PHP Code:
= {0x90, 0x90, 0x90, 0x90};
{
DWORD dwProtect;
VirtualProtect((void*)(Svp_Addie1), 4, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)(Svp_Addie1), &vantage, 4);
VirtualProtect((void*)(Svp_Addie1), 4, dwProtect, NULL);
}
}
else//off below
{
const BYTE vantageoff[4] = {0x8B, 0x54, 0x24, 0x04};
{
DWORD dwProtect;
VirtualProtect((void*)(Svp_Addie1), 4, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)(Svp_Addie1), &vantageoff, 4);
VirtualProtect((void*)(Svp_Addie1), 4, dwProtect, NULL);
}
}
void Bypass()
{
const BYTE NopTwoBytes[2] = {0x90, 0x90};
{
DWORD PbclBase = (DWORD)GetModuleHandle("pbcl.dll");
if(PbclBase)
{
DWORD dwProtect;
VirtualProtect((void*)(PbclBase + 0x982CC ), 2, for kick------ PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)(PbclBase + 0xxxxx), &NopTwoBytes, 2); ---- for pbclbase
VirtualProtect((void*)(PbclBase + 0xxxx), 2, dwProtect, NULL); for ----SS
}
}
}
if (SuperJump)
{
if (GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)PLAYER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+0x190) = SuperJump * 1000;
}
}
}
if (Mapname)
{
sprintf (mapnaame, "[Mapname] %s", (ADR_Mapname));
DrawMini(mapnaame, 400,10,textWhite,abc1233);
}
[2] {0xEB, 0xFE}//JUMPBYTES
//Write To Memory
DWORD OldProtection;
void WriteToMemory(DWORD Offset, DWORD Pointer, DWORD Length){
VirtualProtect((void *)Offset, Length, PAGE_EXECUTE_READWRITE, &OldProtection);
RtlMoveMemory((void *)Offset, (const void*)Pointer, Length);
VirtualProtect((void *)Offset, Length, OldProtection, &OldProtection);
}
void ModifyMemory( BYTE *Offset, BYTE *ByteArray, DWORD Length){
for(DWORD i = 0; i < Length; i++)
WriteToMemory((DWORD)Offset + i, (DWORD)ByteArray + i, 1);
}
if (Bypass)
{
ModifyMemory((BYTE*)HackDetect1, HD1, 2);
}
Unlim Ammo
if( CH_Unlimammo )
{
FUNCTION NAME( ( void* )ullammo_Addie1, 3);//patched
FUNCTION NAME( ( void* )ullammo_Addie2, 3);//patched
FUNCTION NAME( ( void* )ullammo_Addie3, 3);//patched
}
{
if( CH_Boxs )
{
D3D_NOP( ( void* )boxs_Addie1, 1);//no one uses
}
if (Antiban)
{
DWORD dwProtect;
VirtualProtect((void*)(ADR_HACKSHIELD), 8, PAGE_EXECUTE_READWRITE, &dwProtect);
*(int*)(0x005F35D0)= 2415922370, 8;
VirtualProtect((void*)(ADR_HACKSHIELD), 8, dwProtect, NULL);
}
ESP
if( CH_Esp )
{
D3D_NOP( ( void* )esp_Addie1, 1);//Works
}
{
Invis
if( CH_Invisable )
{
D3D_NOP ( ( void* ) Invis_Addie1,1);//patched
}
{
if (Roommaster)
{
DWORD dwPlayerPointer = *(DWORD*)0xCD4930;
if(dwPlayerPointer != 0)
{
*(long*)(dwPlayerPointer + 0x39A00) = *(long*)(dwPlayerPointer + 0x4E324);
}
}
if (Supermaster)
{
DWORD dwPlayerPointer = *(DWORD*)0xCD4930;
if(dwPlayerPointer != 0)
{
*(long*)(dwPlayerPointer + 0x395EC) = *(long*)(dwPlayerPointer + 0x4E324);
}
}
5TH Slot
if (CH_Slot)
{
long t=5;
unsigned long Protection;
VirtualProtect((void*)slot_Addie1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)slot_Addie1, &t , sizeof(t));
VirtualProtect((void*)slot_Addie1, sizeof(t), Protection, 0);
}
Spawn
if (CH_Spawn)
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)spawn_Addie1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)spawn_Addie1, &t , sizeof(t));
VirtualProtect((void*)spawn_Addie1, sizeof(t), Protection, 0);
VirtualProtect((void*)spawn_Addie2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)spawn_Addie2, &t , sizeof(t));
VirtualProtect((void*)spawn_Addie2, sizeof(t), Protection, 0);
}
Super Jump
if (CH_Jump)
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)playrerpointer_Addie1;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+0x190) = 2000;
}
}
}
Stanima
if (CH_Stamina)
{
DWORD dwPlayerPtr = *(DWORD*)playrerpointer_Addie1;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+0x2A4) = 100;
}
}
Stanima
if (CH_Stamina)
{
DWORD dwPlayerPtr = *(DWORD*)playerpointer;
if(dwPlayerPtr != 0)
{
if(*(float*)(dwPlayerPtr+0x2A4) <= 25) {
*(float*)(dwPlayerPtr+0x2A4) = 25;
}
}
GlassWall - Add a hotkey unless its on all the time!
