Well, that's my question. I've spent several hours researching, creating, and practicing various scripts, and I think they're either not working or are just "placebo" in use. I honestly don't notice it.
I'm using Logitech G Hub version: 2025.5.730277
My mouse and in-game sensitivity is:
DPI: 850
X-Axis Sensitivity: 9.8%
Y-Axis Sensitivity: 9.8%
Aiming Sensitivity 76% and Crosshair Sensitivity 76%.
These are the following scripts that I have tried and I have changed some things and it seems that it does not work.
Code:
-- Anti recoil Script Logitech G Hub v1.0
-- Credits: orizoncarlos
local HYPER_RECOIL_CONTROL = {
base_force = 38, -- Fuerza vertical sin precedentes (+3)
compensation = 40, -- 4.0 de compensación (nuevo récord)
correction_power = 10.0, -- Fuerza de corrección máxima (10x)
vertical_sensitivity = 0.90, -- 10% menos sensibilidad vertical
initial_boost = 3.0, -- Triple fuerza en primer disparo
smoothing = 0.99 -- Suavizado casi perfecto
}
-- Variables de estado
local is_firing = false
local accumulated_y = 0
function OnEvent(event, arg)
if event == "PROFILE_ACTIVATED" then
OutputLogMessage("\n=== Anti recoil Script v1.0 ===\n")
OutputLogMessage("Shoot and make magic!!\n")
end
if event == "MOUSE_BUTTON_PRESSED" and arg == 1 and IsMouseButtonPressed(3) then
if not is_firing then
is_firing = true
local shot_count = 0
repeat
shot_count = shot_count + 1
-- Boost nuclear para el primer disparo
local current_boost = shot_count == 1 and HYPER_RECOIL_CONTROL.initial_boost or 1.0
-- Cálculo con todos los ajustes
local expected_recoil = HYPER_RECOIL_CONTROL.base_force * current_boost * HYPER_RECOIL_CONTROL.vertical_sensitivity
local error = expected_recoil - accumulated_y
-- Corrección extrema con límites de seguridad
local correction = math.max(-15, math.min(15, error * HYPER_RECOIL_CONTROL.correction_power))
local move_y = math.floor(-correction + (HYPER_RECOIL_CONTROL.compensation/10))
MoveMouseRelative(0, move_y)
accumulated_y = accumulated_y + move_y
-- Debug detallado
OutputLogMessage(string.format(
"Disp %d | Boost: %.1fx | Error: %6.1f | MoveY: %d\n",
shot_count, current_boost, error, move_y
))
Sleep(30)
if not IsMouseButtonPressed(1) then break end
until not IsMouseButtonPressed(1) or not IsMouseButtonPressed(3)
is_firing = false
accumulated_y = 0
end
end
if event == "MOUSE_BUTTON_RELEASED" and arg == 1 then
is_firing = false
accumulated_y = 0
end
end
-- Inicialización
is_firing = false
accumulated_y = 0
Code:
--[[
Anti-Recoil Script for Logitech G HUB v1.0.1
Designed specifically for Fortnite Battle Royale
Credits: orizoncarlos
Testing Phase: Second day of testing. Some improvement is noticeable.
Instructions:
1. Adjust base_vertical for your preferred weapon
2. First 50 shots will auto-calibrate
]]--
EnablePrimaryMouseButtonEvents(true)
--= WEAPON CONFIGURATION =--
local weapon = {
name = "SCAR", -- Change to your current weapon
base_vertical = 1.32, -- MAIN ADJUSTMENT (start at 1.2)
base_horizontal = 0.38,
recoil_pattern = {
{y = 1.0, x = 0}, -- Shot 1
{y = 1.1, x = 0.1}, -- Shot 2
{y = 1.25, x = -0.1}, -- Shot 3
{y = 1.3, x = 0.2}, -- Cyclic pattern...
{y = 1.28, x = -0.15}
},
learning_mode = true -- Auto-adjust first 50 shots
}
--= INTELLIGENT RECOIL SYSTEM =--
local stats = {
total_shots = 0,
last_impact = {x = 0, y = 0},
calibration_phase = true,
version = "1.0.1"
}
function ApplyRecoilCompensation(shot_num)
local pattern_pos = (shot_num - 1) % #weapon.recoil_pattern + 1
local comp = weapon.recoil_pattern[pattern_pos]
-- Dynamic adjustment during calibration
if stats.calibration_phase and stats.total_shots > 5 then
comp.y = comp.y * (1 + (stats.last_impact.y * 0.01))
comp.x = comp.x * (1 + (stats.last_impact.x * 0.01))
end
return comp.x * weapon.base_horizontal, comp.y * weapon.base_vertical
end
function OnEvent(event, arg)
if event == "MOUSE_BUTTON_PRESSED" and arg == 1 then
local shot_in_burst = 0
repeat
shot_in_burst = shot_in_burst + 1
stats.total_shots = stats.total_shots + 1
-- Get precise compensation for this specific shot
local comp_x, comp_y = ApplyRecoilCompensation(shot_in_burst)
-- Apply with smoothing
MoveMouseRelative(comp_x * 0.6, comp_y * 0.6)
Sleep(2)
MoveMouseRelative(comp_x * 0.4, comp_y * 0.4)
-- Active braking (eliminates bounce)
if shot_in_burst % 3 == 0 then
MoveMouseRelative(-comp_x * 0.15, -comp_y * 0.15)
end
Sleep(6) -- Optimal timing for Fortnite
-- End calibration
if stats.total_shots >= 50 then
stats.calibration_phase = false
OutputLogMessage("Calibration complete for "..weapon.name.."\n")
end
until not IsMouseButtonPressed(1)
end
end







