You last visited: Today at 20:36
Advertisement
[Release] Fix Awake Scroll
Discussion on [Release] Fix Awake Scroll within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
03/11/2014, 15:13
#1
elite*gold: 0
Join Date: Feb 2014
Posts: 248
Received Thanks: 28
[Release] Fix Awake Scroll
I release my custom fix awake Scroll
WORLDSERVER
DPSrvr.cpp
Code:
[COLOR="Red"]Under[/COLOR]
#endif // __PET_0519
case II_SYS_SYS_SCR_LEVELDOWN01:
case II_SYS_SYS_SCR_LEVELDOWN02:
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
break;
case II_SYS_SYS_SCR_CANCELLATION:
b = UnbindScroll(pUser, pMaterial, pTarget);
break;
[COLOR="Red"]Paste[/COLOR]
[code]
#ifdef __WEZZY_FIX_AWAKE_SCROLL
case II_SYS_N_AWAKEFIX_STR:
case II_SYS_N_AWAKEFIX_STA:
case II_SYS_N_AWAKEFIX_DEX:
case II_SYS_N_AWAKEFIX_INT:
case II_SYS_N_AWAKEFIX_ADOCH:
case II_SYS_N_AWAKEFIX_SPEED:
case II_SYS_J_AWAKEFIX_STR:
case II_SYS_J_AWAKEFIX_STA:
case II_SYS_J_AWAKEFIX_DEX:
case II_SYS_J_AWAKEFIX_INT:
case II_SYS_J_AWAKEFIX_ADOCH:
case II_SYS_F_AWAKEFIX_STR:
case II_SYS_F_AWAKEFIX_STA:
case II_SYS_F_AWAKEFIX_DEX:
case II_SYS_F_AWAKEFIX_INT:
case II_SYS_F_AWAKEFIX_ADOCH:
case II_SYS_F_AWAKEFIX_SPEED:
case II_SYS_P_AWAKEFIX_STR:
case II_SYS_P_AWAKEFIX_STA:
case II_SYS_P_AWAKEFIX_DEX:
case II_SYS_P_AWAKEFIX_INT:
case II_SYS_P_AWAKEFIX_ADOCH:
case II_SYS_P_AWAKEFIX_SPEED:
case II_SYS_V_AWAKEFIX_STR:
case II_SYS_V_AWAKEFIX_STA:
case II_SYS_V_AWAKEFIX_DEX:
case II_SYS_V_AWAKEFIX_INT:
case II_SYS_V_AWAKEFIX_ADOCH:
case II_SYS_V_AWAKEFIX_SPEED:
b = DoUseItemTarget_WezzyFixAwakeningScroll( pUser, pMaterial, pTarget );
break;
#endif // __WEZZY_FIX_AWAKE_SCROLL
Under
pUser->UpdateItem( (BYTE)pItemElem[i]->m_dwObjId, UI_NUM, 0 );
}
}
}
}
}
#endif // __FASHION_COMBINE
Paste
Code:
#ifdef __WEZZY_FIX_AWAKE_SCROLL
BOOL CDPSrvr::DoUseItemTarget_WezzyFixAwakeningScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
{
int nRandomOptionKind = g_xRandomOptionProperty->GetRandomOptionKind( pTarget );
if( nRandomOptionKind >= 0 )
{
g_xRandomOptionProperty->InitializeRandomOption( pTarget->GetRandomOptItemIdPtr() ); //Reset awake
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////// |Weapons|Armor|Shield| /////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
if( pTarget->GetProp()->dwItemKind1 == IK1_WEAPON || pTarget->GetProp()->dwItemKind2 == IK2_ARMORETC || pTarget->GetProp()->dwItemKind2 == IK2_ARMOR || pTarget->GetProp()->dwItemKind3 == IK3_SHIELD )
{
if( pMaterial->m_dwItemId == II_SYS_N_AWAKEFIX_STR )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_N_AWAKEFIX_STA )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STA, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STA, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STA, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_N_AWAKEFIX_DEX )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_DEX, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_DEX, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_DEX, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_N_AWAKEFIX_INT )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_INT, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_INT, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_INT, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_N_AWAKEFIX_ADOCH )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_N_AWAKEFIX_SPEED )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_SPEED, 15 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_SPEED, 15 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_SPEED, 15 );
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////// |-------|Accesory|------| //////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
else if( pTarget->GetProp()->dwItemKind2 == IK2_JEWELRY )
{
if( pMaterial->m_dwItemId == II_SYS_J_AWAKEFIX_STR )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR, 15 );
}
else if( pMaterial->m_dwItemId == II_SYS_J_AWAKEFIX_STA )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STA, 15 );
}
else if( pMaterial->m_dwItemId == II_SYS_J_AWAKEFIX_DEX )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_DEX, 15 );
}
else if( pMaterial->m_dwItemId == II_SYS_J_AWAKEFIX_INT )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_INT, 15 );
}
else if( pMaterial->m_dwItemId == II_SYS_J_AWAKEFIX_ADOCH )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS, 15 );
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////// |-------|Fashions|------| //////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
else if( pTarget->GetProp()->dwItemKind2 == IK2_CLOTH || pTarget->GetProp()->dwItemKind2 == IK2_CLOTHETC )
{
if( pMaterial->m_dwItemId == II_SYS_F_AWAKEFIX_STR )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR, 15 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR, 15 );
}
else if( pMaterial->m_dwItemId == II_SYS_F_AWAKEFIX_STA )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STA, 15 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STA, 15 );
}
else if( pMaterial->m_dwItemId == II_SYS_F_AWAKEFIX_DEX )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_DEX, 15 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_DEX, 15 );
}
else if( pMaterial->m_dwItemId == II_SYS_F_AWAKEFIX_INT )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_INT, 15 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_INT, 15 );
}
else if( pMaterial->m_dwItemId == II_SYS_F_AWAKEFIX_ADOCH )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS, 15 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS, 15 );
}
