#if __VER >= 16
#define __GUILD_COLOR
#define __NEW_PROP_PARAMETER
#define __3RD_LEGEND16
#define __CROSSBOW
#define __NO_AFTER_SKIN
#define __NO_SUB_LANG
#define __IMPROVE_MAP_SYSTEM
#define __NEW_SKILL_TREE
#define __INSTANCE_AGGRO_SYSTEM
#define __LOADING_SCREEN_UPDATE
//#define __ITEM_LINK
#ifdef __NEW_PROP_PARAMETER
#define __NEW_ITEM_VARUNA
#define __NEW_STACKABLE_AMPS
#define __UPGRADE_SUCCESS_SCROLL
//#define __TELEPORT_SCROLL
#endif // __NEW_PROP_PARAMETER
// #define __BS_EFFECT_LUA
#endif // __VER >= 16
#if __VER >= 17
#define __FASHION_COMBINE
#define __NEW_WEAPON_GLOW
//#define __TABBED_INVENTORY
#define __BARUNA_PIERCING
#define __COLOSSEUM
//#define __BAHARA_AGGRO_SYSTEM
#endif // __VER >= 17
//Universal
#define __DAY_NIGHT
#define __TELEPORT_SYSTEM
#define __PETFILTER
#define __ARENA_SCORE
//define __ARENA_TIME
#define __ELEM_GLOW
#define __USER_CP
#define __KAMOTE_WEAP_OWN_AWAKE
#define __KAMOTE_MASK_AWAKE
#define __KAMOTE_2H_SHIELD
#define __ELEM_SWAP_FIX
#define __SURVIVAL_MAP
#define __MARKET_MAP
#define __MARKET_SHOP
//#define __ITEM_LINK
#define __FIX_CHEAT
//#define __ELEM_GW
#define __GUILD_COLOR
#define __NEW_PROP_PARAMETER
#define __3RD_LEGEND16
#define __CROSSBOW
#define __NO_AFTER_SKIN
#define __NO_SUB_LANG
#define __IMPROVE_MAP_SYSTEM
#define __NEW_SKILL_TREE
#define __INSTANCE_AGGRO_SYSTEM
#define __LOADING_SCREEN_UPDATE
//#define __ITEM_LINK
#ifdef __NEW_PROP_PARAMETER
#define __NEW_ITEM_VARUNA
#define __NEW_STACKABLE_AMPS
#define __UPGRADE_SUCCESS_SCROLL
//#define __TELEPORT_SCROLL
#endif // __NEW_PROP_PARAMETER
// #define __BS_EFFECT_LUA
#endif // __VER >= 16
#if __VER >= 17
#define __FASHION_COMBINE
#define __NEW_WEAPON_GLOW
//#define __TABBED_INVENTORY
#define __BARUNA_PIERCING
#define __COLOSSEUM
//#define __BAHARA_AGGRO_SYSTEM
#endif // __VER >= 17
//Universal
#define __DAY_NIGHT
#define __TELEPORT_SYSTEM
#define __PETFILTER
#define __ARENA_SCORE
//define __ARENA_TIME
#define __ELEM_GLOW
#define __USER_CP
#define __KAMOTE_WEAP_OWN_AWAKE
#define __KAMOTE_MASK_AWAKE
#define __KAMOTE_2H_SHIELD
#define __ELEM_SWAP_FIX
#define __SURVIVAL_MAP
#define __MARKET_MAP
#define __MARKET_SHOP
//#define __ITEM_LINK
#define __FIX_CHEAT
//#define __ELEM_GW
World : Versioncommon.h
#if __VER >= 16
#define __NEW_PROP_PARAMETER
#define __3RD_LEGEND16
#define __CROSSBOW
#define __NO_SUB_LANG
#define __IMPROVE_MAP_SYSTEM
#define __INSTANCE_AGGRO_SYSTEM
//#define __ITEM_LINK
#ifdef __NEW_PROP_PARAMETER
#define __NEW_ITEM_VARUNA
#define __NEW_STACKABLE_AMPS
#define __UPGRADE_SUCCESS_SCROLL
#endif // __NEW_PROP_PARAMETER
// #define __BS_EFFECT_LUA
#endif // __VER >= 16
#if __VER >= 17
#define __FASHION_COMBINE
#define __NEW_WEAPON_GLOW
#define __BARUNA_PIERCING
#define __COLOSSEUM
#endif // __VER >= 17
// Elemental
#define __TELEPORT_SYSTEM
#define __PETFILTER
#define __ARENA_SCORE
//define __ARENA_TIME
#define __MARKET_SHOP
#define __ELEM_GLOW
#define __USER_CP
#define __KAMOTE_WEAP_OWN_AWAKE
#define __KAMOTE_MASK_AWAKE
#define __KAMOTE_2H_SHIELD
#define __ELEM_SWAP_FIX
#define __SURVIVAL_MAP
#define __MARKET_MAP
#define __ITEM_LINK
//#define __ELEM_GW
#define __NEW_PROP_PARAMETER
#define __3RD_LEGEND16
#define __CROSSBOW
#define __NO_SUB_LANG
#define __IMPROVE_MAP_SYSTEM
#define __INSTANCE_AGGRO_SYSTEM
//#define __ITEM_LINK
#ifdef __NEW_PROP_PARAMETER
#define __NEW_ITEM_VARUNA
#define __NEW_STACKABLE_AMPS
#define __UPGRADE_SUCCESS_SCROLL
#endif // __NEW_PROP_PARAMETER
// #define __BS_EFFECT_LUA
#endif // __VER >= 16
#if __VER >= 17
#define __FASHION_COMBINE
#define __NEW_WEAPON_GLOW
#define __BARUNA_PIERCING
#define __COLOSSEUM
#endif // __VER >= 17
// Elemental
#define __TELEPORT_SYSTEM
#define __PETFILTER
#define __ARENA_SCORE
//define __ARENA_TIME
#define __MARKET_SHOP
#define __ELEM_GLOW
#define __USER_CP
#define __KAMOTE_WEAP_OWN_AWAKE
#define __KAMOTE_MASK_AWAKE
#define __KAMOTE_2H_SHIELD
#define __ELEM_SWAP_FIX
#define __SURVIVAL_MAP
#define __MARKET_MAP
#define __ITEM_LINK
//#define __ELEM_GW
Credit to Elemental Flyff Developer






