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[Mini-Release] Drop awake staff
Discussion on [Mini-Release] Drop awake staff within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
02/18/2020, 14:51
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#1
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elite*gold: 51
Join Date: May 2009
Posts: 338
Received Thanks: 76
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[Mini-Release] Drop awake staff
Jow, wers' gebrauchen kann. wollt ich mal nutzen, aber kam doch nicht dazu.
Ihr erweckt damit fallen gelassene items von montser automatisch.
Etwas abgeänderter Code für 3line Awakes weil der andere nicht funkt auf 3lines.
Für die, die keine ahnung haben, der funkt 100% auf 3lines. ;-)
Ps: is' halt nur eine Kleinigkeit geändert, also nix großes.
Der Code ist unten zu finden, soll nur Orientierung sein.
Mover.cpp,
BOOL CMover :: DropItem,
Code:
DWORD dwNum = lpDropItem->dwNumber;
if( dwNum == (DWORD)-1 )
dwNum = 1;
if( lpMoverProp->dwFlying )
{
CItemElem itemElem;
itemElem.m_dwItemId = lpDropItem->dwIndex;
itemElem.m_nItemNum = (short)( xRandom( dwNum ) + 1 );
itemElem.SetAbilityOption( lpDropItem->dwLevel );
if( pAttacker->CreateItem( &itemElem ) == TRUE )
{ // log
ItemProp* pItemProp = itemElem.GetProp();
if( pItemProp )
{
( (CUser*)pAttacker )->AddDefinedText( TID_GAME_REAPITEM, "\"%s\"", pItemProp->szName );
if( pItemProp->dwItemKind1 == IK1_WEAPON || pItemProp->dwItemKind1 == IK1_ARMOR || ( pItemProp->dwItemKind1 == IK1_GENERAL && pItemProp->dwItemKind2 == IK2_JEWELRY ) )
{
switch( pItemProp->nLog )
{
case 1: g_dpDBClient.SendLogUniqueItem2( pAttacker, itemElem.GetProp(), itemElem.GetAbilityOption() ); break;
case 2: g_dpDBClient.SendLogUniqueItem2( pAttacker, itemElem.GetProp(), 200 ); break;
case 3: g_dpDBClient.SendLogUniqueItem2( pAttacker, itemElem.GetProp(), 100 ); break;
}
}
}
if( lpDropItem->dwNumber != (DWORD)-1 )
nNumber++;
if( (DWORD)( nNumber ) >= lpMoverProp->m_DropItemGenerator.m_dwMax )
break;
}
continue;
}
CItemElem* pItemElem = new CItemElem;
pItemElem->m_dwItemId = lpDropItem->dwIndex;
pItemElem->m_nItemNum = (short)( xRandom( dwNum ) + 1 );
ItemProp* pItemProp = pItemElem->GetProp();
if( pItemProp )
{
pItemElem->m_nHitPoint = pItemProp->dwEndurance;
pItemElem->SetRandomOpt( CRandomOptItemGen::GetInstance()->GenRandomOptItem( lpMoverProp->dwLevel, (FLOAT)nProbability / 100.0f, pItemProp, lpMoverProp->dwClass ) );
}
pItemElem->SetAbilityOption( lpDropItem->dwLevel ); // Ãß°¡ ´É·ÂÄ¡ +1, +2 °°Àº°Å.
pItemElem->SetSerialNumber();
#ifdef __DROP_AWAKE_SHIVA
int nRandomOptionKind = g_xRandomOptionProperty->GetRandomOptionKind(pItemElem);
if (nRandomOptionKind >= 0)
{
g_xRandomOptionProperty->InitializeRandomOption(pItemElem->GetRandomOptItemIdPtr());
g_xRandomOptionProperty->GenRandomOption(pItemElem->GetRandomOptItemIdPtr(), nRandomOptionKind, pItemElem->GetProp()->dwParts, FALSE);
}
#endif __DROP_AWAKE_SHIVA
greez stevyboy
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02/19/2020, 03:38
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#2
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elite*gold: 294
Join Date: Jun 2009
Posts: 407
Received Thanks: 587
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you can also random just about anything that drops if you want to.
SetAbilityOption
SetPiercingSize
SetPiercingItem
SetUltimatePiercingSize
m_bItemResist
m_nResistAbilityOption
SetRandomOpt
SetLevelDown
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02/22/2020, 02:39
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#3
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elite*gold: 0
Join Date: Feb 2020
Posts: 64
Received Thanks: 23
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Quote:
Originally Posted by Avalion
you can also random just about anything that drops if you want to.