if (CH_Glasswalls)
{
*(int*)0xB70EF0 = 0, 4;
}
No Fall Damage
if (CH_NFD)
{
DWORD dwPlayerPtr = *(DWORD*)playrerpointer_Addie1;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+0x27C) = -20000;
}
}
Weapons - 30 = Scorps/42=Shotgun
if (weapons)
{
if(GetAsyncKeyState(VK_F5) &1)
{
DWORD dwPlayerPtr = *(DWORD*)playerpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+0x4C) = 30;
}
}
}
No Bounds
if (CH_Nobounds)
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)nobounds_Addie1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)nobounds_Addie1, &t , sizeof(t));
VirtualProtect((void*)nobounds_Addie1, sizeof(t), Protection, 0);
VirtualProtect((void*)nobounds_Addie2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)nobounds_Addie2, &t , sizeof(t));
VirtualProtect((void*)nobounds_Addie2, sizeof(t), Protection, 0);
}
Anti Kick
if (CH_Anti)
{
const BYTE anti[6] = {0x90, 0x90, 0x90, 0x90, 0x90, 0x90};
{
DWORD dwProtect;
VirtualProtect((void*)(anti_Addie1), 6, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)(anti_Addie1), &anti, 6);
VirtualProtect((void*)(anti_Addie1), 6, dwProtect, NULL);
}
0-Delay
const BYTE zero[3] = {0x90, 0x90, 0x90};
if ( Delay )
{
DWORD dwProtect;
VirtualProtect((void*)(delay_addie1), 3, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)(delay_addie1), &zero, 3);
VirtualProtect((void*)(delay_addie1), 3, dwProtect, NULL);
}
FullBright
if (CH_fullbright)
{
long t=1092779973;
unsigned long Protection;
VirtualProtect((void*)bright_Addie1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)bright_Addie1, &t , sizeof(t));
VirtualProtect((void*)bright_Addie1, sizeof(t), Protection, 0);
VirtualProtect((void*)bright_Addie2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)bright_Addie2, &t , sizeof(t));
VirtualProtect((void*)bright_Addie2, sizeof(t), Protection, 0);
VirtualProtect((void*)bright_Addie2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)bright_Addie2, &t , sizeof(t));
VirtualProtect((void*)bright_Addie2, sizeof(t), Protection, 0);
}[/code]
Premium
if (premium)
{
DWORD dwPlayerPtr = *(DWORD*)premium_addie1;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+0x364) = 3, 10;
}
}
if (No_Spread)
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)No_Spread_Addie1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)spread_addie, &t , sizeof(t));
VirtualProtect((void*)No_Spread_Addie1, sizeof(t), Protection, 0);
}
Scope
if (scope)
{
if (GetAsyncKeyState(VK_RBUTTON)&1)
{
*(int*)0xScopeAddy = 2, 4;
}
}
No Recoil
if (Norecoil)
{
DWORD dwPlayerPtr = *(DWORD*)playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+0x2F4) = 0;
*(float*)(dwPlayerPtr+0x2F8) = 0;
*(float*)(dwPlayerPtr+0x2FC) = 0;
}
}
if (Slot5==1)
{
DWORD dwPlayerPointer = *(DWORD*)ADR_SERVER;
if(dwPlayerPointer != 0)
{
*(long*)(dwPlayerPointer + 0x3EA5C) = 5;
*(long*)(dwPlayerPointer + 0x3EA5D) = 6;
*(long*)(dwPlayerPointer + 0x3EA5E) = 7;
*(long*)(dwPlayerPointer + 0x3EA5F) = 8;
}
}
BoneShot
const BYTE Nopboneshot[1] = {0x31};
if (boneshot)
{
DWORD dwProtect;
VirtualProtect((void*)(boneshot_addie1), 1, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)(boneshot_addie1), &Nopboneshot, 1);
VirtualProtect((void*)(boneshot_addie1), 1, dwProtect, NULL);
}
Shoot Through Walls
{
if (stw)
{
const BYTE stw[6] = {0x90, 0x90, 0x90, 0x90, 0x90, 0x90};
{
DWORD dwProtect;
VirtualProtect((void*)(stw_addie1), 6, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)(stw_addie1), &stw, 6);
