Code:
6 II_WEA_AXE_RODNEY IDS_PROPITEM_TXT_000124 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_YOYO JOB_VAGRANT 1 = = 1200 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 9 9 1 1 0 = = 25 33 _NONE 0 0 0 0 0 = WT_RANGE_BOW AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.07 = AR_WAND = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 9 = SND_PC_DMGSWDB SND_PC_DMGSWDC """itm_WeaAxeCurin.dds""" 0 """""" IDS_PROPITEM_TXT_000125 9 300 0 0 1 0 0 0 1 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_WEAPON TYPE2_WEAPON_ONEAXE 1 0 1 1
Damit könntest du rangen, habs grad mal aus Spaß getestet auf Offi. Funktioniert mit meinem 15er Merc, sieht lustig aus XD
Habe IK3_... in IK3_YOYO geändert bei der Rodney Axe und AR_SHORT auf AR_WAND gestellt.
Ich hoffe du kannst damit etwas anfangen.
Lg
Killian