features
Neuz version common:
Code:
#define __VER 19 // Version #define __IMPROVE_MAP_SYSTEM /************************************************************************************************************/ /************************************************************************************************************/ /************************************EDITS*******************************************************************/ #define NO_GAMEGUARD //NO_OFFI_GAMEGUARD #define __ENVIRONMENT_EFFECT //ENVOIRMENT /***********************************CREDITS******************************************************************/ #define __JOPSI332 #define __PUMAAA #define __MENTUS #define __ALDIMASTER #define __DARDAN #define __PUMBAAA #define __UNKNOWN /***********************************CREDITS******************************************************************/ #ifdef __JOPSI332 //credits to Jopsi332 #define __TWOHANDAWAKE #define __REBIRTH #define __MOB_GLOW #define __MODEL_CHANGE #define __RESIZE_CHARACTER #define __TEXT_MENU //add text to mover menu via character.inc #define __JOPS_CHAT_CRASH //@ Chat Crash fixx #define __COUNTRY //COUNTRY FLAGS #define __TELEPORT_SHOP //USERPANEL #define __DISABLE_TELEPORT //DONT SHOW TELEPORT IN USERPANEL #define __JOPS_GLOW //GLOW CHANGE V6 #define __NEW_COLOR_CHANGE //CREATING CHARACTER WITH JOB AND RGB HAIR COLOR #define __CHAR_CREATE_ROTATE //ROTATE CHAR IN CHAR CREATION #define __CFLYFF_CREATE //CFlyff Char Creation //#define __BERSERKER //BERSERKER SYSTEM #define __TRANSFER_AWAKE //TRANSFER AWAKE SYSTEM #define __NEW_THEME //V19THEME #ifdef __NEW_THEME #define __NEW_THEME_TASKBAR //V19 Taskbar #define __NEW_THEME_SKILL //V19 SKILLSLOT #endif #ifndef __NEW_THEME #undef __NEW_THEME_TASKBAR //undefine taskbar when new_theme not defined #undef __NEW_THEME_SKILL //undefine actionslot when new_theme not defined #endif #define __ADDSHOPITEM //ADD SHOP ITEMS WITH ABILITYOPTION //#define __BURNOUT_SYSTEM //BURNOUT | Useless /************************************************************************************************************/ //#define __BOURNOUT //UNFINISHED BOURNOUT SYSTEM //#define __FIX_AWAKE //UNFINISHED FIX AWAKE SYSTEM //#define __TABBED_INVENTORY //UNFINISHED TABBED INVENTORY /************************************************************************************************************/ /*Glow Panel Update LOG v1 : 5 Different Colors//Base SFX change System v2 : Glory Glow's for Body and Hand //SFX Stolen by Fly For Glory v3 : 7 Different Part Glows // Every Part another glow looks nice ^:3 v4 : 7 Different Part Glows + DB SAVE + WORLDSERVER sending to all clients(no map change/new serialize needed when reequip v5 : RGB + Checkbox builded in //Pumaaa's base v6 : New Design + Live Prieview + Auto Update for all /************************************EDITS******************************************************************/ #endif//Jopsi332 #ifdef __PUMAAA//Credits to Pumaaa #define __PMA_AUCTIONHOUSE //Auctionhouse #define __PMA_PARTYFINDER //Party Finder #define __SCORE_PVP //ARENA SCORE #endif #ifdef __MENTUS//Credits to Mentus #define __PERIN_CONVERTER //convert 100Mio in 1Perin #endif #ifdef __ALDIMASTER//Credits to Aldimaster #define __WEAPON_LEVELING //LEVELABLE WEAPONS #endif #ifdef __DARDAN//Credits to Dardan #define __MONSTER_WEAPON //DNA WEAPON SYSTEM #endif #ifdef __PUMBAAA//Credits to Pumbaaa #define __ITEM_LINK //base crap, fixxes by jopsi332 //#define __AUCTIONHOUSE //CRAP #endif #ifdef __UNKNOWN//credits to unknown person(maybe Tom94?) #define __NEW_ITEM_VARUNA //BARUNA #define _PETFILTER_HOL_B //PETFILTER FOR BUFFPETS #define __COLOSSEUM //COLOSSEUM #define __GUILD_COLOR // Guild Color #define __3RD_LEGEND16 // 3rd Class #define __NEW_WEAPON_GLOW // V17 Weapon Glows #define __REIMNIESS_SKILL_INVENTORY // Released Skill Tree #endif
