Ich verkaufe meine V19 Ready Source.
features
Neuz version common:
Code:
#define __VER 19 // Version
#define __IMPROVE_MAP_SYSTEM
/************************************************************************************************************/
/************************************************************************************************************/
/************************************EDITS*******************************************************************/
#define NO_GAMEGUARD //NO_OFFI_GAMEGUARD
#define __ENVIRONMENT_EFFECT //ENVOIRMENT
/***********************************CREDITS******************************************************************/
#define __JOPSI332
#define __PUMAAA
#define __MENTUS
#define __ALDIMASTER
#define __DARDAN
#define __PUMBAAA
#define __UNKNOWN
/***********************************CREDITS******************************************************************/
#ifdef __JOPSI332 //credits to Jopsi332
#define __TWOHANDAWAKE
#define __REBIRTH
#define __MOB_GLOW
#define __MODEL_CHANGE
#define __RESIZE_CHARACTER
#define __TEXT_MENU //add text to mover menu via character.inc
#define __JOPS_CHAT_CRASH //@ Chat Crash fixx
#define __COUNTRY //COUNTRY FLAGS
#define __TELEPORT_SHOP //USERPANEL
#define __DISABLE_TELEPORT //DONT SHOW TELEPORT IN USERPANEL
#define __JOPS_GLOW //GLOW CHANGE V6
#define __NEW_COLOR_CHANGE //CREATING CHARACTER WITH JOB AND RGB HAIR COLOR
#define __CHAR_CREATE_ROTATE //ROTATE CHAR IN CHAR CREATION
#define __CFLYFF_CREATE //CFlyff Char Creation
//#define __BERSERKER //BERSERKER SYSTEM
#define __TRANSFER_AWAKE //TRANSFER AWAKE SYSTEM
#define __NEW_THEME //V19THEME
#ifdef __NEW_THEME
#define __NEW_THEME_TASKBAR //V19 Taskbar
#define __NEW_THEME_SKILL //V19 SKILLSLOT
#endif
#ifndef __NEW_THEME
#undef __NEW_THEME_TASKBAR //undefine taskbar when new_theme not defined
#undef __NEW_THEME_SKILL //undefine actionslot when new_theme not defined
#endif
#define __ADDSHOPITEM //ADD SHOP ITEMS WITH ABILITYOPTION
//#define __BURNOUT_SYSTEM //BURNOUT | Useless
/************************************************************************************************************/
//#define __BOURNOUT //UNFINISHED BOURNOUT SYSTEM
//#define __FIX_AWAKE //UNFINISHED FIX AWAKE SYSTEM
//#define __TABBED_INVENTORY //UNFINISHED TABBED INVENTORY
/************************************************************************************************************/
/*Glow Panel Update LOG
v1 : 5 Different Colors//Base SFX change System
v2 : Glory Glow's for Body and Hand //SFX Stolen by Fly For Glory
v3 : 7 Different Part Glows // Every Part another glow looks nice ^:3
v4 : 7 Different Part Glows + DB SAVE + WORLDSERVER sending to all clients(no map change/new serialize needed when reequip
v5 : RGB + Checkbox builded in //Pumaaa's base
v6 : New Design + Live Prieview + Auto Update for all
/************************************EDITS******************************************************************/
#endif//Jopsi332
#ifdef __PUMAAA//Credits to Pumaaa
#define __PMA_AUCTIONHOUSE //Auctionhouse
#define __PMA_PARTYFINDER //Party Finder
#define __SCORE_PVP //ARENA SCORE
#endif
#ifdef __MENTUS//Credits to Mentus
#define __PERIN_CONVERTER //convert 100Mio in 1Perin
#endif
#ifdef __ALDIMASTER//Credits to Aldimaster
#define __WEAPON_LEVELING //LEVELABLE WEAPONS
#endif
#ifdef __DARDAN//Credits to Dardan
#define __MONSTER_WEAPON //DNA WEAPON SYSTEM
#endif
#ifdef __PUMBAAA//Credits to Pumbaaa
#define __ITEM_LINK //base crap, fixxes by jopsi332
//#define __AUCTIONHOUSE //CRAP
#endif
#ifdef __UNKNOWN//credits to unknown person(maybe Tom94?)
