº¹
DamageRate = 10
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆà (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 13000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
; AddEftTime_0 = 0.0
; AddEftPath_0 = "Res/Effect/EftF/EF_Healing.Eft"
;---------------------------------------
; ¹üÀ§È¸º¹ Áß = 16
[AddItem]
Name = "RangeHeal2"
TexID = 0
IconID = 18
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.1
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 1
; ü·ÂÀÇ % ȸº¹
DamageRate = 15
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆà (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 14000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
; AddEftTime_0 = 0.0
; AddEftPath_0 = "Res/Effect/EftF/EF_Healing.Eft"
;---------------------------------------
; ¹üÀ§È¸º¹ ´ë = 17
[AddItem]
Name = "RangeHeal3"
TexID = 0
IconID = 19
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.1
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 1
; ü·ÂÀÇ % ȸº¹
DamageRate = 20
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆà (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 15000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
; AddEftTime_0 = 0.0
; AddEftPath_0 = "Res/Effect/EftF/EF_Healing.Eft"
;---------------------------------------
; ¹üÀ§È¸º¹ Ư´ë = 18
[AddItem]
Name = "RangeHeal4"
TexID = 0
IconID = 20
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.1
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 1
; ü·ÂÀÇ % ȸº¹
DamageRate = 27
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆà (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 16000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
; AddEftTime_0 = 0.0
; AddEftPath_0 = "Res/Effect/EftF/EF_Healing.Eft"
;---------------------------------------
; ¹üÀ§½Çµå = 19
[AddItem]
Name = "RangeShild"
TexID = 0
IconID = 21
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.01
RandMaxTime = 0
PlayTime = 3.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 1
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 3.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 4
; ŸÄÏÆÃ
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 45000.0
GdCoolingTime = 7000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
;---------------------------------------
; ÀÎÆ丣³ë = 20
[AddItem]
Name = "inporno"
TexID = 0
IconID = 22
Elemental = 3
ShotType = 5
ShotCnt = 3
ChantTime = 1.0
RandMaxTime = 0
PlayTime = 3.5
Vibration = 2.0, 0.2, 0.2
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -60
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸ (½ÃÀÛ,Áö¼Ó,¹ÝÁö¸§)
DamageInfo = 2.0, 0.5, 25.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 40000.0
GdCoolingTime = 15000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftF/EF_Inferno.Eft"
;---------------------------------------
; ¾î½ºÄùÀÌÅ© = 21
[AddItem]
Name = "Earth"
TexID = 0
IconID = 23
Elemental = 1
ShotType = 2
ShotCnt = 1
ChantTime = 2.5
RandMaxTime = 2
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -35
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸ (½ÃÀÛ,Áö¼Ó,¹ÝÁö¸§)
DamageInfo = 2.0, 0.5, 25.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 40000.0
GdCoolingTime = 10000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftE/EF_Bottom_Tunnel_Out.Eft"
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftE/EF_Bottom_Tunnel_Out_Ice.Eft"
;---------------------------------------
; ¿ùº´ = 22
[AddItem]
Name = "cookie"
TexID = 0
IconID = 23
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.1
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 1
; ü·ÂÀÇ % ȸº¹
DamageRate = 15
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆà (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 14000.0
;---------------------------------------
; È£¹ÚÆÄÀÌ = 23
[AddItem]
Name = "pepPie"
TexID = 0
IconID = 24
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.1
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 1
; ü·ÂÀÇ % ȸº¹
DamageRate = 15
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆà (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 14000.0
;---------------------------------------
; Ä«¿À½º = 24
[AddItem]
Name = "Chaos"
TexID = 0
IconID = 25
Elemental = 0
ShotType = 3
ShotCnt = 1
ChantTime = 2.0
RandMaxTime = 0
PlayTime = 23
Vibration = 0.0, 0.0, 0.0
SoundShotID = 249
SoundHitID = 221
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -8
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 3.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 100.0
ShotRot = 90.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 8000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddSspAttTime_0 = 0.0
AddSspPath_0 = "Res/Effect/Particle/Att_012.ssp"