WorldServer Versioncommon
Code:
/************************************************************************************************************/ /************************************************************************************************************/ /************************************EDITS*******************************************************************/ #define __VER 19 // VERSION /***********************************CREDITS******************************************************************/ #define __JOPSI332 #define __PUMAAA #define __MENTUS #define __ALDIMASTER #define __DARDAN #define __PUMBAAA #define __UNKNOWN /***********************************CREDITS******************************************************************/ #ifdef __JOPSI332 //credits to Jopsi332 // #define __createingame //character from ingame createn #define __TWOHANDAWAKE //6 awakes on 2 hand weapons #define __REBIRTH //rebirth your character 1time #define __MOB_GLOW //eat + buffpet system #define __MODEL_CHANGE //Model Change System for all parts #define __RESIZE_CHARACTER //Resize your Char bigger and smaller #define __NEW_THEME //v19 Theme #define __BURNOUT_SYSTEM //BURNOUT #define __SCROLL_OF_UNBIND // Unbind Scroll #define __JOPS_GLOW //GLOW SYSTEM v5 #define __TELEPORT_SHOP //shop enter sys //#define __WORLDSERVER_ADMIN //STAFF , USER OUTLINING #define __ADDSHOPITEM //ADD SINGLE ITEMS IN SHOP WITH ABILITYOPTIONE #define __RAISE_PET //PERFECT PETS #define __COUNTRY //COUNTRY SYSTEM #define __TRANSFER_AWAKE //TRANSFER AWAKE #define __JGUARD // CONSOLE #ifdef __JGUARD #define __C_T "Ingamer Looker by Jopsi332" // CONSOLE NAME #define __GVER ""//GG Version #endif /************************************************************************************************************/ //#define __BOURNOUT //UNFINISHED BOURNOUT SYSTEM |useless //#define __FIX_AWAKE //UNFINISHED FIX AWAKE SYSTEM |no time //#define __TABBED_INVENTORY //UNFINISHED TABBED INVENTORY |CRAP :D /************************************************************************************************************/ #endif #ifdef __PUMAAA // credits to Pumaaa #define __PMA_AUCTIONHOUSE //95% by Pumaaa, World Crash fixxes by Jopsi332 #define __PMA_PARTYFINDER //Party Finder by Pumaaa, Extension by Jopsi332 #define __SCORE_PVP //ARENA SCORE #endif #ifdef __MENTUS // credits to Mentus #define __PERIN_CONVERTER //convert 1Perin in 100M #endif #ifdef __ALDIMASTER #define __WEAPON_LEVELING //WEAPON LEVEL SYSTEM #endif #ifdef __DARDAN #define __MONSTER_WEAPON //MONSTER DNA SYSTEM #endif #ifdef __PUMBAAA // #define __AUCTIONHOUSE //CRAAAAAAAAAP BUUGYYY <.< paid 50€ asshole #define __ITEM_LINK //base by pumbaaaa, fixxes + window by Jopsi332 #endif #ifdef __UNKNOWN #define __NEW_ITEM_VARUNA //Baruna(buggy?) #define _PETFILTER_HOL_B //Petfilter #define __COLOSSEUM //coloseum #endif /************************************************************************************************************/ /************************************EDITS******************************************************************/
Die meisten erklärungen findet ihr in meinem

Datenbank bekommt ihr mit dazu.
Außerdem was nicht defined ist
-Wing Fly System 100%fixxed + traffic vermindert
-Pumaaas auctionshaus ist worldserver crash frei
-resdata.inc custom struktur die alte und neue paramter gleichzeitig einlesen kann(kein lästiges up oder downgraden mehr nötig)
Screens adde ich später.






