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[Release] Dark CS-Pets

Discussion on [Release] Dark CS-Pets within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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Old 01/24/2017, 14:29   #16
ベトナム警察




 
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Please pay attention concerning our section rules. Please avoid double posts.

And sebariio means that this release doesn't contain a stand animation. In your mdlDyna entry you are using stand animation.

Quote:
(mdlDyna.inc)
darkadler MI_PET_DARKADLER MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.1f 0 1 ATEX_NONE 1
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"stand" MTI_DMG1
"stand" MTI_DMG2
"stand" MTI_DMGFLY
"stand" MTI_DMGDIE
"stand" MTI_DMGLIVE
"stand" MTI_DIE1
"stand" MTI_ATK1
"stand" MTI_ATK2
"stand" MTI_ATK3
"stand" MTI_GROGGY

// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
}
Thats why it crashed. Anways you could also use idle1 for the stand animation. I don't know how does it look ingame.
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Old 01/24/2017, 15:09   #17
 
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Quote:
Originally Posted by ​Lumi View Post
Please pay attention concerning our section rules. Please avoid double posts.

And sebariio means that this release doesn't contain a stand animation. In your mdlDyna entry you are using stand animation.



Thats why it crashed. Anways you could also use idle1 for the stand animation. I don't know how does it look ingame.
Thank you for being kind sir and sorry for disturbing.
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Old 04/12/2017, 02:23   #18
 
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Hi can some one please help me how to add this cs pet please im new here
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Old 04/12/2017, 17:32   #19
 
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Quote:
Originally Posted by gonzalesgarry123 View Post
Hi can some one please help me how to add this cs pet please im new here
well there are guides/tutorials on how to add cs pets just use the search button
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Old 03/22/2018, 03:11   #20
 
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Quote:
Originally Posted by ​Lumi View Post
Please pay attention concerning our section rules. Please avoid double posts.

And sebariio means that this release doesn't contain a stand animation. In your mdlDyna entry you are using stand animation.



Thats why it crashed. Anways you could also use idle1 for the stand animation. I don't know how does it look ingame.
Hi! When I am using the pet is say the errorlog is this >>>
And I feel the main error is mvr_dark1_.ani that is not given on this released trend.

2018/ 3/21 22:09:12 mvr_dark1_.ani : º»À» ·ÎµùÇÏÁö ¾Ê°í ¸ð¼ÇÀ» ÀÐÀ½

2018/ 3/21 22:09:12 mvr_dark1_.ani : º»À» ·ÎµùÇÏÁö ¾Ê°í ¸ð¼ÇÀ» ÀÐÀ½

2018/ 3/21 22:09:12 CMover::GetNameO3D, pObj == NULL

2018/ 3/21 22:09:14 Mar 18 2018 23:02:26 1 rCnt=1

Neuz.exe caused an EXCEPTION_ACCESS_VIOLATION in module Neuz.exe at 0023:00769F90, GetFileName()+0016 byte(s), c:\daedalus flyff compiler\source\_common\xutil.cpp, line 0157+0016 byte(s)

- Registers

EAX=00000000 EBX=00000002 ECX=17977598 EDX=00000000 ESI=00000001
EDI=FFFFFFFF EBP=0000BEF7 ESP=0019BC00 EIP=00769F90 FLG=00010206
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B

0023:00769F90 Neuz.exe, GetFileName()+0016 byte(s)
0023:00769FE0 Neuz.exe, GetFileTitle()+0016 byte(s)
0023:0070D7C0 Neuz.exe, run_lua_sfx()+0256 byte(s)
0023:0074394E Neuz.exe, CWorld::AddObj()+0446 byte(s)
0023:004629AC Neuz.exe, CDPClient::OnAddObj()+2860 byte(s)
0023:0046F0FE Neuz.exe, CDPClient::OnSnapshot()+1278 byte(s)
0023:004516F6 Neuz.exe, CDPClient::UserMessageHandler()+0310 byte(s)
0023:00770B92 Neuz.exe, CDPMng::ReceiveMessage()+0098 byte(s)
0023:0048408D Neuz.exe, CNeuzApp::FrameMove()+0093 byte(s)
0023:004B16D8 Neuz.exe, CD3DApplication::Render3DEnvironment()+0296 byte(s)
0023:004B2381 Neuz.exe, CD3DApplication::Run()+0305 byte(s)
0023:004892EC Neuz.exe, WinMain()+0380 byte(s)
0023:008C3220 Neuz.exe, WinMainCRTStartup()+0388 byte(s)
0023:75C68654 KERNEL32.DLL, BaseThreadInitThunk()+0036 byte(s)
0023:77034A77 ntdll.dll, RtlGetAppContainerNamedObjectPath()+0311 byte(s)
0023:77034A47 ntdll.dll, RtlGetAppContainerNamedObjectPath()+0263 byte(s)
Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520, -1000341504(4550)
0xf0:0x18-YS1003 1 73-last Model:Part_femaleFoot.o3d

dump

00fffffff9be00000600f9be00004c00f9be00000400abea01 000000ffc99a3bf9be0000018807000000f7be0000f9be0000 18000007000100000000000000f7be0000f000057606000005 760600006400b664d9456d62c8429b964b450000f7be000000 0000f9080000000000000000000001ffffffffffffffff00ff ffffff000000000000000000000000000000803f00000000f7 be0000d30000000000f7be0000d30000000000
PaintTexture - IN
Surface 256 256, Pt 163 65 IMG_BIT = 3, D3DFORMAT = 26
PaintTexture - OUT
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