[+] Added Weapon Configurations for SMGs, Assault Rifles, Shotguns, Pistols, Snipers & Override for Nearby Players
[+] View Direction (Configurable by Color, Length and Thickness), 3D Box (Now Rotatable), Arrow Indicators (Configurable by Color, Filled, Width, and Radius/Lock to FOV) & Movement Tracers (Configurable by Color, Type, Fade Speed, Lifetime, and Thickness)
[+] Weapon Ammo Count, which displays the current amount and +/ the total possible Clip Size (also rendered separately now, may allow configuration in the future)
[+] Previously an issue existed where some Players had no bounds data from the game causing them to be just blank skeletons. We have now resolved that.
[+] Logic for collecting/caching the environment objects has been reworked and improved significantly as we plan to add more PvE & World related options to the Visuals (Expect a bug with some OG Chests/Ammo Crates)
[+] For Vehicles (entirely safe, and unmonitored by game):
* Infinite Fuel (Vehicle will continue moving even after reaching 0 on fuel)
* Vehicle Speed (Adjustable from 0 - 1000, self-explanatory)
* Vehicle Fly (Pre-configured to your UP/DOWN arrow, will be entirely configurable next update)
[+] For Player/Weapons
* No Recoil (UAC Risk)
* No Spread (UAC Risk)
* No Focal Filter (Prevents game from updating the camera as you ADS, also removes the side-covers and zoom for scoped guns)
* No Holster (Prevents you from holstering weapon as you run around, also changes your movement animations slightly to an older set)
* Expand Hitbox (UAC Risk only when used above 5.0 scale, allows you to hit through multiple layers of builds/terrain/etc)
* Tiny Player (No Risk, only applies for you but fun)
* Shoot Through All Walls ( ONLY WORKS INSIDE OF A VEHICLE)
- When enabled you can NOT SHOOT while walking around, you must be inside a vehicle to damage anyone. When disabled you have to wait for the affected players to un-render/despawn to be able shoot near them again
[+] For Camera/Misc
* FOV Changer (Configurable by Regular Camera FOV and Vehicle Camera FOV)
* Camera Zoom (Configurable by Keybind, Zoom Speed, and Zoom Distance)
* Disable Reflections (same as the original "dark sky" exploit, offers a slight FPS bump)
[+] Added Silent Aim (Undetected in high-ranking arena, Not Yet Tested in Tournaments/Cups)
[+] Redid the weapon configuration tab in menu, No longer unfolds into a million widgets (Suggestions)
[+] Improved stability for actor and environment caching, No-Recoil and No-Spread are also completely stable now
[+] Added Vehicles to World/Environment Visuals:
* Show Vehicle, Show Vehicle Bounds (2D/3D), Show Vehicle Distance, Vehicle Render Distance
* Sports Car
* Basic Car
* Golf Cart
* Sports Bike
* Dirtbike
* Octane Car
* Taxi Car
* Truck
* Quadcrasher
* Motorboat
* Shopping Cart
* Driftboard
* Choppa
* Plane
* Saucer, Titan Tank & Armored Battle Bus.
[*] Fixed bug with "Display Teammates" not working, snap-lines render past the off-screen limit again.[*] Fixed bug with "Closes To Crosshair" always targeting chest/torso area.
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