VirtualProtect((void*)(stw_addie1), 6, dwProtect, NULL);
}
}
else
{
const BYTE STWoff[3] = {0x8b, 0x51, 0x38};
{
DWORD dwProtect;
VirtualProtect((void*)(STW_Addie1), 3, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)(STW_Addie1), &STWoff, 3);
VirtualProtect((void*)(STW_Addie1), 3, dwProtect, NULL);
}
ChrossHaires
if (xcrosshairone)
{
romeotomojboy( ( void* )crosshair1_addie1, 6);
romeotomojboy( ( void* )crosshair1_addie2, 6);
}
if (crosshairrtwo)
{
romeotomojboy( ( void* )crosshair2_addie1, 6);
romeotomojboy( ( void* )crosshair2_addie2, 6);
}
if (crosshairrthree)
{
romeotomojboy( ( void* )crosshair3_addie1, 6);
romeotomojboy( ( void* )crosshair3_addie2, 6);
}[/code]
no fog
if (fog)
{
*(float*)0xB70EF0 = 1166127104;//far fog address
*(float*)0xB70EEC = 0; //nerfog addres
}
No Water
if (nowater)
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)nowater_addie1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)nowater_addie1, &t , sizeof(t));
VirtualProtect((void*)nowater_addie1, sizeof(t), Protection, 0);
}
Fast All
if (fastall)
{
long t=1092779973;
unsigned long Protection;
VirtualProtect((void*)fast_addie1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)fast_addie1, &t , sizeof(t));
VirtualProtect((void*)fast_addie1, sizeof(t), Protection, 0);
VirtualProtect((void*)fast_addie2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)fast_addie2, &t , sizeof(t));
VirtualProtect((void*)fast_addie2, sizeof(t), Protection, 0);
VirtualProtect((void*)fast_addie3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)fast_addie3, &t , sizeof(t));
VirtualProtect((void*)fast_addie3, sizeof(t), Protection, 0);
VirtualProtect((void*)fast_addie4, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)fast_addie4, &t , sizeof(t));
VirtualProtect((void*)fast_addie4, sizeof(t), Protection, 0);
}
Vechicle Invisible
if (vechicleinvisible)
{
const BYTE vechicleinvisible[3] = {0x90, 0x90, 0x90};
{
DWORD dwProtect;
VirtualProtect((void*)(vechinvis_addie1), 3, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)(vechinvis_addie1), &vechicleinvisible, 3);
VirtualProtect((void*)(vechinvis_addie1), 3, dwProtect, NULL);
}
}
Vechile GPS
if (vechicleradar)
{
long t=1;
unsigned long Protection;
VirtualProtect((void*)vechicleradar_addie1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)vechicleradar_addie1, &t , sizeof(t));
VirtualProtect((void*)vechicleradar_addie1, sizeof(t), Protection, 0);
}
Medic , Repair , Ammo
if (medic)
{
const BYTE medic[6] = {0x90, 0x90, 0x90, 0x90, 0x90, 0x90};
{
DWORD dwProtect;
VirtualProtect((void*)(medic_addie1), 6, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)(medic_addie1), &medic, 6);
VirtualProtect((void*)(medic_addie1), 6, dwProtect, NULL);
}
}
if (ammo)
{
const BYTE ammo[6] = {0x90, 0x90, 0x90, 0x90, 0x90, 0x90};
{
DWORD dwProtect;
VirtualProtect((void*)(ammo_addie1), 6, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)(ammo_addie1), &ammo, 6);
VirtualProtect((void*)(ammo_addie1), 6, dwProtect, NULL);
}
}
if (repair)
{
const BYTE repair[6] = {0x90, 0x90, 0x90, 0x90, 0x90, 0x90};
{
DWORD dwProtect;
VirtualProtect((void*)(repair_addie1), 6, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)(repair_addie1), &repair, 6);
VirtualProtect((void*)(repair_addie1), 6, dwProtect, NULL);
}
}
Binocs
if (CH_Binoculars)
{
if(GetAsyncKeyState(VK_F8) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer_Addie1;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+0x4C) = 69;
}
}
}
vechicleradar
if (vechicleradar)