;---------------------------------------
; ¸Þ°¡ÆÄÀ̾ = 25
[AddItem]
Name = "MegaFireBall"
TexID = 0
IconID = 27
Elemental = 3
ShotType = 3
ShotCnt = 1
ChantTime = 0.5
RandMaxTime = 0
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 248
SoundHitID = 221
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -37
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 3.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 85.0
ShotRot = 160.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 45000.0
GdCoolingTime = 7000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddSspAttTime_0 = 0.0
AddSspPath_0 = "Res/Effect/Particle/Att_013.ssp"
AddSspAttTime_1 = 0.0
AddSspPath_1 = "Res/Effect/Particle/Att_014.ssp"
;---------------------------------------
; ½ã´õº¼Æ® = 26
[AddItem]
Name = "ThunderBolt"
TexID = 0
IconID = 1
Elemental = 0
ShotType = 2
ShotCnt = 20
ChantTime = 4.5
RandMaxTime = 5
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 231
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -30
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.7, 0.3, 15.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 10000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftA/EF_Minimum.Eft"
AddEftTime_1 = 0.0
AddEftPath_1 = "Res/Effect/EftA/EF_Minimum.Eft"
;---------------------------------------
; ÇØÀÏ = 27
[AddItem]
Name = "SeaWave"
TexID = 0
IconID = 1
Elemental = 4
ShotType = 6
ShotCnt = 11
ChantTime = 1.0
RandMaxTime = 0
PlayTime = 5.0
Vibration = 2.0, 0.2, 0.2
SoundShotID = 503
SoundHitID = 221
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -80
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 3.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 13
TPosion = 0.0, 0.0, 150.0
Radius = 0.0
ShotSpeed = 100.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 10000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftK/EF_Lizard_Magic.Eft"
AddEftTime_1 = 0.0
AddEftPath_1 = "Res/Effect/EftK/EF_Lizard_Magic.Eft"
;---------------------------------------
; ±Ùó 1¸í »ì¸®±â = 28
[AddItem]
Name = "rebirthOne"
TexID = 0
IconID = 5
Elemental = 0
ShotType = 0
ShotCnt = 1
ChantTime = 0.1
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 218
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 23
; ¿¡³ÊÁö 50%·Î ȸº¹
DamageRate = 15
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 1
; ŸÄÏÆÃ
Targeting = 3
TPosion = 0.0, 0.0, 0.0
Radius = 40.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 20000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ (ÄÚµå·Î ÀÌÆåÆ® ¿Å±è)
;---------------------------------------
; ¶± = 29
[AddItem]
Name = "RiceCake"
TexID = 0
IconID = 25
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.1
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 1
; ü·ÂÀÇ % ȸº¹
DamageRate = 15
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆà (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 14000.0
;---------------------------------------
; Ç® ȸº¹ = 30
[AddItem]
Name = "FullHeal"
TexID = 0
IconID = 26
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 1.2
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 190
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 100
; ü·ÂÀÇ 100% ȸº¹
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 18000.0
;---------------------------------------
; ¾î½ºÄùÀÌÅ© = 31 (Áö·Ú ¿©·¯°³ ¼Òȯ)
[AddItem]
Name = "Earth"
TexID = 0
IconID = 23
Elemental = 1
ShotType = 2
ShotCnt = 10
ChantTime = 2.5
RandMaxTime = 2
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -35
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸ (½ÃÀÛ,Áö¼Ó,¹ÝÁö¸§)
DamageInfo = 2.0, 0.5, 25.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 40000.0
GdCoolingTime = 10000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftE/EF_Bottom_Tunnel_Out.Eft"
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftE/EF_Bottom_Tunnel_Out_Ice.Eft"
;---------------------------------------
; Á꽺 = 32
[AddItem]
Name = "Juice"
TexID = 0
IconID = 27
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.1
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 1
; ü·ÂÀÇ 50% ȸº¹
DamageRate = 50
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆà (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 14000.0
;---------------------------------------
; ¿öÅÍ ¹ð = 33
[AddItem]
Name = "Water_Bang"
TexID = 0
IconID = 28
Elemental = 0
ShotType = 3
ShotCnt = 1
ChantTime = 1.0
RandMaxTime = 0
PlayTime = 9999.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 249
SoundHitID = 250
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -1
;
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 10.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 5
; ŸÄÏÆà (ƯÁ¤À§Ä¡¸¦ »ç¿ëÇÑ´Ù.)