SetAbilityOption
SetPiercingSize
SetPiercingItem
SetUltimatePiercingSize
m_bItemResist
m_nResistAbilityOption
SetRandomOpt
SetLevelDown
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Its so good to see you active again. <3
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02/26/2020, 17:47
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#4
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elite*gold: 0
Join Date: Apr 2019
Posts: 81
Received Thanks: 7
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Quote:
Originally Posted by Steffen Tequila
Jow, wers' gebrauchen kann. wollt ich mal nutzen, aber kam doch nicht dazu.
Ihr erweckt damit fallen gelassene items von montser automatisch.
Etwas abgeänderter Code für 3line Awakes weil der andere nicht funkt auf 3lines.
Für die, die keine ahnung haben, der funkt 100% auf 3lines. ;-)
Ps: is' halt nur eine Kleinigkeit geändert, also nix großes.
Der Code ist unten zu finden, soll nur Orientierung sein.
Mover.cpp,
BOOL CMover :: DropItem,
Code:
DWORD dwNum = lpDropItem->dwNumber;
if( dwNum == (DWORD)-1 )
dwNum = 1;
if( lpMoverProp->dwFlying )
{
CItemElem itemElem;
itemElem.m_dwItemId = lpDropItem->dwIndex;
itemElem.m_nItemNum = (short)( xRandom( dwNum ) + 1 );
itemElem.SetAbilityOption( lpDropItem->dwLevel );
if( pAttacker->CreateItem( &itemElem ) == TRUE )
{ // log
ItemProp* pItemProp = itemElem.GetProp();
if( pItemProp )
{
( (CUser*)pAttacker )->AddDefinedText( TID_GAME_REAPITEM, "\"%s\"", pItemProp->szName );
if( pItemProp->dwItemKind1 == IK1_WEAPON || pItemProp->dwItemKind1 == IK1_ARMOR || ( pItemProp->dwItemKind1 == IK1_GENERAL && pItemProp->dwItemKind2 == IK2_JEWELRY ) )
{
switch( pItemProp->nLog )
{
case 1: g_dpDBClient.SendLogUniqueItem2( pAttacker, itemElem.GetProp(), itemElem.GetAbilityOption() ); break;
case 2: g_dpDBClient.SendLogUniqueItem2( pAttacker, itemElem.GetProp(), 200 ); break;
case 3: g_dpDBClient.SendLogUniqueItem2( pAttacker, itemElem.GetProp(), 100 ); break;
}
}
}
if( lpDropItem->dwNumber != (DWORD)-1 )
nNumber++;
if( (DWORD)( nNumber ) >= lpMoverProp->m_DropItemGenerator.m_dwMax )
break;
}
continue;
}
CItemElem* pItemElem = new CItemElem;
pItemElem->m_dwItemId = lpDropItem->dwIndex;
pItemElem->m_nItemNum = (short)( xRandom( dwNum ) + 1 );
ItemProp* pItemProp = pItemElem->GetProp();
if( pItemProp )
{
pItemElem->m_nHitPoint = pItemProp->dwEndurance;
pItemElem->SetRandomOpt( CRandomOptItemGen::GetInstance()->GenRandomOptItem( lpMoverProp->dwLevel, (FLOAT)nProbability / 100.0f, pItemProp, lpMoverProp->dwClass ) );
}
pItemElem->SetAbilityOption( lpDropItem->dwLevel ); // Ãß°¡ ´É·ÂÄ¡ +1, +2 °°Àº°Å.
pItemElem->SetSerialNumber();
#ifdef __DROP_AWAKE_SHIVA
int nRandomOptionKind = g_xRandomOptionProperty->GetRandomOptionKind(pItemElem);
if (nRandomOptionKind >= 0)
{
g_xRandomOptionProperty->InitializeRandomOption(pItemElem->GetRandomOptItemIdPtr());
g_xRandomOptionProperty->GenRandomOption(pItemElem->GetRandomOptItemIdPtr(), nRandomOptionKind, pItemElem->GetProp()->dwParts, FALSE);
}
#endif __DROP_AWAKE_SHIVA
greez stevyboy
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is this a code for a drop item with awakes am i right sir?
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02/27/2020, 14:53
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#5
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elite*gold: 7
Join Date: Sep 2012
Posts: 4,466
Received Thanks: 3,218
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Quote:
Originally Posted by IFlyffMc
is this a code for a drop item with awakes am i right sir?
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Thats right.
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04/09/2020, 14:46
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#6
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elite*gold: 0
Join Date: Feb 2018
Posts: 32
Received Thanks: 3
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After adding your code, often times Items are dropping without Awakening .. Can you tell me why ?
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