{
long t=1;
unsigned long Protection;
VirtualProtect((void*)vechicleradar_addie1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)vechicleradar_addie1, &t , sizeof(t));
VirtualProtect((void*)vechicleradar_addie1, sizeof(t), Protection, 0);
}
CrossHaires
if (xcrosshairone)
{
D3D_NOPING( ( void* )crosshair1_addie1, 6);
D3D_NOPING( ( void* )crosshair1_addie2, 6);
}
if (crosshairrtwo)
{D3D_NOPING( ( void* )crosshair2_addie1, 6);
D3D_NOPING( ( void* )crosshair2_addie2, 6);
}
if (crosshairrthree)
{
D3D_NOPING( ( void* )crosshair3_addie1, 6);
D3D_NOPING( ( void* )crosshair3_addie2, 6);
}
Chams
if (CH_Chams) ///calls Chams On/Off
{
if (Playerbody) //we defined our playerbody already as stride 44
{
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE,false);
m_pD3Ddev->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
m_pD3Ddev->SetTexture( 0, texYellow); ///heres are colors
m_pD3Ddev->DrawIndexedPrimitive(PrimitiveType, minIndex, NumVertices, startIndex, primCount);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, true);
m_pD3Ddev->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
m_pD3Ddev->SetTexture( 0, texGreen); //colors
}
}
Fog
if (fog)
{
*(float*)0xB70EF0 = 1166127104;//far fog address
*(float*)0xB70EEC = 0; //nerfog addres
}
GlassWalls Redone!
if ( CH_Glasswalls )
{
if(GetAsyncKeyState(VK_DELETE) &1)
{
*(int*)0xB7D0D0 = 0, 4;
}
}
BoneShot
const BYTE Nopboneshot[1] = {0x31};
if ( CH_Boneshot )
{
DWORD dwProtect;
VirtualProtect((void*)(Boneshot_Addie1), 1, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)(Boneshot_Addie1), &Nopboneshot, 1);
VirtualProtect((void*)(Boneshot_Addie1), 1, dwProtect, NULL);
}
WTW
if ( CH_WTW )
{
const BYTE wtw[6] = {0x90, 0x90, 0x90, 0x90, 0x90, 0x90};
{
DWORD dwProtect;
VirtualProtect((void*)(WTW_Addie1), 3, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)(WTW_Addie1), &wtw, 3);
VirtualProtect((void*)(WTW_Addie1), 3, dwProtect, NULL);
}
}
else
{
const BYTE wtwoff[3] = {0xD8, 0x4A, 0x08};
{
DWORD dwProtect;
VirtualProtect((void*)(WTW_Addie1), 3, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)(WTW_Addie1), &wtwoff, 3);
VirtualProtect((void*)(WTW_Addie1), 3, dwProtect, NULL);
}
}
SVP
if ( CH_SVP )
{
const BYTE vantage[4] = {0x90, 0x90, 0x90, 0x90};
{
DWORD dwProtect;
VirtualProtect((void*)(Svp_Addie1), 4, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)(Svp_Addie1), &vantage, 4);
VirtualProtect((void*)(Svp_Addie1), 4, dwProtect, NULL);
}
}
else//off below
{
const BYTE vantageoff[4] = {0x8B, 0x54, 0x24, 0x04};
{
DWORD dwProtect;
VirtualProtect((void*)(Svp_Addie1), 4, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)(Svp_Addie1), &vantageoff, 4);
VirtualProtect((void*)(Svp_Addie1), 4, dwProtect, NULL);
}
}
SkyStorm
if (storm)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer_Addie1;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+0x190) = 2000;
}
Silent Walk
const BYTE Walk[2] = {0x90, 0x90};
if (CH_Silentwalk)
{
DWORD dwProtect;
VirtualProtect((void*)(Silentwalk_Addie1), 2, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)(Silentwalk_Addie1), &Walk, 2);
VirtualProtect((void*)(Silentwalk_Addie1), 2, dwProtect, NULL);
}
DIG
if ( CH_Dig )
{
if(GetAsyncKeyState(VK_F3) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer_Addie1;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+0x190) = -2000;
}
}
}
All Slots
if ( CH_Allslots )
{
for (long t=5;t < 9; t++){
unsigned long Protection;
