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#if __VER >= 15 // __GUILD_HOUSE m_nRestPoint = 0; m_tLogOut = 0; #endif // __GUILD_HOUSE
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#ifdef __SKILL_COOLDOWN_RELOG_FIX ZeroMemory( m_tmReUseDelay, sizeof(m_tmReUseDelay) ); #endif
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#if __VER >= 15 // __GUILD_HOUSE m_nRestPoint = pMover->m_nRestPoint; m_tLogOut = pMover->m_tLogOut; #endif // __GUILD_HOUSE
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#ifdef __SKILL_COOLDOWN_RELOG_FIX memcpy( m_tmReUseDelay, pMover->m_tmReUseDelay, sizeof(m_tmReUseDelay) ); #endif
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#if __VER >= 15 // __GUILD_HOUSE public: int m_nRestPoint; time_t m_tLogOut; #endif // __GUILD_HOUSE
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#ifdef __SKILL_COOLDOWN_RELOG_FIX DWORD m_tmReUseDelay[MAX_SKILL_JOB]; #endif
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#if __VER >= 15 // __CAMPUS ar << m_idCampus; ar << m_nCampusPoint; #endif // __CAMPUS
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#ifdef __SKILL_COOLDOWN_RELOG_FIX ar.Write( m_tmReUseDelay, sizeof(m_tmReUseDelay) ); #endif
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#if __VER >= 15 // __CAMPUS ar >> m_idCampus; ar >> m_nCampusPoint; #endif // __CAMPUS
Code:
#ifdef __SKILL_COOLDOWN_RELOG_FIX ar.Read( m_tmReUseDelay, sizeof(m_tmReUseDelay) ); #endif
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