ich hab folgenden Fehler bei folgendem Code:
Code:
1>c:\users\mehmet yalcin\documents\visual studio 2008\projects\mcmy's nomenu v2.0\mcmy's nomenu v2.0\main.cpp(119) : error C2065: 'FastAmmo': nichtdeklarierter Bezeichner 1>c:\users\mehmet yalcin\documents\visual studio 2008\projects\mcmy's nomenu v2.0\mcmy's nomenu v2.0\main.cpp(127) : error C2065: 'NoRecoil1': nichtdeklarierter Bezeichner 1>c:\users\mehmet yalcin\documents\visual studio 2008\projects\mcmy's nomenu v2.0\mcmy's nomenu v2.0\main.cpp(128) : error C2065: 'NoRecoil2': nichtdeklarierter Bezeichner 1>c:\users\mehmet yalcin\documents\visual studio 2008\projects\mcmy's nomenu v2.0\mcmy's nomenu v2.0\main.cpp(129) : error C2065: 'NoRecoil3': nichtdeklarierter Bezeichner 1>c:\users\mehmet yalcin\documents\visual studio 2008\projects\mcmy's nomenu v2.0\mcmy's nomenu v2.0\main.cpp(181) : error C2065: 'FullBright1': nichtdeklarierter Bezeichner 1>c:\users\mehmet yalcin\documents\visual studio 2008\projects\mcmy's nomenu v2.0\mcmy's nomenu v2.0\main.cpp(182) : error C2065: 'FullBright2': nichtdeklarierter Bezeichner 1>c:\users\mehmet yalcin\documents\visual studio 2008\projects\mcmy's nomenu v2.0\mcmy's nomenu v2.0\main.cpp(183) : error C2065: 'FullBright3': nichtdeklarierter Bezeichner
HIER DER CODE:
Code:
#include <windows.h>
#include <stdio.h>
#define PlayerPointer 0xD284E8
#define ServerPointer 0xC24B10
#define NoSpawnWait1 0xBDDFD8
#define NoSpawnWait2 0xBDDFD0
#define GlassWalls 0x00A7E378
#define NoBounds 0x00BD53F0
#define NoBounds2 0x00BD53F4
#define Slot5 0x001021A4
#define Slot6 0x001021A5
#define Slot7 0x001021A6
#define Slot8 0x001021A7
#define ADR_ExtraAmmo1 0x00BAAD30
#define ADR_ExtraAmmo2 0x00BAAD31
#define FastRepair 0x00BAE1FC
#define FastFlag 0x00BAE1C0
#define FastHealth 0x00ADECD4
#define NORECOIL1 0x001C
#define NORECOIL2 0x0020
#define NORECOIL3 0x0024
#define OFS_NOSPREAD 0xA3BD383
#define NoFallDmg 0x00103A4
#define X 0x00102D4
#define Y 0x00102DC
#define Z 0x00102D8
#define FULLBRIGHT1 0x00BB0BAC
#define FULLBRIGHT2 0x00BB0BB0
#define FULLBRIGHT3 0x00BB0BB4
#define FogNear 0x00A7E374
#define NoWater 0x00ACD2E8
float posiX;
float posiY;
float posiZ;
void NoSpawn ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)NoSpawnWait1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)NoSpawnWait1, &t , sizeof(t));
VirtualProtect((void*)NoSpawnWait1, sizeof(t), Protection, 0);
VirtualProtect((void*)NoSpawnWait2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)NoSpawnWait2, &t , sizeof(t));
VirtualProtect((void*)NoSpawnWait2, sizeof(t), Protection, 0);
}
void Glasswalls ()
{
*(int*)GlassWalls = 4;
}
void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)NoBounds, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)NoBounds, &t , sizeof(t));
VirtualProtect((void*)NoBounds, sizeof(t), Protection, 0);
VirtualProtect((void*)NoBounds2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)NoBounds2, &t , sizeof(t));
VirtualProtect((void*)NoBounds2, sizeof(t), Protection, 0);
}
void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ServerPointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Slot5) = 1;
}
}
void Slots6 ()
{
DWORD dwPlayerPtr = *(DWORD*)ServerPointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Slot6) = 2;
}
}
void Slots7 ()
{
DWORD dwPlayerPtr = *(DWORD*)ServerPointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Slot7) = 3;
}
}
void Slots8 ()
{
DWORD dwPlayerPtr = *(DWORD*)ServerPointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Slot8) = 3;
}
}
void ExtraAmmo ()
{
*(int*)(ADR_ExtraAmmo1) = 1;
}
void ExtraAmmo2 ()
{
*(int*)(ADR_ExtraAmmo2) = 1;
}
void FastAll ()
{
DWORD dwPlayerPtr = *(DWORD*)PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)FastHealth = 5.0f;
*(float*)FastAmmo = 5.0f;
}}
void norecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+NoRecoil1) = 0;
*(float*)(dwPlayerPtr+NoRecoil2) = 0;
*(float*)(dwPlayerPtr+NoRecoil3) = 0;
}
}
void NoSpread ()
{
*(float*) OFS_NOSPREAD = 0;
}
void nfd ()
{
DWORD dwPlayerPtr = *(DWORD*)PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+NoFallDmg) = -20000;
}
}
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)PlayerPointer;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F2))
{
posiX = *(float*)(dwPlayerPtr + X);
posiY = *(float*)(dwPlayerPtr + Y);
posiZ = *(float*)(dwPlayerPtr + Z);
}
if (GetAsyncKeyState(VK_F3))
{
*(float*)(dwPlayerPtr + X) = posiX;
*(float*)(dwPlayerPtr + Y) = posiY;
*(float*)(dwPlayerPtr + Z) = posiZ;
}
}
}
void jump ()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Z) = 2500;
}
}
}
void fullbright ()
{
*(int*)(FullBright1) = 1092779973;
*(int*)(FullBright2) = 1092779973;
*(int*)(FullBright3) = 1092779973;
}
void nofog ()
{
*(float*)FogNear = 0;
}
void nowater ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)NoWater, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)NoWater, &t , sizeof(t));
VirtualProtect((void*)NoWater, sizeof(t), Protection, 0);
}
void Hacks()
{
for(;; )
{
ExtraAmmo(); //Auto
ExtraAmmo2(); //Auto
nfd(); //Auto
Glasswalls(); //Auto
FastAll(); //Auto
Teleport();
jump();
nowater(); //Auto
nobounds(); //Auto
NoSpread();
norecoil();
Slots5(); //Auto
Slots6(); //Auto
Slots7(); //Auto
Slots8(); //Auto
nofog(); //Auto
Sleep(20);
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
ShellExecuteA(NULL,"Open","http://www.elitepvpers.com/forum/warrock-hacks-bots-cheats-exploits/",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
Wo liegt das Problem?






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