else if( pMaterial->m_dwItemId == II_SYS_F_AWAKEFIX_SPEED )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_SPEED, 15 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_SPEED, 15 );
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////// |-------|Raise Pets|------| ////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
else if( pTarget->GetProp()->dwItemKind3 == IK3_EGG )
{
if( pMaterial->m_dwItemId == II_SYS_P_AWAKEFIX_STR )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_P_AWAKEFIX_STA )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STA, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STA, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STA, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_P_AWAKEFIX_DEX )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_DEX, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_DEX, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_DEX, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_P_AWAKEFIX_INT )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_INT, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_INT, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_INT, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_P_AWAKEFIX_ADOCH )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_P_AWAKEFIX_SPEED )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_SPEED, 15 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_SPEED, 15 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_SPEED, 15 );
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////// |-------|Looter Pets|------| ///////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
else if( pTarget->GetProp()->dwItemKind3 == IK3_PET )
{
if( pMaterial->m_dwItemId == II_SYS_V_AWAKEFIX_STR )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_V_AWAKEFIX_STA )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STA, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STA, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STA, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_V_AWAKEFIX_DEX )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_DEX, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_DEX, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_DEX, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_V_AWAKEFIX_INT )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_INT, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_INT, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_INT, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_V_AWAKEFIX_ADOCH )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_V_AWAKEFIX_SPEED )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_SPEED, 15 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_SPEED, 15 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_SPEED, 15 );
}
}
else
{
pUser->AddText( "Oops! Wrong item!" );
return FALSE;
}
pUser->UpdateItemEx( (BYTE)( pTarget->m_dwObjId ), UI_RANDOMOPTITEMID, pTarget->GetRandomOptItemId() );
return TRUE;
}
return FALSE;
}
#endif // __WEZZY_FIX_AWAKE_SCROLL
[/CODE]
DPSrvr.h
Code:
[code]
#ifdef __WEZZY_FIX_AWAKE_SCROLL
BOOL DoUseItemTarget_WezzyFixAwakeningScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
#endif // __WEZZY_FIX_AWAKE_SCROLL
[/CODE]
defineItem.h
Code:
#define II_SYS_N_AWAKEFIX_STR 24532
#define II_SYS_N_AWAKEFIX_STA 24533
#define II_SYS_N_AWAKEFIX_DEX 24534
#define II_SYS_N_AWAKEFIX_INT 24535
#define II_SYS_N_AWAKEFIX_ADOCH 24536
#define II_SYS_N_AWAKEFIX_SPEED 24537
#define II_SYS_J_AWAKEFIX_STR 24538
#define II_SYS_J_AWAKEFIX_STA 24539
#define II_SYS_J_AWAKEFIX_DEX 24540
#define II_SYS_J_AWAKEFIX_INT 24541
#define II_SYS_J_AWAKEFIX_ADOCH 24542
#define II_SYS_F_AWAKEFIX_STR 24543
#define II_SYS_F_AWAKEFIX_STA 24544
#define II_SYS_F_AWAKEFIX_DEX 24545
#define II_SYS_F_AWAKEFIX_INT 24546
#define II_SYS_F_AWAKEFIX_ADOCH 24547
#define II_SYS_F_AWAKEFIX_SPEED 24548
#define II_SYS_P_AWAKEFIX_STR 24549
#define II_SYS_P_AWAKEFIX_STA 24550
#define II_SYS_P_AWAKEFIX_DEX 24551
#define II_SYS_P_AWAKEFIX_INT 24552
#define II_SYS_P_AWAKEFIX_ADOCH 24553
#define II_SYS_P_AWAKEFIX_SPEED 24554
#define II_SYS_V_AWAKEFIX_STR 24555
#define II_SYS_V_AWAKEFIX_STA 24556
#define II_SYS_V_AWAKEFIX_DEX 24557
#define II_SYS_V_AWAKEFIX_INT 24558
#define II_SYS_V_AWAKEFIX_ADOCH 24559
#define II_SYS_V_AWAKEFIX_SPEED 24560
Spec_Item.txt
Code:
11 II_SYS_N_AWAKEFIX_STR IDS_AWAKEFIX_TXT_000001 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000002 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_N_AWAKEFIX_STA IDS_AWAKEFIX_TXT_000003 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000004 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_N_AWAKEFIX_DEX IDS_AWAKEFIX_TXT_000005 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000006 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_N_AWAKEFIX_INT IDS_AWAKEFIX_TXT_000007 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000008 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_N_AWAKEFIX_ADOCH IDS_AWAKEFIX_TXT_000009 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000010 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_N_AWAKEFIX_SPEED IDS_AWAKEFIX_TXT_000011 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000012 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_J_AWAKEFIX_STR IDS_AWAKEFIX_TXT_000013 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000014 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_J_AWAKEFIX_STA IDS_AWAKEFIX_TXT_000015 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000016 