Ok, the game I'm trying to hack by packet editing is protected, it crashes when I try to inject the dll from WPE or rPE.
How do I work around this? Make the dll injection undetectable? How?
Also is there possibly a program that sniffs and edits packets without injection? I'm sure the packets that are sent to and from the game are sent unprotected at some point couldn't there be a program to intercept and edit them before they even reach the server/client?
Thanks