Targeting = 12
TPosion = 0.0, 15.0, 0.0
Radius = 0.0
ShotSpeed = 65.0
ShotRot = 360.0
; Æø¹ß ŸÀÔ
Explosion = 2
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 10000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddSspAttTime_0 = 0.0
AddSspPath_0 = "Res/Effect/Particle/Att_023.ssp"
; ºòÀÎÆ丣³ë = 34
[AddItem]
Name = "inporno"
TexID = 0
IconID = 22
Elemental = 3
ShotType = 5
ShotCnt = 1
ChantTime = 1.0
RandMaxTime = 0
PlayTime = 3.5
Vibration = 2.0, 0.2, 0.2
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -100
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸ (½ÃÀÛ,Áö¼Ó,¹ÝÁö¸§)
DamageInfo = 2.0, 0.5, 50.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 12
TPosion = 0.0, 0.0, 80.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 40000.0
GdCoolingTime = 15000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftL/EF_Inferno_Big.Eft"
;---------------------------------------
; ¸¶±×¸¶ = 35
[AddItem]
Name = "magma"
TexID = 0
IconID = 13
Elemental = 3
ShotType = 2
ShotCnt = 7
ChantTime = 5.0
RandMaxTime = 5.0
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 257
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -40
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 2.0, 0.5, 15.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 13000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftL/EF_FlameStrike.Eft"
;---------------------------------------
; ¸ÞÅ׿À º¼ = 36
[AddItem]
Name = "MeteoBall"
TexID = 0
IconID = 7
Elemental = 3
ShotType = 7
ShotCnt = 1
ChantTime = 0.5
RandMaxTime = 0
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 248
SoundHitID = 221
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -50
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 3.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 160.0
ShotRot = 160.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 45000.0
GdCoolingTime = 20000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftL/EF_FireBall_Bigrock.Eft"
AddSspAttTime_0 = 0.0
AddSspPath_0 = "Res/Effect/Particle/Att_024.ssp"
AddSspAttTime_1 = 0.0
AddSspPath_1 = "Res/Effect/Particle/Att_025.ssp"
;---------------------------------------
; ¸ð·¡ ½Ã°è = 37 º¸½º Ç÷¹ÀÌ Å¸ÀÓÀ» ´Ã·ÁÁØ´Ù.
[AddItem]
Name = "Sandglass"
TexID = 0
IconID = 29
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.1
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 20000.0
GdCoolingTime = 20000.0
;---------------------------------------
; ºü¸¥ ȸº¹ 38 = 0
[AddItem]
Name = "Fast SmallHeal"
TexID = 0
IconID = 30
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 1.0
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 190
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 10
; ü·ÂÀÇ 10% ȸº¹
DamageRate = 8
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 20000.0
GdCoolingTime = 5000.0
;---------------------------------------
; ¹öÇÁ(Èû_¾ÆÀÌÅÛ µ¥¹ÌÁö »ó½Â) 39
[AddItem]
Name = "Fast SmallHeal"
TexID = 0
IconID = 31
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
; ¹öÇÁ À¯Áö½Ã°£
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 20000.0
GdCoolingTime = 10000.0
;---------------------------------------
; ¹öÇÁ(ü·Â_¹æ¾î·Â »ó½Â) 40
[AddItem]
Name = "Fast SmallHeal"
TexID = 0
IconID = 35
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
; ¹öÇÁ À¯Áö½Ã°£
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 20000.0
GdCoolingTime = 10000.0
;---------------------------------------
; ¹öÇÁ(¹Îø_¹ß»çü °³¼ö »ó½Â) 41
[AddItem]
Name = "Fast SmallHeal"
TexID = 0
IconID = 38
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
; ¹öÇÁ À¯Áö½Ã°£
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 20000.0
GdCoolingTime = 10000.0
;---------------------------------------
; ¹öÇÁ(¸¶·Â_°ø µ¥¹ÌÁö »ó½Â) 42
[AddItem]
Name = "Fast SmallHeal"
TexID = 0
IconID = 32
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
; ¹öÇÁ À¯Áö½Ã°£
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 20000.0
GdCoolingTime = 10000.0
;---------------------------------------
; ¹öÇÁ(Èû_°ø ½ºÇǵå Áõ°¡) 43
[AddItem]
Name = "Fast SmallHeal"
TexID = 0
IconID = 34
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
; ¹öÇÁ À¯Áö½Ã°£
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 20000.0
GdCoolingTime = 10000.0
;---------------------------------------
; ¹öÇÁ(ü·Â_Â÷Áö¼¦ ½ºÇǵå Áõ°¡) 44
[AddItem]
Name = "Fast SmallHeal"
TexID = 0
IconID = 33
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
; ¹öÇÁ À¯Áö½Ã°£
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 20000.0
GdCoolingTime = 10000.0
;---------------------------------------
; ¹öÇÁ(¹Îø_À̵¿¼Óµµ Áõ°£) 45
[AddItem]
Name = "Fast SmallHeal"
TexID = 0
IconID = 37
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
; ¹öÇÁ À¯Áö½Ã°£
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 20000.0
GdCoolingTime = 10000.0
;---------------------------------------
; ¹öÇÁ(¸¶·Â_º¼ ½ºÇÉ »ó½Â) 46
[AddItem]
Name = "Fast SmallHeal"
TexID = 0
IconID = 36
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
; ¹öÇÁ À¯Áö½Ã°£
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 20000.0
GdCoolingTime = 10000.0