VirtualProtect((void*)Allslots_Addie1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)Allslots_Addie1, &t , sizeof(t));
VirtualProtect((void*)Allslots_Addie1, sizeof(t), Protection, 0);
}
}
Scorps
if (CH_Scorps)
{
if(GetAsyncKeyState(VK_F6) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer_Addie1;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+0x4C) = 30;
}
}
}
Shotty
if (CH_Winchester)
{
if(GetAsyncKeyState(VK_F5) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer_Addie1;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+0x4C) = 42;// ok i c lemme send me my code ok
}//this should worl allready... it doest do you wanna see no whereis this ? EndScene? this is begin scene
}
}
Radar
if ( CH_Radar )
{
long t=1;
unsigned long Protection;
VirtualProtect((void*)Radar_Addie1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)Radar_Addie1, &t , sizeof(t));
VirtualProtect((void*)Radar_Addie1, sizeof(t), Protection, 0);
}
if (CH_Weapon==1)
{
if(GetAsyncKeyState(F1))
{
Wrrk = GetCurrentProcess();
int addy=0x013FD1F8;
int offset=0x04c;
int value = 42;
long maddy;
long saddy;
ReadProcessMemory(Wrrk, (LPVOID*)(DWORD) addy, &maddy, sizeof(maddy), NULL);
saddy = maddy + offset;
WriteProcessMemory(Wrrk, (LPVOID*)(DWORD) saddy, &value, sizeof(value), NULL);
}
}
if (CH_Auto_Medic)
{
D3D_NOPINGS((void* )Auto_Medic_Addie1, 6);
}
if (CH_Auto_Ammo)
{
D3D_NOPINGS((void* )Auto_Medic_Addie1, 6);
}
void D3D_NOP( void* pxAddress, int size )
{
unsigned long Protection;
BYTE IWriteNoFunctions[ ] = {0x1C};
VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
memcpy((void*)pxAddress, (const void*)IWriteNoFunctions, size);
VirtualProtect((void*)pxAddress, size, Protection, 0);
}
if(Speed)
{
*(float*) speed_add1 = 100;
}
else
{
*(float*) speed_add1 = 9.6;
}
{
if (CH_No_Recoil)
{
Wrrk = GetCurrentProcess();
int addy=0x13FC1B0;
int offset1=0x2F4;
int offset2=0x2F8;
int offset3=0x2FC;
int value = 0;
long maddy;
long saddy;
ReadProcessMemory(Wrrk, (LPVOID*)(DWORD) addy, &maddy, sizeof(maddy), NULL);
saddy = maddy + offset1 + offset2 + offset3;
WriteProcessMemory(Wrrk, (LPVOID*)(DWORD) saddy, &value, sizeof(value), NULL);
}
if (CH_GMSpectate==1){
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERBASE;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+0x35c) = 5.0f;
}
}
if (CH_GMSpectate==0){
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERBASE;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+0x35c) = 0.0f;
}
}
//////////////////0 DELAY///////////////////////////
const BYTE zero[3] = {0x90, 0x90, 0x90};
if ( CH_delay )
{
DWORD dwProtect;
VirtualProtect((void*)(delay_Addie1), 3, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)(delay_Addie1), &zero, 3);
VirtualProtect((void*)(delay_Addie1), 3, dwProtect, NULL);
}
else//off below
{
const BYTE zerooff[2] = {0x74, 0x43};
if ( CH_delay )
{
DWORD dwProtect;
VirtualProtect((void*)(delay_Addie1), 2, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)(delay_Addie1), &zerooff, 2);
VirtualProtect((void*)(delay_Addie1), 2, dwProtect, NULL);
}
}
void D3D_NOPING( void* pxAddress, int size )
{
unsigned long Protection;
BYTE IWriteNoFunctions[ ] = {0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90};
VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
memcpy((void*)pxAddress, (const void*)IWriteNoFunctions, size);
VirtualProtect((void*)pxAddress, size, Protection, 0);
}
void Automedic()
{
D3D_NOPING((void* )Automedic_Addie1, 6);
}] Yep Thats All For Any Question Send Me A PM Or LEave A Comment!