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DragonCross - Source Code + Tabbed Inventory
Discussion on DragonCross - Source Code + Tabbed Inventory within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
11/10/2016, 09:38
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#31
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elite*gold: 7
Join Date: Sep 2012
Posts: 4,466
Received Thanks: 3,218
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Quote:
Originally Posted by Flyffmausi
Da es NICHT der Source Code von Dragon Cross (nicht mal ansatzweise) ist,
vermutlich eine billige Version vom _WORLD_BOSS System ohne Belohnung
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Nicht böse nehmen, aber ich denke schon das es die Source von Dragon Cross ist. Vor allem zählst du hier ein System auf, was jeder in der Source hat. Es ist doch eh relativ ob es das original ist oder nicht.. Dragon Cross macht seit Jahren sein eigenes Ding und das werden sie auch weiterhin. Eine Release des Quellcodes eines Servers ist nicht der Untergang. Der Server muss nur zeigen das er es besser kann, als alle anderen.
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11/10/2016, 19:29
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#32
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elite*gold: 0
Join Date: Sep 2010
Posts: 72
Received Thanks: 59
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Some part from LTD renamed only x)
ON_MSG( 0xda696661, &CDPSrvr::OnInfiltration );
Ho Dsystem from ltd (DaveSystem)
Fake packet i have add xD
DA from dave -> 69 because *-* -> 666 devils -> 1 because no idea for finish packet xD
And better ;D a crash Server very Easy to use
CDPSrvr::OnDropItem
trash+drop Accept 2 window  (i not release full tut' random noob can be crash some serv but use brain , exemple linked item)
(work in all server ltd based if he don't have read comentary in a special files )
By this way , crash colosium like 80% of server
6 other crash i have found too
Have good day (borred about release without credit)
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11/10/2016, 21:16
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#33
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elite*gold: 0
Join Date: Sep 2010
Posts: 72
Received Thanks: 59
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Quote:
Originally Posted by Avalion
Credit for what? Half of the time, I see you do the exact same thing. Copy, paste, change define name to something else. I've seen in in multiple releases. Even then, a lot of people could easily and simply reproduce things.
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" I've seen in in multiple releases."
--> What release are you speaking ?
I have make DSystem when a men ask me "ho if is great if admin can see log of chat"
it's went a begin dsystem
Ltd 6.0 for exemple is the base of some part of adeilson code , so , in what i have copy and past ? Just some people have been steal it.
All credit of ltd is aviable in lyd so ? i don't understend what are your talking
But i give to lot's of people code i make , for help us and lot's of code finish release my other people without credit it's what i have stop te release ltd for public
Exemple : my anti-hack system based in ASM+Heurisitque , all think here
By the way, i like make system like official so it's very normal if some code are same of way like
CWorld* pWorld = GetWorld();
if( !pWorld )
return 0;
It's not lot's of way to do differant
And the LTD NG have no leak at this moment so
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11/17/2016, 03:36
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#34
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elite*gold: 0
Join Date: Mar 2013
Posts: 97
Received Thanks: 4
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how to screen capture?
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11/26/2016, 16:05
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#35
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elite*gold: 0
Join Date: Jun 2016
Posts: 41
Received Thanks: 6
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die source is ganz nett aber irgendwann wärend den level geht mal einfach so das handelsfenster auf oder mal das couple fenster wo er sagt das der handel nicht möglich ist oder das man sich nicht verheiraten kann xD
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12/04/2016, 02:56
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#36
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elite*gold: 0
Join Date: Aug 2016
Posts: 99
Received Thanks: 3
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can someone help me with the database for the inventory tab?
I get this error when I'am entring on the server
2016/12/ 3 23:07:44
\Flyff\***\zzzzz\Program\_Database\DbManager.cpp, 731 adfasdf
Line 731
VERIFYSTRING( Inven, mover.m_szName );
Line 714 ~ 754
#ifdef __TABBED_INV
char Inven[8024*4] = { 0, };
char Inven2[8024] = { 0, };
char Inven3[8024] = { 0, };
char Inven4[8024] = { 0, };
#else
char Inven[8024] = { 0, };
#endif
qry->GetStr( "m_Inventory", Inven );
#ifdef __TABBED_INV
qry->GetStr( "m_Inventory2", Inven2 );
strncat( Inven, Inven2, sizeof(Inven2) );
qry->GetStr( "m_Inventory3", Inven3 );
strncat( Inven, Inven3, sizeof(Inven3) );
qry->GetStr( "m_Inventory4", Inven4 );
strncat( Inven, Inven4, sizeof(Inven4) );
#endif
VERIFYSTRING( Inven, mover.m_szName );
while( '$' != Inven[CountStr] )
{
CItemElem BufItemElem;
IndexItem = GetOneItem( &BufItemElem, Inven, &CountStr );
if( IndexItem == -1 )
{
Error( "Inventory : << 프로퍼티 없음. %s, %d", mover.m_szName, BufItemElem.m_dwItemId );
}
else
{
if( IndexItem >= MAX_INVENTORY + MAX_HUMAN_PARTS )
{
Error( "SendPlayerList::Inventory : << IndexItem %s, %d", mover.m_szName, IndexItem );
Error( "Inventory = %s", Inven );
FreeRequest( lpDbOverlappedPlus );
return;
}
mover.m_Inventory.m_apItem[IndexItem] = BufItemElem;
}
}
CountStr = 0;
int iIndex = 0;
THANKS IN ADVANCE
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12/10/2016, 22:05
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#37
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elite*gold: 151
Join Date: Jul 2011
Posts: 32
Received Thanks: 3
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Warum sagt Andy nicht selbst was dazu~ nur weil man mit jemandem im TS ist bedeutet es nicht das hier gelogen wird. Denke das der Source dem einem oder anderem hilft Ob es nun der von dragon cross ist oder nicht~ Da ich selbst mal bei Dragoncross war kenn ich auch einige stellen die im Source speziell sind werds mir die Tage dann mal anschauen~
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12/10/2016, 22:53
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#38
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elite*gold: 0
Join Date: Jul 2015
Posts: 181
Received Thanks: 199
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Becuase this source is not dragon cross, it's from a pinoy server called: Conspiracy Flyff
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12/11/2016, 16:44
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#39
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elite*gold: 0
Join Date: Jul 2010
Posts: 1,345
Received Thanks: 1,609
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Quote:
Originally Posted by KetchupSamurai
Becuase this source is not dragon cross, it's from a pinoy server called: Conspiracy Flyff
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Srsly they have the same spelling mistakes in both languages(Eng, Ger) and a few exactly same bugs as on dragon cross itself.
Theres also a few time the owners name(Andy) in the source and resource.
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Info|Normal|Tabbed
Slots|42|42
Tabs|1|4
SRO|ja|nein*
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