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_J_AWAKEFIX_DEX IDS_AWAKEFIX_TXT_000017 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000018 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_J_AWAKEFIX_INT IDS_AWAKEFIX_TXT_000019 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000020 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_J_AWAKEFIX_ADOCH IDS_AWAKEFIX_TXT_000021 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000022 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_F_AWAKEFIX_STR IDS_AWAKEFIX_TXT_000023 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000024 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_F_AWAKEFIX_STA IDS_AWAKEFIX_TXT_000025 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000026 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_F_AWAKEFIX_DEX IDS_AWAKEFIX_TXT_000027 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000028 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_F_AWAKEFIX_INT IDS_AWAKEFIX_TXT_000029 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000030 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_F_AWAKEFIX_ADOCH IDS_AWAKEFIX_TXT_000031 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000032 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_F_AWAKEFIX_SPEED IDS_AWAKEFIX_TXT_000033 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000034 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_P_AWAKEFIX_STR IDS_AWAKEFIX_TXT_000035 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000034 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_P_AWAKEFIX_STA IDS_AWAKEFIX_TXT_000037 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000036 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_P_AWAKEFIX_DEX IDS_AWAKEFIX_TXT_000039 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000038 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_P_AWAKEFIX_INT IDS_AWAKEFIX_TXT_000041 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000040 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_P_AWAKEFIX_ADOCH IDS_AWAKEFIX_TXT_000043 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000042 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_P_AWAKEFIX_SPEED IDS_AWAKEFIX_TXT_000045 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000044 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_V_AWAKEFIX_STR IDS_AWAKEFIX_TXT_000047 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000048 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_V_AWAKEFIX_STA IDS_AWAKEFIX_TXT_000049 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000050 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_V_AWAKEFIX_DEX IDS_AWAKEFIX_TXT_000051 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000052 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_V_AWAKEFIX_INT IDS_AWAKEFIX_TXT_000053 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000054 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_V_AWAKEFIX_ADOCH IDS_AWAKEFIX_TXT_000055 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000056 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_V_AWAKEFIX_SPEED IDS_AWAKEFIX_TXT_000057 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000058 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
propItem.txt.txt
Code:
IDS_AWAKEFIX_TXT_000001 Scroll of Fix Awakening Normal (STR)
IDS_AWAKEFIX_TXT_000002 Adds x3 +30 STR to your weapon/armor/shield.
IDS_AWAKEFIX_TXT_000003 Scroll of Fix Awakening Normal (STA)
IDS_AWAKEFIX_TXT_000004 Adds x3 +30 STA to your weapon/armor/shield.
IDS_AWAKEFIX_TXT_000005 Scroll of Fix Awakening Normal (DEX)
IDS_AWAKEFIX_TXT_000006 Adds x3 +30 DEX to your weapon/armor/shield.
IDS_AWAKEFIX_TXT_000007 Scroll of Fix Awakening Normal (INT)
IDS_AWAKEFIX_TXT_000008 Adds x3 +30 INT to your weapon/armor/shield.
IDS_AWAKEFIX_TXT_000009 Scroll of Fix Awakening Normal (ADOCH)
IDS_AWAKEFIX_TXT_000010 Adds x3 +30% ADOCH to your weapon/armor/shield.
IDS_AWAKEFIX_TXT_000011 Scroll of Fix Awakening Normal (SPEED)
IDS_AWAKEFIX_TXT_000012 Adds x3 +15% SPEED to your weapon/armor/shield.
IDS_AWAKEFIX_TXT_000013 Scroll of Fix Awakening Jewelery (STR)
IDS_AWAKEFIX_TXT_000014 Adds x1 +15 Str to your Jewelery
IDS_AWAKEFIX_TXT_000015 Scroll of Fix Awakening Jewelery (STA)
IDS_AWAKEFIX_TXT_000016 Adds x1 +15 STA to your Jewelery
IDS_AWAKEFIX_TXT_000017 Scroll of Fix Awakening Jewelery (DEX)
IDS_AWAKEFIX_TXT_000018 Adds x1 +15 Dex to your Jewelery
IDS_AWAKEFIX_TXT_000019 Scroll of Fix Awakening Jewelery (INT)
IDS_AWAKEFIX_TXT_000020 Adds x1 +15 Int to your Jewelery
IDS_AWAKEFIX_TXT_000021 Scroll of Fix Awakening Jewelery (ADOCH)
IDS_AWAKEFIX_TXT_000022 Adds x1 +15% ADOCH to your Jewelery
IDS_AWAKEFIX_TXT_000023 Scroll of Fix Awakening Fashion (STR)
IDS_AWAKEFIX_TXT_000024 Adds x2 +15 STR to your fashion.
IDS_AWAKEFIX_TXT_000025 Scroll of Fix Awakening Fashion (STA)
IDS_AWAKEFIX_TXT_000026 Adds x2 +15 STA to your fashion.
IDS_AWAKEFIX_TXT_000027 Scroll of Fix Awakening Fashion (DEX)
IDS_AWAKEFIX_TXT_000028 Adds x2 +15 DEX to your fashion.
IDS_AWAKEFIX_TXT_000029 Scroll of Fix Awakening Fashion (INT)
IDS_AWAKEFIX_TXT_000030 Adds x2 +15 INT to your fashion.
IDS_AWAKEFIX_TXT_000031 Scroll of Fix Awakening Fashion (ADOCH)
IDS_AWAKEFIX_TXT_000032 Adds x2 +15% ADOCH to your fashion.
IDS_AWAKEFIX_TXT_000033 Scroll of Fix Awakening Fashion (SPEED)
IDS_AWAKEFIX_TXT_000034 Adds x2 +15% SPEED to your fashion.
IDS_AWAKEFIX_TXT_000035 Scroll of Fix Awakening Raise Pets(STR)
IDS_AWAKEFIX_TXT_000036 Adds x3 +30 STR to your raise pet.
