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Universaler HackShield Bypass

Discussion on Universaler HackShield Bypass within the General Coding forum part of the Coders Den category.

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Old   #1
 
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Universaler HackShield Bypass

Joah... Hab grade eben in nem anderen Forum nen universalen HackShield Bypass gefunden und wollte den mal mit euch Sharen...

Das Ding bypasst NUR das "HackShield" und keine anderen Sicherheitssysteme!!!

Joah der Verwendungszweck sollte eig allen klar sein...
Hab das Teil von GameK!ller und Credits gehn an TheNullz

Orginalpost:
Quote:
HackSlash is universal bypass for the common HackShield game security system. HackSlash will allow you to use debuggers, scanners, Cheat Engine, and other tools that otherwise would normally be detected by HackShield and cause your target game to exit. Please note: HackSlash only bypasses HackShield and nothing else; it will not disable or interfere with any other security measures or systems implemented in any game.



This release is 100% public, and it is not protected with Gizmo. This means that you do not have to be a ********** member or subscriber to use it. Why? Since HackSlash only bypasses HackShield, it is more use to coders and would-be coders than it would be game players. ********** needs more coders of quality and we want to encourage others to take an interest in coding and game hacking.

Directions
  1. Download the HackShield DLL . ()
  2. Run your target game's executable (i.e. MapleStory.exe, CombatArms.exe, etc...)
  3. Inject the HackSlash.dll into the target.
  4. Play, debug, scan, or do whatever. HackShield will no longer detect you or any modification you make.

What Can I Do With Just A HackShield Bypass?
  • Build and use custom CE scripts on your target game.
  • Learn more about your target by viewing it's code during execution.
  • Scan for critical pointers in a game's memory.
  • Scan for functions that access certain areas of memory.
  • Use debuggers and other programs that would normally cause your game to crash.
  • Locate and alter CRC functions used by the target game.
  • and much much more...

Using Cheat Engine

You can use Cheat Engine perfectly with HackSlash. However, make sure that you have enabled 'Also scan read-only memory' under 'Memory Scan Options' whenever you perform any scans.






Wenn iwer was damit anfangen kann, wünsche ich viel Spaß
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Old 09/05/2011, 19:55   #2
 
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Also habs mal grade mit FantasyTennis und CheatEngine 32Bit ausprobiert. Nach ca. 2 Minuten kommt eine Meldung vom Hackshield und man fliegt raus, scheint leider nicht zu funktionieren.
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Old 09/06/2011, 18:26   #3
 
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Schade, also den Kommentaren im eigentlichen Thread zufolge funktioniert es perfekt...

Verwendet FantasyTennis eigentlich das HackShield oder haben die n anderes Sicherheitssystem?
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Old 09/07/2011, 03:42   #4
 
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Also FT verwendet schon Hackshield, aber es kann trotzdem sein, dass das Game selbst noch zusätzliche Sicherheitsmaßnamen hat. Aber ich konnte nur festellen, dass man anstatt direkt eine Fehlermeldung zu bekommen, diese einfach später erhält.
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Old 09/07/2011, 10:20   #5
 
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Habe es mit Metin2 getestet, aber leider geht es nicht... die Dll wird erfolgreich injeziert und der splashscreen taucht auf und beim attachen von einem debugger beendet es sich genauso...
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Old 09/07/2011, 18:13   #6
 
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Quote:
Originally Posted by SandMann016 View Post
Habe es mit Metin2 getestet, aber leider geht es nicht... die Dll wird erfolgreich injeziert und der splashscreen taucht auf und beim attachen von einem debugger beendet es sich genauso...
Same here ...

Aber naja für metin2 tuts ein UPX entpacker und olly alleine auch schon
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