I stumbled across these files with the following instructions
What is worldtoscreen? W2S will give you screen coordinates, it can be used for esp and aimbot.
How to use:
1. Find models in your game, use the logger for that (press CTRL+ALT+L to toggle & use keys -O & P+).
2. Press I to log highlighted models to log.txt.
3. Open log.txt, edit universal.cpp and add your model rec. Example: if (Stride == 24 && Descr.Format == 71 && pscdesc.ByteWidth == 4096 && indesc.ByteWidth > ?)
4. Use the same model rec for worldtoscreen. (and/or filter out heads for better performance)
5. Bruteforce pWorldViewCBnum, pProjCBnum & matProjnum, press CTRL+ALT+L and use the displayed keys. If you have found the right values the word "Enemy" will be displayed on models position.
6. Edit main.h and Replace pWorldViewCBnum, pProjCBnum & matProjnum with the working values.
7. Compile with visual studio (creates .dll)
8. Inject .dll into d3d11 game
The ingame menu key is INSERT, use arrows to navigate.
Credits: Wu ZhiQiang, dracorx, evolution536, Yazzn
If you manage to make something of this, please share with the community.
Note that this uses an injector to inject the code into the game. For a hack to work on fortnight, it'll need a working injector and battleye bypass.
oh yeah and the virus total:







