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emulate a keypress in gameguard protected onlinegames

Discussion on emulate a keypress in gameguard protected onlinegames within the General Coding forum part of the Coders Den category.

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Old   #1
 
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emulate a keypress in gameguard protected onlinegames

how can i emulate keypresses in online games protected by gameguard ?
ähm i need this for cabal =)

...pls don't answer "omg guy.. u need a bypass"
because this isn't needed ... for example windows onscreen keyboard works
and joy2key works too

if anyone knows how to do this ... post
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Old 03/03/2009, 20:05   #2
 
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if you want a method, give us some facts which way doesn't work and we may propose you smth.
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Old 03/03/2009, 20:27   #3
 
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Or press the Windows onscreen keyboard buttons with Autoit ....
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Old 03/04/2009, 16:51   #4
 
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The Windows OnScreen Keyboard calls the SendInput Function.

You could try to send a keypress with this api ;D
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Old 03/04/2009, 16:55   #5
 
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Quote:
Originally Posted by 12354 View Post
The Windows OnScreen Keyboard calls the SendInput Function.

You could try to send a keypress with this api ;D
Quote:
Gameguard [...] Block specific calls to DirectX or the windows API.
No you can't.
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Old 03/04/2009, 16:59   #6
 
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Quote:
Originally Posted by Atheuz View Post
No you can't.
But why can the Onscreen Keyboard use the API ? : /
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Old 03/04/2009, 17:02   #7
 
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Quote:
Originally Posted by 12354 View Post
But why can the Onscreen Keyboard use the API ? : /
Probably they allowed different api calls from specifc applications, if not, then Gameguard doesn't make any sense to be included into Cabal.
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Old 03/04/2009, 18:44   #8
 
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yes thats true... i tried sendevent() (or whats ever called in c++) and keybdevent()

joy2key works... this prog is originally written for linux and uses a function called ioctl() to emulate keyboard&mouse

i think this funtion is the same for windows ... but i dont know howto use it
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Old 11/02/2009, 13:10   #9
 
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Its strange... I see people doing it without including a dll in their apps, but I see nobody giving the method. Is there not a way using the user32.dll (sendmessage, postmessage and send key dont seem to work obviously). Ahh I dont care the method, does anyone have a working solution?
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