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Help with theese Packets

Discussion on Help with theese Packets within the General Coding forum part of the Coders Den category.

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Old   #1
 
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Hello, can somebody help me with this? Its a WPE pro packets. And yeah i just want to know if
someone can help me to make a hack speed hack or 1 hit hack for (do-online) .
i found out that xx 00 00 00 02 00 xx xx is the map packets so can somebody tell me please
if i can make a hack that i can teleport on the destained map since i know the map packet?
If non of you know how to make it, can anyone tell me how to manipulate or edit thoose packet
in WPE pro? I appricate if you can help me with since its my first trying to hack (noob hack)
on something. i dont beg i just want to have information..but onegai, please, bitte, share some
thoughts about editing the packets. clyne.

Moving in Same Map (not attacking)

1C 00 00 00 02 00 05 00 29 76 C0 0C A2 0C 36 6C
01 98 60 98 34 42 07 71 4E 09 45 30

1C 00 00 00 02 00 05 00 A9 05 91 94 E0 C8 D0 A6
B0 12 F9 09 AA 93 BA FF 64 60 0C 93

1C 00 00 00 02 00 05 00 55 A4 BB 96 E4 D4 8C 8C
03 87 0C 1B 52 C0 72 01 8E 00 99 65




Attacking AngryWolf

1st (attack)
20 00 00 00 02 00 34 00 D6 87 D6 C0 9D B5 F0 16
20 C2 31 2B 63 85 E7 85 93 D1 9C 16 4A 60 DF D7
2nd (attack- Dead)
20 00 00 00 02 00 34 00 D6 87 D6 C0 9D B5 F0 16
20 C2 31 2B 63 85 E7 85 93 D1 9C 16 4A 60 DF D7


Attacking Agrywolf

Angrywolf 1 (different place on map)
20 00 00 00 02 00 34 00 1D 6A 93 AE DD DF D7 99
49 BC 7C 13 FB E8 E9 7C 66 B5 C2 6E 83 7A C2 C3

Angrywolf 2 (different place on map)
20 00 00 00 02 00 34 00 D4 85 55 5C 21 FC 8E 13
91 32 92 49 1D 3D 81 AC D7 5C E5 C0 C0 E1 C2 1F




Attacking Wolf

Wolf 1 (different place on map)
20 00 00 00 02 00 34 00 2B 51 EB 6A 8B 27 56 E1
1E 7E 0F 98 B4 6B 52 B9 AB AD 95 7E 5F 0D 2A 92


Wolf 2 (different place on map)
20 00 00 00 02 00 34 00 B2 65 58 90 7D C7 55 78
49 24 4C E8 61 1D A8 B9 8F 04 8A B9 70 EC AF 49


Wolf 3 (different place on map)
20 00 00 00 02 00 34 00 FF DD 42 DE D8 F7 21 60
4A 30 AA 1A 35 C5 CF AF 83 B9 55 FB 85 C2 AF A9
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Old 08/20/2006, 22:40   #2
 
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Are you even sure do-online is hackable? A novice shouldnt take on things if the person isnt 100% right if the game is hackable or not. And its also frustrating for us, if youre going to blame the persons who helped you. And my first advice, make a head about REAL ways to realize a hack like trying it with memory editing or anything else. If you wanna edit the packets you've recorded, just double click on one.
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Old 08/21/2006, 13:00   #3
 
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yap its hakable because do-online players are hackers 80% of them...is just gm's doesnt do anything about it they ban once they see you but well thats ok. erm i understand how to record erm.. is just i dont know further...onegai (please) dont blame me..i dont need a download link just a tuitor so that i can make it my own and try..but recording is the only thing i can do yet..but editing erm thats what i have to learn..sorry for my english japanese english very defficult waaa..but i do understand also german, and philippines ahihihi...thanks for the first reply..
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Old 08/21/2006, 17:58   #4
 
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caslyn ka ba


Well to help you I would be supposed to play with you ingame because most things arent going to work with the 1st methods, maybe someone who plays doonline could help you.
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Old 08/21/2006, 18:33   #5
 
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You speak tagalog? ic ic ic so there is no change to learn it, hmm thank you anyway..
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Old 08/21/2006, 20:01   #6
 
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Marie, Every game is hackable

Without having a look myself, I can't really intepret the structure of those packets. I can see the first 8 bytes are clearly a header with size/type, but the rest has no distinction. It looks like encrypted data actually.