;---------------------------------------
; ¹üÀ§¹öÇÁ(Èû_¾ÆÀÌÅÛ µ¥¹ÌÁö »ó½Â) 47
[AddItem]
Name = "RangeHeal1"
TexID = 0
IconID = 39
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
; ü·ÂÀÇ % ȸº¹
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆà (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 25000.0
GdCoolingTime = 15000.0
;---------------------------------------
; ¹üÀ§¹öÇÁ(ü·Â_¹æ¾î·Â »ó½Â) 48
[AddItem]
Name = "RangeHeal1"
TexID = 0
IconID = 43
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
; ü·ÂÀÇ % ȸº¹
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆà (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 25000.0
GdCoolingTime = 15000.0
;---------------------------------------
; ¹üÀ§¹öÇÁ(¹Îø_¹ß»çü °³¼ö »ó½Â) 49
[AddItem]
Name = "RangeHeal1"
TexID = 0
IconID = 46
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
; ü·ÂÀÇ % ȸº¹
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆà (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 25000.0
GdCoolingTime = 15000.0
;---------------------------------------
; ¹üÀ§¹öÇÁ(¸¶·Â_°ø µ¥¹ÌÁö »ó½Â) 50
[AddItem]
Name = "RangeHeal1"
TexID = 0
IconID = 40
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
; ü·ÂÀÇ % ȸº¹
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆà (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 25000.0
GdCoolingTime = 15000.0
;---------------------------------------
; ¹üÀ§¹öÇÁ(Èû_°ø ½ºÇǵå Áõ°¡) 51
[AddItem]
Name = "RangeHeal1"
TexID = 0
IconID = 42
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
; ü·ÂÀÇ % ȸº¹
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆà (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 25000.0
GdCoolingTime = 15000.0
;---------------------------------------
; ¹üÀ§¹öÇÁ(ü·Â_Â÷Áö¼¦ ½ºÇǵå Áõ°¡) 52
[AddItem]
Name = "RangeHeal1"
TexID = 0
IconID = 41
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
; ü·ÂÀÇ % ȸº¹
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆà (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 25000.0
GdCoolingTime = 15000.0
;---------------------------------------
; ¹üÀ§¹öÇÁ(¹Îø_À̵¿¼Óµµ Áõ°¡) 53
[AddItem]
Name = "RangeHeal1"
TexID = 0
IconID = 45
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
; ü·ÂÀÇ % ȸº¹
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆà (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 25000.0
GdCoolingTime = 15000.0
;---------------------------------------
; ¹üÀ§¹öÇÁ(¸¶·Â_º¼ ½ºÇÉ Áõ°¡) 54
[AddItem]
Name = "RangeHeal1"
TexID = 0
IconID = 44
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
; ü·ÂÀÇ % ȸº¹
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆà (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 25000.0
GdCoolingTime = 15000.0
;---------------------------------------
; ±×¸°¸ÞÅ׿À 55
[AddItem]
Name = "GreenMeteo"
TexID = 0
IconID = 1
Elemental = 3
ShotType = 2
ShotCnt = 5
ChantTime = 4.2
RandMaxTime = 5
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 189
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -60
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.7, 0.3, 15.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 10000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftL/EF_Meteor_G.Eft"
AddEftTime_1 = 0.0
AddEftPath_1 = "Res/Effect/EftL/EF_Meteor_IceG.Eft"
;---------------------------------------
; »çÀÏ·±½º 56
[AddItem]
Name = "Silence"
TexID = 0
IconID = 7
Elemental = 0
ShotType = 7
ShotCnt = 1
ChantTime = 0.5
RandMaxTime = 0
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 248
SoundHitID = 221
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -1
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 3.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 200.0
ShotRot = 160.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 45000.0
GdCoolingTime = 7000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddSspAttTime_0 = 0.0
AddSspPath_0 = "Res/Effect/Particle/Att_012.ssp"
;---------------------------------------
; ¸®µë½ºÅ¸ 57
[AddItem]
Name = "Rhythm Star"
TexID = 0
IconID = 15
Elemental = 2
ShotType = 4
ShotCnt = 5
ChantTime = 0.3
RandMaxTime = 2.0
PlayTime = 20.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 257
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -100
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.7, 0.3, 15.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 20000.0
;---------------------------------------
; ºÒ²É³îÀÌ = 58
[AddItem]
Name = "Firework"
TexID = 0
IconID = 49
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.1
RandMaxTime = 0
; ¹öÇÁ À¯Áö½Ã°£
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 3000.0
GdCoolingTime = 3000.0
;---------------------------------------
; ºÒ²É³îÀÌ2 = 59
[AddItem]
Name = "Firework2"
TexID = 0
IconID = 50
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.1
RandMaxTime = 0
; ¹öÇÁ À¯Áö½Ã°£
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 3000.0
GdCoolingTime = 3000.0
;---------------------------------------
; ¿öÅÍ Çʶó = 60
[AddItem]
Name = "Water_Pillar"
TexID = 0
IconID = 13
Elemental = 4
ShotType = 2
ShotCnt = 5
ChantTime = 5.0