IDS_AWAKEFIX_TXT_000037 Scroll of Fix Awakening Raise Pets(STA)
IDS_AWAKEFIX_TXT_000038 Adds x3 +30 STA to your raise pet.
IDS_AWAKEFIX_TXT_000039 Scroll of Fix Awakening Raise Pets(DEX)
IDS_AWAKEFIX_TXT_000040 Adds x3 +30 DEX to your raise pet.
IDS_AWAKEFIX_TXT_000041 Scroll of Fix Awakening Raise Pets(INT)
IDS_AWAKEFIX_TXT_000042 Adds x3 +30 INT to your raise pet.
IDS_AWAKEFIX_TXT_000043 Scroll of Fix Awakening Raise Pets(ADOCH)
IDS_AWAKEFIX_TXT_000044 Adds x3 +30% ADOCH to your raise pet.
IDS_AWAKEFIX_TXT_000045 Scroll of Fix Awakening Raise Pets(SPEED)
IDS_AWAKEFIX_TXT_000046 Adds x3 +15% SPEED to your raise pet.
IDS_AWAKEFIX_TXT_000047 Scroll of Fix Awakening Looter Pets(STR)
IDS_AWAKEFIX_TXT_000048 Adds x3 +30 STR to your looter pet.
IDS_AWAKEFIX_TXT_000049 Scroll of Fix Awakening Looter Pets(STA)
IDS_AWAKEFIX_TXT_000050 Adds x3 +30 STA to your looter pet.
IDS_AWAKEFIX_TXT_000051 Scroll of Fix Awakening Looter Pets(DEX)
IDS_AWAKEFIX_TXT_000052 Adds x3 +30 DEX to your looter pet.
IDS_AWAKEFIX_TXT_000053 Scroll of Fix Awakening Looter Pets(INT)
IDS_AWAKEFIX_TXT_000054 Adds x3 +30 INT to your looter pet.
IDS_AWAKEFIX_TXT_000055 Scroll of Fix Awakening Looter Pets(ADOCH)
IDS_AWAKEFIX_TXT_000056 Adds x3 +30% ADOCH to your looter pet.
IDS_AWAKEFIX_TXT_000057 Scroll of Fix Awakening Looter Pets(SPEED)
IDS_AWAKEFIX_TXT_000058 Adds x3 +15% SPEED to your looter pet.
credits velmore
03/11/2014, 15:26
#2
elite*gold: 0
Join Date: Mar 2013
Posts: 227
Received Thanks: 100
Thanks for the release, I'm sure that it's usefull for Guild war servers... maybe you should put your code into CODE Tags...
Use like [.CODE][./CODE] without the dot.
03/11/2014, 15:50
#3
elite*gold: 0
Join Date: Feb 2014
Posts: 248
Received Thanks: 28
Quote:
Originally Posted by
.S0ulSeller
Thanks for the release, I'm sure that it's usefull for Guild war servers... maybe you should put your code into CODE Tags...
Use like [.CODE][./CODE] without the dot.
Done sir i change it now to [.CODE][./CODE]
03/11/2014, 16:15
#4
elite*gold: 0
Join Date: Feb 2014
Posts: 248
Received Thanks: 28
it depends to the administrator's but its use full if you make it use full .
03/11/2014, 17:33
#5
elite*gold: 0
Join Date: Dec 2013
Posts: 245
Received Thanks: 28
ok credit goes to exordium flyff
03/11/2014, 18:50
#6
elite*gold: 0
Join Date: Dec 2012
Posts: 33
Received Thanks: 14
Credits to me. I did this a long time ago for exordiumflyff. Anyways, anyone could do this simple feature, took me a few minutes to do.
03/20/2014, 00:34
#7
elite*gold: 0
Join Date: Jan 2009
Posts: 99
Received Thanks: 54
Quote:
Originally Posted by
DarkFlyffTeam
Credits to me. I did this a long time ago for exordiumflyff. Anyways, anyone could do this simple feature, took me a few minutes to do.
"few minutes to do"
By saying that, then it is sure that it was not urs to begin with.
Adding new IDS from scratch takes up to ~2 mins..
Writing the source and testing takes an half hour or so.
Editing propitem/specitem takes up to ~5 mins..
Adding in defineitem & mdldyna takes up to ~5 mins
Please.. a few minutes... run into a wall or something..