Best thing to do first is get a debugger, attach it to the running game and break on ws2_32.dll (assuming it uses winsock), and trace back or forward, depending on if the packet was sent/received. Eventually you will see the data in an unencrypted form, probably on the stack or heap. If you manage to reach that stage, then somewhere along the trace you passed the encryption routine. Next step is to find it, and intepret what its doing. Preferably convert to a HLL.

With your received packets, its quite clear that the 6th byte (and maybe the 7th also) is a the value determining the packet type. 0x05 for move, 0x34 for attack. Somewhere shortly after receiving a packet, there will be a switch or some kind of selection procedure to determine the packet type. This is the ideal place to start your encryption method hunt.
It could be that all packets have a global encryption method, or each type may have its own method, and if you're at the location where it switches, you can find either routine.

EDIT: I'm dling this now. just got a question.
Whats the difference between D.O. Online v2 and Martial Heroes? To me they look like the same thing. Maybe one was renamed?
Just maybe reccomend that you search for Martial Heroes related hacks/cheats, if you haven't done already. I'm sure someone else has probably reversed the encryptions by now.
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Old 08/22/2006, 14:11   #7
 
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Ohhh thats give me some idea..Ayo Do online and Martial Heroes are the same, Do-Online original name was very buggy at that time (korean) but the american bought the right something like that and they made it to Martial Heroes. As you can see there are 3 different Version.

E-games - Do.Online
Do-Online
Martial Heroes

Each has other server (must register in each).

Sorry for this bad english, that sucks..wanna learn better english but here in japan you cant unless you find someone student trade or something.
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Old 08/23/2006, 13:20   #8
 
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Quote:
Originally posted by unknownone@Aug 21 2006, 20:01
Marie, Every game is hackable

Without having a look myself, I can't really intepret the structure of those packets. I can see the first 8 bytes are clearly a header with size/type, but the rest has no distinction. It looks like encrypted data actually.

Best thing to do first is get a debugger, attach it to the running game and break on ws2_32.dll (assuming it uses winsock), and trace back or forward, depending on if the packet was sent/received. Eventually you will see the data in an unencrypted form, probably on the stack or heap. If you manage to reach that stage, then somewhere along the trace you passed the encryption routine. Next step is to find it, and intepret what its doing. Preferably convert to a HLL.

With your received packets, its quite clear that the 6th byte (and maybe the 7th also) is a the value determining the packet type. 0x05 for move, 0x34 for attack. Somewhere shortly after receiving a packet, there will be a switch or some kind of selection procedure to determine the packet type. This is the ideal place to start your encryption method hunt.
It could be that all packets have a global encryption method, or each type may have its own method, and if you're at the location where it switches, you can find either routine.

EDIT: I'm dling this now. just got a question.
Whats the difference between D.O. Online v2 and Martial Heroes? To me they look like the same thing. Maybe one was renamed?
Just maybe reccomend that you search for Martial Heroes related hacks/cheats, if you haven't done already. I'm sure someone else has probably reversed the encryptions by now.
I have never said that, I said if I can't work personally on something it is hard todo a forensync. Thats why I told its hard to find someone who can help you without having doonline, because every game is different. Either you would be supposed
todo hundreds of guessings before a sucess will happen. Got it?
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Old 08/24/2006, 12:34   #9
 
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Got it..>.< actually no bot got it..>.<
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Old 02/25/2007, 16:40   #10
 
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In the game (MH) alot players see some players use bots but no knows where do get 1. i search all the site where games for hacks but there no hacks or bots for Martial heroes :/
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