replace
Code:
hr = m_pD3D->CreateDevice( m_d3dSettings.AdapterOrdinal(), pDeviceInfo->DevType, m_hWndFocus, behaviorFlags, &m_d3dpp, &m_pd3dDevice );
Code:
#ifdef __ANTI_ALIASING
if( g_Option.m_nAliasing == TRUE )
{
DWORD MSQuality = 0;
D3DMULTISAMPLE_TYPE MSType = D3DMULTISAMPLE_NONE;
if( SUCCEEDED( m_pD3D->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_8_SAMPLES, &MSQuality) ))
MSType = D3DMULTISAMPLE_8_SAMPLES;
else if( SUCCEEDED( m_pD3D->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_4_SAMPLES, &MSQuality) ))
MSType = D3DMULTISAMPLE_4_SAMPLES;
else if( SUCCEEDED( m_pD3D->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, &MSQuality) ))
MSType = D3DMULTISAMPLE_2_SAMPLES;
int MSQ = MSQuality - 1;
// --------------------------------------------------------------
// ... Below Will Display a message box on Start-Up with the AntiAliasing
// ... Multisample level Your Graphics card can handle .
// ---------------------------------------------------------------
// char msaaText[128];
// sprintf( msaaText, "Multi Sample Type = x%d", MSType );
// MessageBox( NULL, msaaText, "MSAA AMOUNT", MB_OK );
// -------------------------------------------------------------------
m_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
m_d3dpp.MultiSampleType = MSType;
m_d3dpp.MultiSampleQuality = MSQ;
m_d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
m_d3dpp.EnableAutoDepthStencil = TRUE;
m_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
m_d3dpp.Flags = 0;
m_d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
m_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
hr = m_pD3D->CreateDevice( m_d3dSettings.AdapterOrdinal(), pDeviceInfo->DevType,
m_hWndFocus, behaviorFlags, &m_d3dpp,
&m_pd3dDevice );
m_pd3dDevice->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE);
m_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
m_pd3dDevice->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL);
m_pd3dDevice->SetRenderState(D3DRS_ALPHAREF, (DWORD)8);
m_pd3dDevice->SetRenderState(D3DRS_ALPHATESTENABLE, TRUE);
}
else
{
hr = m_pD3D->CreateDevice( m_d3dSettings.AdapterOrdinal(), pDeviceInfo->DevType,
m_hWndFocus, behaviorFlags, &m_d3dpp,
&m_pd3dDevice );
}
#else
hr = m_pD3D->CreateDevice( m_d3dSettings.AdapterOrdinal(), pDeviceInfo->DevType,
m_hWndFocus, behaviorFlags, &m_d3dpp,
&m_pd3dDevice );
#endif
WndOption.cpp
under
Code:
pWndButton[ 0 ]->SetCheck( g_Option.m_bCameraLock );
Code:
#ifdef __ANTI_ALIASING CWndButton* pWndAliasing = (CWndButton*)GetDlgItem( WIDC_CHECKALIASING ); pWndAliasing->SetCheck( g_Option.m_nAliasing ); #endif
under
Code:
#if __VER >= 11 // __ADD_ZOOMOPT CWndButton* pWndZoomLimit = (CWndButton*)GetDlgItem( WIDC_CHECK5 ); #endif
add
Code:
#ifdef __ANTI_ALIASING CWndButton* pWndAliasing = (CWndButton*)GetDlgItem( WIDC_CHECKALIASING ); #endif
under
Code:
#if __VER >= 11 // __ADD_ZOOMOPT
case WIDC_CHECK5:
{
if( pWndZoomLimit->GetCheck() )
g_Option.m_bZoomLimit = FALSE;
else
g_Option.m_bZoomLimit = TRUE;
}
break;
#endif
add
Code:
#ifdef __ANTI_ALIASING
case WIDC_CHECKALIASING:
{
if( pWndAliasing->GetCheck() )
g_Option.m_nNightSys = TRUE;
else
g_Option.m_nNightSys = FALSE;
}
#endif
under
Code:
pWndButton[ 0 ]->SetCheck( g_Option.m_bCameraLock );
Code:
#ifdef __ANTI_ALIASING pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_CHECKALIASING ); if(pWndButton[ 0 ]) pWndButton[ 0 ]->SetCheck( g_Option.m_nAliasing ); #endif // __ANTI_ALIASING
under
Code:
#if __VER >= 12 // __UPDATE_OPT CWndButton* pWndCamearaLock = (CWndButton*)GetDlgItem( WIDC_CHECK5 ); #endif
add
Code:
#ifdef __ANTI_ALIASING CWndButton* pWndAliasing = (CWndButton*)GetDlgItem( WIDC_CHECKALIASING ); #endif
under
Code:
case WIDC_CHECK5:
{
if( pWndCamearaLock->GetCheck() )
g_Option.m_bCameraLock = TRUE;
else
g_Option.m_bCameraLock = FALSE;
}
break;
Code:
#ifdef __ANTI_ALIASING
case WIDC_CHECKALIASING:
{
if( pWndAliasing->GetCheck() )
g_Option.m_nAliasing = TRUE;
else
g_Option.m_nAliasing = FALSE;
g_WndMng.OpenMessageBox( prj.GetText(TID_GAME_GAME_RESETTING), MB_OK, this );
}
#endif
under
Code:
if( scan.Token == _T( "CameraLock" ) )
{
m_bCameraLock = scan.GetNumber();
}
else
Code:
#ifdef __ANTI_ALIASING
if( scan.Token == _T( "Aliasing" ) )
{
m_nAliasing = scan.GetNumber();
}
else
#endif
under
Code:
_ftprintf(fp, _T( "CameraLock %d\n" ), m_bCameraLock );
Code:
#ifdef __ANTI_ALIASING _ftprintf(fp, _T( "Aliasing %d\n" ), m_nAliasing ); #endif
HwOption.h
under
Code:
BOOL m_bCameraLock;
add
Code:
#ifdef __ANTI_ALIASING BOOL m_nAliasing; #endif
RESDATA.inc
find
Code:
APP_OPTEX_AV12 "." "" 0 496 358 0x410000 26
Code:
WTYPE_BUTTON WIDC_CHECKALIASING "ButtCheck.bmp" 0 288 265 478 281 0x220018 0 0 0 0 46 112 169
{
// Title String
IDS_RESDATA_ELDER_000008
}
{
// ToolTip
IDS_RESDATA_ELDER_000009
}