thanks for the code tho ;D
03/31/2014, 22:09
#8
elite*gold: 0
Join Date: Sep 2010
Posts: 229
Received Thanks: 13
My scrolls does not work.. I can use them like a normal scroll but nothing happens
08/07/2014, 11:10
#9
elite*gold: 0
Join Date: Dec 2013
Posts: 38
Received Thanks: 3
Quote:
Originally Posted by
Wezzy_Dev
I release my custom fix awake Scroll
WORLDSERVER
DPSrvr.cpp
Code:
[COLOR="Red"]Under[/COLOR]
#endif // __PET_0519
case II_SYS_SYS_SCR_LEVELDOWN01:
case II_SYS_SYS_SCR_LEVELDOWN02:
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
break;
case II_SYS_SYS_SCR_CANCELLATION:
b = UnbindScroll(pUser, pMaterial, pTarget);
break;
[COLOR="Red"]Paste[/COLOR]
[code]
#ifdef __WEZZY_FIX_AWAKE_SCROLL
case II_SYS_N_AWAKEFIX_STR:
case II_SYS_N_AWAKEFIX_STA:
case II_SYS_N_AWAKEFIX_DEX:
case II_SYS_N_AWAKEFIX_INT:
case II_SYS_N_AWAKEFIX_ADOCH:
case II_SYS_N_AWAKEFIX_SPEED:
case II_SYS_J_AWAKEFIX_STR:
case II_SYS_J_AWAKEFIX_STA:
case II_SYS_J_AWAKEFIX_DEX:
case II_SYS_J_AWAKEFIX_INT:
case II_SYS_J_AWAKEFIX_ADOCH:
case II_SYS_F_AWAKEFIX_STR:
case II_SYS_F_AWAKEFIX_STA:
case II_SYS_F_AWAKEFIX_DEX:
case II_SYS_F_AWAKEFIX_INT:
case II_SYS_F_AWAKEFIX_ADOCH:
case II_SYS_F_AWAKEFIX_SPEED:
case II_SYS_P_AWAKEFIX_STR:
case II_SYS_P_AWAKEFIX_STA:
case II_SYS_P_AWAKEFIX_DEX:
case II_SYS_P_AWAKEFIX_INT:
case II_SYS_P_AWAKEFIX_ADOCH:
case II_SYS_P_AWAKEFIX_SPEED:
case II_SYS_V_AWAKEFIX_STR:
case II_SYS_V_AWAKEFIX_STA:
case II_SYS_V_AWAKEFIX_DEX:
case II_SYS_V_AWAKEFIX_INT:
case II_SYS_V_AWAKEFIX_ADOCH:
case II_SYS_V_AWAKEFIX_SPEED:
b = DoUseItemTarget_WezzyFixAwakeningScroll( pUser, pMaterial, pTarget );
break;
#endif // __WEZZY_FIX_AWAKE_SCROLL
Under
pUser->UpdateItem( (BYTE)pItemElem[i]->m_dwObjId, UI_NUM, 0 );
}
}
}
}
}
#endif // __FASHION_COMBINE
Paste
Code:
#ifdef __WEZZY_FIX_AWAKE_SCROLL
BOOL CDPSrvr::DoUseItemTarget_WezzyFixAwakeningScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
{
int nRandomOptionKind = g_xRandomOptionProperty->GetRandomOptionKind( pTarget );
if( nRandomOptionKind >= 0 )
{
g_xRandomOptionProperty->InitializeRandomOption( pTarget->GetRandomOptItemIdPtr() ); //Reset awake
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////// |Weapons|Armor|Shield| /////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
if( pTarget->GetProp()->dwItemKind1 == IK1_WEAPON || pTarget->GetProp()->dwItemKind2 == IK2_ARMORETC || pTarget->GetProp()->dwItemKind2 == IK2_ARMOR || pTarget->GetProp()->dwItemKind3 == IK3_SHIELD )
{
if( pMaterial->m_dwItemId == II_SYS_N_AWAKEFIX_STR )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_N_AWAKEFIX_STA )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STA, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STA, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STA, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_N_AWAKEFIX_DEX )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_DEX, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_DEX, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_DEX, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_N_AWAKEFIX_INT )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_INT, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_INT, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_INT, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_N_AWAKEFIX_ADOCH )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_N_AWAKEFIX_SPEED )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_SPEED, 15 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_SPEED, 15 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_SPEED, 15 );
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////// |-------|Accesory|------| //////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
else if( pTarget->GetProp()->dwItemKind2 == IK2_JEWELRY )
{
if( pMaterial->m_dwItemId == II_SYS_J_AWAKEFIX_STR )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR, 15 );
}
else if( pMaterial->m_dwItemId == II_SYS_J_AWAKEFIX_STA )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STA, 15 );
}
else if( pMaterial->m_dwItemId == II_SYS_J_AWAKEFIX_DEX )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_DEX, 15 );
}
else if( pMaterial->m_dwItemId == II_SYS_J_AWAKEFIX_INT )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_INT, 15 );
}
else if( pMaterial->m_dwItemId == II_SYS_J_AWAKEFIX_ADOCH )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS, 15 );
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////// |-------|Fashions|------| //////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
else if( pTarget->GetProp()->dwItemKind2 == IK2_CLOTH || pTarget->GetProp()->dwItemKind2 == IK2_CLOTHETC )
{
if( pMaterial->m_dwItemId == II_SYS_F_AWAKEFIX_STR )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR, 15 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR, 15 );
}
else if( pMaterial->m_dwItemId == II_SYS_F_AWAKEFIX_STA )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STA, 15 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STA, 15 );
}
else if( pMaterial->m_dwItemId == II_SYS_F_AWAKEFIX_DEX )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_DEX, 15 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_DEX, 15 );
}
else if( pMaterial->m_dwItemId == II_SYS_F_AWAKEFIX_INT )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_INT, 15 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_INT, 15 );
}
else if( pMaterial->m_dwItemId == II_SYS_F_AWAKEFIX_ADOCH )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS, 15 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS, 15 );
}
else if( pMaterial->m_dwItemId == II_SYS_F_AWAKEFIX_SPEED )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_SPEED, 15 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_SPEED, 15 );
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////// |-------|Raise Pets|------| ////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
else if( pTarget->GetProp()->dwItemKind3 == IK3_EGG )
{
if( pMaterial->m_dwItemId == II_SYS_P_AWAKEFIX_STR )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_P_AWAKEFIX_STA )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STA, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STA, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STA, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_P_AWAKEFIX_DEX )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_DEX, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_DEX, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_DEX, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_P_AWAKEFIX_INT )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_INT, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_INT, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_INT, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_P_AWAKEFIX_ADOCH )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_P_AWAKEFIX_SPEED )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_SPEED, 15 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_SPEED, 15 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_SPEED, 15 );
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////// |-------|Looter Pets|------| ///////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
else if( pTarget->GetProp()->dwItemKind3 == IK3_PET )
{
