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base address RoM

Discussion on base address RoM within the General Coding forum part of the Coders Den category.

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base address RoM

konkret versuche ich die base address für das character struct von RoM zu finden.

also erst habe ich versucht mit cheatengine die pointer zurückzuverfolgen bis zu einer statischen addresse doch da is nix rausgekommen
also hab ich vermutet dass RoM multilevel pointer verwendet.
Danach hab ichs mit dem pointerscanner der CE versucht.. ?liefert der brauchbare ergebnisse? bei mir hat sich der pointerscanner immer aufgehängt nach dem 'stop' drücken -.-


jetzt denke ich einfach an dieser addresse (comment:codecave) eine codecave zu machen um den wert von ECX auszulesen. das hätte aber zur folge dass eventuell crc checks der client exe fehlschlagen und beim patchen des spiels immer die codecave erneuert werden muss =/

wie komme ich an den basepointer ... pls input

mfg d0m
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Old 08/18/2009, 17:03   #2
 
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HW - Breakpoints, Detour, ....
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Old 08/18/2009, 23:01   #3
 
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jetzt denke ich einfach an dieser addresse (comment:codecave) eine codecave zu machen um den wert von ECX auszulesen. das hätte aber zur folge dass eventuell crc checks der client exe fehlschlagen und beim patchen des spiels immer die codecave erneuert werden muss =/
Mach dir halt 'nen Loader, der Speicher alloziiert und die Adresse, an der etwas überschrieben werden soll, aus einer Datei liest, um es dynamischer zu machen.

Such doch mal nach einem Crypto Signature Searcher, um herauszufinden, ob/wo CRC-Checks verwendet werden, um sie zu manipulieren.
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