#define __NEW_ITEM_VARUNA //BARUNA
#define _PETFILTER_HOL_B //PETFILTER FOR BUFFPETS
#define __COLOSSEUM //COLOSSEUM
#define __GUILD_COLOR // Guild Color
#define __3RD_LEGEND16 // 3rd Class
#define __NEW_WEAPON_GLOW // V17 Weapon Glows
#define __REIMNIESS_SKILL_INVENTORY // Released Skill Tree
#endif
WorldServer Versioncommon
Code:
/************************************************************************************************************/
/************************************************************************************************************/
/************************************EDITS*******************************************************************/
#define __VER 19 // VERSION
/***********************************CREDITS******************************************************************/
#define __JOPSI332
#define __PUMAAA
#define __MENTUS
#define __ALDIMASTER
#define __DARDAN
#define __PUMBAAA
#define __UNKNOWN
/***********************************CREDITS******************************************************************/
#ifdef __JOPSI332 //credits to Jopsi332
// #define __createingame //character from ingame createn
#define __TWOHANDAWAKE //6 awakes on 2 hand weapons
#define __REBIRTH //rebirth your character 1time
#define __MOB_GLOW //eat + buffpet system
#define __MODEL_CHANGE //Model Change System for all parts
#define __RESIZE_CHARACTER //Resize your Char bigger and smaller
#define __NEW_THEME //v19 Theme
#define __BURNOUT_SYSTEM //BURNOUT
#define __SCROLL_OF_UNBIND // Unbind Scroll
#define __JOPS_GLOW //GLOW SYSTEM v5
#define __TELEPORT_SHOP //shop enter sys
//#define __WORLDSERVER_ADMIN //STAFF , USER OUTLINING
#define __ADDSHOPITEM //ADD SINGLE ITEMS IN SHOP WITH ABILITYOPTIONE
#define __RAISE_PET //PERFECT PETS
#define __COUNTRY //COUNTRY SYSTEM
#define __TRANSFER_AWAKE //TRANSFER AWAKE
#define __JGUARD // CONSOLE
#ifdef __JGUARD
#define __C_T "Ingamer Looker by Jopsi332" // CONSOLE NAME
#define __GVER ""//GG Version
#endif
/************************************************************************************************************/
//#define __BOURNOUT //UNFINISHED BOURNOUT SYSTEM |useless
//#define __FIX_AWAKE //UNFINISHED FIX AWAKE SYSTEM |no time
//#define __TABBED_INVENTORY //UNFINISHED TABBED INVENTORY |CRAP :D
/************************************************************************************************************/
#endif
#ifdef __PUMAAA // credits to Pumaaa
#define __PMA_AUCTIONHOUSE //95% by Pumaaa, World Crash fixxes by Jopsi332
#define __PMA_PARTYFINDER //Party Finder by Pumaaa, Extension by Jopsi332
#define __SCORE_PVP //ARENA SCORE
#endif
#ifdef __MENTUS // credits to Mentus
#define __PERIN_CONVERTER //convert 1Perin in 100M
#endif
#ifdef __ALDIMASTER
#define __WEAPON_LEVELING //WEAPON LEVEL SYSTEM
#endif
#ifdef __DARDAN
#define __MONSTER_WEAPON //MONSTER DNA SYSTEM
#endif
#ifdef __PUMBAAA
// #define __AUCTIONHOUSE //CRAAAAAAAAAP BUUGYYY <.< paid 50€ asshole
#define __ITEM_LINK //base by pumbaaaa, fixxes + window by Jopsi332
#endif
#ifdef __UNKNOWN
#define __NEW_ITEM_VARUNA //Baruna(buggy?)
#define _PETFILTER_HOL_B //Petfilter
#define __COLOSSEUM //coloseum
#endif
/************************************************************************************************************/
/************************************EDITS******************************************************************/
Die meisten erklärungen findet ihr in meinem
Datenbank bekommt ihr mit dazu.
Außerdem was nicht defined ist
-Wing Fly System 100%fixxed + traffic vermindert
-Pumaaas auctionshaus ist worldserver crash frei
-resdata.inc custom struktur die alte und neue paramter gleichzeitig einlesen kann(kein lästiges up oder downgraden mehr nötig)
Screens adde ich später.