if( pMaterial->m_dwItemId == II_SYS_V_AWAKEFIX_STR )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_V_AWAKEFIX_STA )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STA, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STA, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STA, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_V_AWAKEFIX_DEX )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_DEX, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_DEX, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_DEX, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_V_AWAKEFIX_INT )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_INT, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_INT, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_INT, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_V_AWAKEFIX_ADOCH )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS, 30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS, 30 );
}
else if( pMaterial->m_dwItemId == II_SYS_V_AWAKEFIX_SPEED )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_SPEED, 15 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_SPEED, 15 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_SPEED, 15 );
}
}
else
{
pUser->AddText( "Oops! Wrong item!" );
return FALSE;
}
pUser->UpdateItemEx( (BYTE)( pTarget->m_dwObjId ), UI_RANDOMOPTITEMID, pTarget->GetRandomOptItemId() );
return TRUE;
}
return FALSE;
}
#endif // __WEZZY_FIX_AWAKE_SCROLL
[/CODE]
DPSrvr.h
Code:
[code]
#ifdef __WEZZY_FIX_AWAKE_SCROLL
BOOL DoUseItemTarget_WezzyFixAwakeningScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
#endif // __WEZZY_FIX_AWAKE_SCROLL
[/CODE]
defineItem.h
Code:
#define II_SYS_N_AWAKEFIX_STR 24532
#define II_SYS_N_AWAKEFIX_STA 24533
#define II_SYS_N_AWAKEFIX_DEX 24534
#define II_SYS_N_AWAKEFIX_INT 24535
#define II_SYS_N_AWAKEFIX_ADOCH 24536
#define II_SYS_N_AWAKEFIX_SPEED 24537
#define II_SYS_J_AWAKEFIX_STR 24538
#define II_SYS_J_AWAKEFIX_STA 24539
#define II_SYS_J_AWAKEFIX_DEX 24540
#define II_SYS_J_AWAKEFIX_INT 24541
#define II_SYS_J_AWAKEFIX_ADOCH 24542
#define II_SYS_F_AWAKEFIX_STR 24543
#define II_SYS_F_AWAKEFIX_STA 24544
#define II_SYS_F_AWAKEFIX_DEX 24545
#define II_SYS_F_AWAKEFIX_INT 24546
#define II_SYS_F_AWAKEFIX_ADOCH 24547
#define II_SYS_F_AWAKEFIX_SPEED 24548
#define II_SYS_P_AWAKEFIX_STR 24549
#define II_SYS_P_AWAKEFIX_STA 24550
#define II_SYS_P_AWAKEFIX_DEX 24551
#define II_SYS_P_AWAKEFIX_INT 24552
#define II_SYS_P_AWAKEFIX_ADOCH 24553
#define II_SYS_P_AWAKEFIX_SPEED 24554
#define II_SYS_V_AWAKEFIX_STR 24555
#define II_SYS_V_AWAKEFIX_STA 24556
#define II_SYS_V_AWAKEFIX_DEX 24557
#define II_SYS_V_AWAKEFIX_INT 24558
#define II_SYS_V_AWAKEFIX_ADOCH 24559
#define II_SYS_V_AWAKEFIX_SPEED 24560
Spec_Item.txt
Code:
11 II_SYS_N_AWAKEFIX_STR IDS_AWAKEFIX_TXT_000001 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000002 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_N_AWAKEFIX_STA IDS_AWAKEFIX_TXT_000003 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000004 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_N_AWAKEFIX_DEX IDS_AWAKEFIX_TXT_000005 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000006 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_N_AWAKEFIX_INT IDS_AWAKEFIX_TXT_000007 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000008 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_N_AWAKEFIX_ADOCH IDS_AWAKEFIX_TXT_000009 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000010 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_N_AWAKEFIX_SPEED IDS_AWAKEFIX_TXT_000011 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000012 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_J_AWAKEFIX_STR IDS_AWAKEFIX_TXT_000013 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000014 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_J_AWAKEFIX_STA IDS_AWAKEFIX_TXT_000015 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000016 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_J_AWAKEFIX_DEX IDS_AWAKEFIX_TXT_000017 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000018 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_J_AWAKEFIX_INT IDS_AWAKEFIX_TXT_000019 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000020 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_J_AWAKEFIX_ADOCH IDS_AWAKEFIX_TXT_000021 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000022 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_F_AWAKEFIX_STR IDS_AWAKEFIX_TXT_000023 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000024 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_F_AWAKEFIX_STA IDS_AWAKEFIX_TXT_000025 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000026 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_F_AWAKEFIX_DEX IDS_AWAKEFIX_TXT_000027 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000028 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_F_AWAKEFIX_INT IDS_AWAKEFIX_TXT_000029 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000030 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_F_AWAKEFIX_ADOCH IDS_AWAKEFIX_TXT_000031 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000032 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_F_AWAKEFIX_SPEED IDS_AWAKEFIX_TXT_000033 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000034 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_P_AWAKEFIX_STR IDS_AWAKEFIX_TXT_000035 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000034 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_P_AWAKEFIX_STA IDS_AWAKEFIX_TXT_000037 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000036 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_P_AWAKEFIX_DEX IDS_AWAKEFIX_TXT_000039 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000038 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_P_AWAKEFIX_INT IDS_AWAKEFIX_TXT_000041 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000040 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_P_AWAKEFIX_ADOCH IDS_AWAKEFIX_TXT_000043 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000042 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_P_AWAKEFIX_SPEED IDS_AWAKEFIX_TXT_000045 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000044 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_V_AWAKEFIX_STR IDS_AWAKEFIX_TXT_000047 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000048 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_V_AWAKEFIX_STA IDS_AWAKEFIX_TXT_000049 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000050 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_V_AWAKEFIX_DEX IDS_AWAKEFIX_TXT_000051 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000052 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_V_AWAKEFIX_INT IDS_AWAKEFIX_TXT_000053 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000054 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_V_AWAKEFIX_ADOCH IDS_AWAKEFIX_TXT_000055 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000056 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_V_AWAKEFIX_SPEED IDS_AWAKEFIX_TXT_000057 1 9999 IK1_ACTIVE IK2_ONCE IK3_GENERAL_RANDOMOPTION_GEN = = 1 = 2000000 = = = = = = = 0 = = 190 190 = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwake.dds""" 0 """""" IDS_AWAKEFIX_TXT_000058 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
propItem.txt.txt
Code:
IDS_AWAKEFIX_TXT_000001 Scroll of Fix Awakening Normal (STR)
IDS_AWAKEFIX_TXT_000002 Adds x3 +30 STR to your weapon/armor/shield.
