I was able to find some static values with CE from GW2. I know there are teleporting bots around, so they must be changing the X.Y.Z coördinates. But how? I found some code that should do the job, but i don't know how they found those addresses & offsets.
Code:
//Teleport
private void Teleport_Click(object sender, EventArgs e)
{
//Disable Co-Ord Check
TeleChk.Checked = true;
//Write Co-Ords to Visual & Actual Addresses
Function.WritePointerFloat(0x400000 + BasePNTR, new int[4] { 0x44, 0x1c, 0x5c, 0xb4 }, float.Parse(XD.Value.ToString()));
Function.WritePointerFloat(0x400000 + BasePNTR, new int[4] { 0x44, 0x1c, 0x5c, 0xb8 }, float.Parse(YD.Value.ToString())); //Write Visual XYZ
Function.WritePointerFloat(0x400000 + BasePNTR, new int[4] { 0x44, 0x1c, 0x5c, 0xbc }, float.Parse(ZD.Value.ToString()));
Function.WritePointerFloat(0x400000 + BasePNTR, new int[4] { 0x44, 0x1c, 0x88, 0xd0 }, float.Parse(XD.Value.ToString()));
Function.WritePointerFloat(0x400000 + BasePNTR, new int[4] { 0x44, 0x1c, 0x88, 0xd4 }, float.Parse(YD.Value.ToString())); //Write Actual XYZ
Function.WritePointerFloat(0x400000 + BasePNTR, new int[4] { 0x44, 0x1c, 0x88, 0xd8 }, float.Parse(ZD.Value.ToString()));
}






