Mit den sourcecodes kann man unter anderem einen Jump Trainer und einen kleinen Teleporter machen.
(Für Visual Basic)
Code:
Private Const ProcName = "BlackOps"
Dim jumpbytes() As Byte
Dim jumpfloat As Single
Dim jump As Int32
Dim hilfsvariable As Integer
Dim hoehe As Int32
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
Timer1.Enabled = True
End Sub
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
GetProcessId(ProcName)
jump = Read_Long(&H12345)
Dim jumpbytes() As Byte = BitConverter.GetBytes(jump)
Dim jumpfloat As Single = BitConverter.ToSingle(jumpbytes, 0)
If jumpfloat > 0 And hilfsvariable = 0 Then
Timer2.Enabled = True
hilfsvariable = 1
ElseIf jumpfloat = 0 Then
hilfsvariable = 0
End If
End Sub
Private Sub Timer2_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer2.Tick
GetProcessId(ProcName)
If hoehe <= TextBox1.Text Then
jumpfloat += 800
jumpbytes = BitConverter.GetBytes(jumpfloat)
jump = BitConverter.ToInt32(jumpbytes, 0)
Write_Long(&H12345, jump)
hoehe += 1
Else
Timer2.Enabled = False
hoehe = 0
End If
End Sub
Code:
Private Const ProcName = "BlackOps"
Dim Teleporter As Int32
Dim XKoordinate As Single
Dim YKoordinate As Single
Dim ZKoordinate As Single
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
If GetAsyncKeyState(VK_F1) Then
'Position speichern
GetProcessId(ProcName)
XKoordinate = Read_Long(&H12345)
YKoordinate = Read_Long(&H12345)
ZKoordinate = Read_Long(&H12345)
System.Threading.Thread.Sleep(500)
ElseIf GetAsyncKeyState(VK_F2) Then
'Position Laden
GetProcessId(ProcName)
If XKoordinate <> 0 Then
Write_Long(&H12345, XKoordinate)
Write_Long(&H12345, YKoordinate)
Write_Long(&H12345, ZKoordinate)
System.Threading.Thread.Sleep(500)
End If
End If
End Sub
Code:
#Region "Hotkeys" Private Declare Function GetAsyncKeyState Lib "user32" (ByVal vkey As Long) As Integer Const VK_F1 = &H70 Const VK_F2 = &H71
EDIT:ICH HAFTE NICHT FÜR SPIELFEHLER ODER FÜR SPIELSCHÄDEN
jeder, der diese codes verwendet ist für sich verantwortlich und ist selber schuld bei eventuellen schäden