IDS_AWAKEFIX_TXT_000003 Scroll of Fix Awakening Normal (STA)
IDS_AWAKEFIX_TXT_000004 Adds x3 +30 STA to your weapon/armor/shield.
IDS_AWAKEFIX_TXT_000005 Scroll of Fix Awakening Normal (DEX)
IDS_AWAKEFIX_TXT_000006 Adds x3 +30 DEX to your weapon/armor/shield.
IDS_AWAKEFIX_TXT_000007 Scroll of Fix Awakening Normal (INT)
IDS_AWAKEFIX_TXT_000008 Adds x3 +30 INT to your weapon/armor/shield.
IDS_AWAKEFIX_TXT_000009 Scroll of Fix Awakening Normal (ADOCH)
IDS_AWAKEFIX_TXT_000010 Adds x3 +30% ADOCH to your weapon/armor/shield.
IDS_AWAKEFIX_TXT_000011 Scroll of Fix Awakening Normal (SPEED)
IDS_AWAKEFIX_TXT_000012 Adds x3 +15% SPEED to your weapon/armor/shield.
IDS_AWAKEFIX_TXT_000013 Scroll of Fix Awakening Jewelery (STR)
IDS_AWAKEFIX_TXT_000014 Adds x1 +15 Str to your Jewelery
IDS_AWAKEFIX_TXT_000015 Scroll of Fix Awakening Jewelery (STA)
IDS_AWAKEFIX_TXT_000016 Adds x1 +15 STA to your Jewelery
IDS_AWAKEFIX_TXT_000017 Scroll of Fix Awakening Jewelery (DEX)
IDS_AWAKEFIX_TXT_000018 Adds x1 +15 Dex to your Jewelery
IDS_AWAKEFIX_TXT_000019 Scroll of Fix Awakening Jewelery (INT)
IDS_AWAKEFIX_TXT_000020 Adds x1 +15 Int to your Jewelery
IDS_AWAKEFIX_TXT_000021 Scroll of Fix Awakening Jewelery (ADOCH)
IDS_AWAKEFIX_TXT_000022 Adds x1 +15% ADOCH to your Jewelery
IDS_AWAKEFIX_TXT_000023 Scroll of Fix Awakening Fashion (STR)
IDS_AWAKEFIX_TXT_000024 Adds x2 +15 STR to your fashion.
IDS_AWAKEFIX_TXT_000025 Scroll of Fix Awakening Fashion (STA)
IDS_AWAKEFIX_TXT_000026 Adds x2 +15 STA to your fashion.
IDS_AWAKEFIX_TXT_000027 Scroll of Fix Awakening Fashion (DEX)
IDS_AWAKEFIX_TXT_000028 Adds x2 +15 DEX to your fashion.
IDS_AWAKEFIX_TXT_000029 Scroll of Fix Awakening Fashion (INT)
IDS_AWAKEFIX_TXT_000030 Adds x2 +15 INT to your fashion.
IDS_AWAKEFIX_TXT_000031 Scroll of Fix Awakening Fashion (ADOCH)
IDS_AWAKEFIX_TXT_000032 Adds x2 +15% ADOCH to your fashion.
IDS_AWAKEFIX_TXT_000033 Scroll of Fix Awakening Fashion (SPEED)
IDS_AWAKEFIX_TXT_000034 Adds x2 +15% SPEED to your fashion.
IDS_AWAKEFIX_TXT_000035 Scroll of Fix Awakening Raise Pets(STR)
IDS_AWAKEFIX_TXT_000036 Adds x3 +30 STR to your raise pet.
IDS_AWAKEFIX_TXT_000037 Scroll of Fix Awakening Raise Pets(STA)
IDS_AWAKEFIX_TXT_000038 Adds x3 +30 STA to your raise pet.
IDS_AWAKEFIX_TXT_000039 Scroll of Fix Awakening Raise Pets(DEX)
IDS_AWAKEFIX_TXT_000040 Adds x3 +30 DEX to your raise pet.
IDS_AWAKEFIX_TXT_000041 Scroll of Fix Awakening Raise Pets(INT)
IDS_AWAKEFIX_TXT_000042 Adds x3 +30 INT to your raise pet.