RandMaxTime = 5.0
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 257
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -80
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 1.5, 3.0, 20.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 13000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftN/EF_Water_Pillar01.Eft"
;---------------------------------------
; ½ºÅè = 61
[AddItem]
Name = "Storm"
TexID = 0
IconID = 13
Elemental = 4
ShotType = 2
ShotCnt = 10
ChantTime = 5.0
RandMaxTime = 5.0
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 257
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -8
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.7, 0.3, 15.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 13000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftM/EF_Blizzard_Big.Eft"
;---------------------------------------
; ½ã´õº¼Æ® = 62
[AddItem]
Name = "MoaicoThunderBolt"
TexID = 0
IconID = 1
Elemental = 1
ShotType = 2
ShotCnt = 20
ChantTime = 5.0
RandMaxTime = 5
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 231
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -25
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.7, 0.3, 15.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 10000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftN/EF_Tossakan_Thunderbolt.Eft"
AddEftTime_1 = 0.0
AddEftPath_1 = "Res/Effect/EftN/EF_Tossakan_Thunderbolt.Eft"
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11/02/2011, 02:24
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#22
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elite*gold: 0
Join Date: May 2011
Posts: 275
Received Thanks: 49
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Schreibst du dies nur damit die User deinen hart erstellten hack downloaden?
Ist FT down gegangen als der Meteor hack noch ging?
Dies ist doch genau das selbe, denk doch mal nach.
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11/02/2011, 06:17
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#23
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elite*gold: 0
Join Date: Aug 2011
Posts: 130
Received Thanks: 39
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ich glaube er meinte wenn alle Hacks machen können dann stirbt FT und alle laden ja nicht seine Hacks runter
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11/02/2011, 11:21
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#24
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elite*gold: 34
Join Date: Apr 2011
Posts: 1,475
Received Thanks: 1,227
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nein sondern wenn jeder weiß wie man ft hackt, dann kannst du dir vorstellen was passiert.
und außerdem sollte es ned public sein wie man ft hackt, solche sachen gehören geheim gehalten..
Quote:
und alle laden ja nicht seine Hacks runter
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ist doch deren entscheidung ob sie hacks runterladen oder nicht. mir ist es egal.
was mir aber nicht egal ist, das man der öffentlichkeit zeigt wie man ft hackt. und wie ich schon sagte solche sachen gehören geheim gehalten
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11/02/2011, 15:15
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#25
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elite*gold: 0
Join Date: May 2011
Posts: 275
Received Thanks: 49
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Quote:
Originally Posted by XxharCs
und außerdem sollte es ned public sein wie man ft hackt, solche sachen gehören geheim gehalten..
ist doch deren entscheidung ob sie hacks runterladen oder nicht. mir ist es egal.
was mir aber nicht egal ist, das man der öffentlichkeit zeigt wie man ft hackt. und wie ich schon sagte solche sachen gehören geheim gehalten
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Quote:
nein sondern wenn jeder weiß wie man ft hackt, dann kannst du dir vorstellen was passiert.
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ja, es würde nichts passieren. Warum auch es haben doch auch schon vor diesen Video alle gehackt.
Quote:
was mir aber nicht egal ist, das man der öffentlichkeit zeigt wie man ft hackt. und wie ich schon sagte solche sachen gehören geheim gehalten
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Wir sind hier eine community.
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11/02/2011, 15:20
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#26
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elite*gold: 0
Join Date: Aug 2011
Posts: 130
Received Thanks: 39
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naja wenn FT immer voll von Hacker wird
wird es bald geschlossen denke ich...
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11/03/2011, 19:40
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#27
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elite*gold: 0
Join Date: Sep 2011
Posts: 23
Received Thanks: 2
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Lol ? thanks for help
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