die funktion returned mit einem wert > 0, wenn ich aber g_pD3D9Device anschaue steht 0 drin :|
Code:
push g_pD3D9Device push ecx push 20h push eax push 1 push 0 thiscall g_pD3D9, CreateDevice test eax, eax je _tc_initdx_failed mov eax, [g_pD3D9Device] ; <- hier test eax, eax ; <- hier je _tc_initdx_failed ; <- hier
Code:
mov ecx, d3dpp xor eax, eax mov [ecx+D3DPRESENT_PARAMETERS.MultiSampleType], eax mov [ecx+D3DPRESENT_PARAMETERS.MultiSampleQuality], eax mov [ecx+D3DPRESENT_PARAMETERS.Flags], eax mov [ecx+D3DPRESENT_PARAMETERS.FullScreen_RefreshRateInHz], eax mov [ecx+D3DPRESENT_PARAMETERS.PresentationInterval], eax mov [ecx+D3DPRESENT_PARAMETERS.EnableAutoDepthStencil], eax mov [ecx+D3DPRESENT_PARAMETERS.BackBufferFormat], eax mov ax, 1 mov [ecx+D3DPRESENT_PARAMETERS.BackBufferCount], eax mov [ecx+D3DPRESENT_PARAMETERS.SwapEffect], eax mov [ecx+D3DPRESENT_PARAMETERS.Windowed], eax mov eax, 800 mov [ecx+D3DPRESENT_PARAMETERS.BackBufferWidth], eax mov eax, 600 mov [ecx+D3DPRESENT_PARAMETERS.BackBufferHeight], eax mov eax, hWnd mov [ecx+D3DPRESENT_PARAMETERS.hDeviceWindow], eax
Code:
%macro thiscall 2 mov eax, [%1] push eax mov ecx, [eax] mov eax, [ecx+%2] call eax %endmacro