IDS_AWAKEFIX_TXT_000043 Scroll of Fix Awakening Raise Pets(ADOCH)
IDS_AWAKEFIX_TXT_000044 Adds x3 +30% ADOCH to your raise pet.
IDS_AWAKEFIX_TXT_000045 Scroll of Fix Awakening Raise Pets(SPEED)
IDS_AWAKEFIX_TXT_000046 Adds x3 +15% SPEED to your raise pet.
IDS_AWAKEFIX_TXT_000047 Scroll of Fix Awakening Looter Pets(STR)
IDS_AWAKEFIX_TXT_000048 Adds x3 +30 STR to your looter pet.
IDS_AWAKEFIX_TXT_000049 Scroll of Fix Awakening Looter Pets(STA)
IDS_AWAKEFIX_TXT_000050 Adds x3 +30 STA to your looter pet.
IDS_AWAKEFIX_TXT_000051 Scroll of Fix Awakening Looter Pets(DEX)
IDS_AWAKEFIX_TXT_000052 Adds x3 +30 DEX to your looter pet.
IDS_AWAKEFIX_TXT_000053 Scroll of Fix Awakening Looter Pets(INT)
IDS_AWAKEFIX_TXT_000054 Adds x3 +30 INT to your looter pet.
IDS_AWAKEFIX_TXT_000055 Scroll of Fix Awakening Looter Pets(ADOCH)
IDS_AWAKEFIX_TXT_000056 Adds x3 +30% ADOCH to your looter pet.
IDS_AWAKEFIX_TXT_000057 Scroll of Fix Awakening Looter Pets(SPEED)
IDS_AWAKEFIX_TXT_000058 Adds x3 +15% SPEED to your looter pet.
credits velmore
Hi can you separate the the code what we search and what i put bellow or replace., thanks
and also how to change the perfect awake 30 to 50?., thanks
10/18/2014, 04:02
#10
elite*gold: 0
Join Date: Aug 2014
Posts: 653
Received Thanks: 218
thanks i realize the code., ehehe., all are success.,
also i add more awake code so that player can choose more perfect awake like inc. hp/mp/dct and many more.,., and all are good., thanks the idea
10/19/2014, 12:05
#11
elite*gold: 0
Join Date: Dec 2013
Posts: 245
Received Thanks: 28
Quote:
Originally Posted by
jeklordzxc
Hi can you separate the the code what we search and what i put bellow or replace., thanks
and also how to change the perfect awake 30 to 50?., thanks
if( pMaterial->m_dwItemId == II_SYS_N_AWAKEFIX_STR )
{
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR,
30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR,
30 );
g_xRandomOptionProperty->SetParam( pTarget->GetRandomOptItemIdPtr(), DST_STR,
30 );
}
BIGBOBO HERE! MADE MY DAY! #DAMIKOTAWAMGABENTE
10/19/2014, 23:53
#12
elite*gold: 0
Join Date: Oct 2010
Posts: 155
Received Thanks: 6
Habe alles eingefügt ohne Probleme. Beim builden kamen auch keine Fehler. Die Ressourcen habe ich alle eingefügt und auf meine Parameter angepasst. Scrolls kann ich alle ingame erstellen auch doppelt draufklicken sodass der "Hammer" kommt. Nun möchte ich etwas erwecken-ich klicke auf die Scroll und dann auf den Gegenstand und es passiert nichts die Scroll bleibt und der Gegenstand bleibt auch so. Woran liegt es ich bekomme nirgends Fehler oder sonstiges.
Danke für die Antwort.
11/07/2014, 23:05
#13
elite*gold: 0
Join Date: Jul 2014
Posts: 167
Received Thanks: 7
My Scrolls not Work @_@
11/08/2014, 05:34
#14
elite*gold: 0
Join Date: Feb 2014
Posts: 248
Received Thanks: 28
Quote:
Originally Posted by
randeljohnvalencia
My Scrolls not Work @_@
define it in Source folder / _Network / defineItem.h
11/08/2014, 11:46
#15
elite*gold: 0
Join Date: Sep 2011
Posts: 677
Received Thanks: 390
Quote:
Originally Posted by
Wezzy_Dev
define it in Source folder / _Network / defineItem.h
Nop he has to define it in the defineItem.h of the resource folder from source.
If you're using the v15 official files it should look like this:
fixed~
Similar Threads
[Request] Scroll of Fix awake
07/05/2013 - Flyff Private Server - 8 Replies
hello :)
i would like to ask your help on my request some one who is nice to share his source for Scroll of fix awake x3
its just a request
no bad comments please :)
Delete Cooldown Awake Scroll and Reversion
06/23/2013 - Flyff Private Server - 6 Replies
Does someone know how to delete cooldown of Awakening scroll? Same with reversion
delete Cool down Awaken Scroll
I change WndField.cpp it Ineffective
cool down Awakenning Scroll and Reversion awakenning scroll i want delete
Help Transfer Awake & Scroll of Unbinding !
02/24/2013 - Flyff Private Server - 1 Replies
Transfer Awake :
Hallo , ich habe das Trans Awa system von Jopsi eingebaut ohne probleme aber ich weiß leider nicht wie ich es IG öffne habe jede Taste gedrückt etc.
Scroll of Unbinding:
Wenn ich meine Wafffe unbinden will geht das einfach nicht bleibt Seelengebundet! Warum ? Auch ohne probleme eingefügt!
flyff scroll of fix awake
12/06/2011 - Flyff Private Server - 5 Replies
plese help me
All times are GMT +2. The time now is 20:36 .