You must show me your fix really works.
Needless to offer me a solution such as verification that every second each skill at the right ID.
This is not a real fix for me:
Code:
if( (g_nProcessCnt & 127 ) == 0 )
{
if(SI_VAG_ONE_CLEANHIT != 1 )
g_DPlay.SendHacking( g_pPlayer->m_idPlayer, "Modification ID skill" );
}
}
Bump






