Look for this void CWndSelectServer::OnInitialUpdate()
do this one:
Neuz versioncommon.h
#define __COUNT
Screen:
do this one:
Code:
if( g_dpCertified.m_aServerset[j].dwParent == pServerDesc->dwID )
{
lCount = g_dpCertified.m_aServerset[j].lCount;
lMax = g_dpCertified.m_aServerset[j].lMax;
#ifdef __COUNT
sprintf( lpString, "%s (%d/%d)", g_dpCertified.m_aServerset[j].lpName, lCount, lMax );
//sprintf( lpString, "%s", g_dpCertified.m_aServerset[j].lpName, lCount, lMax );
#else //__COUNT
long lBusy = (long)( lMax * 0.8 );
if( lCount < lBusy )
{
strcpy( lpStrtmp, "" );
//strcpy( lpStrtmp, prj.GetText(TID_GAME_NORMAL));
}
else
if( lCount < lMax )
{
strcpy( lpStrtmp, "" );
//strcpy( lpStrtmp, prj.GetText(TID_GAME_BUSY));
}
else
{
strcpy( lpStrtmp, prj.GetText(TID_GAME_FULL) );
}
sprintf( lpString, "%s(%s)", g_dpCertified.m_aServerset[j].lpName, lpStrtmp );
// sprintf( lpString, "%s(%d)", g_dpCertified.m_aServerset[j].lpName, g_dpCertified.m_aServerset[j].lCount );
#endif //__COUNT
int nIndex = pWndListMulti->AddString( lpString );
pWndListMulti->SetItemData( nIndex, (DWORD)&g_dpCertified.m_aServerset[j] );
}
}
}
}
#define __COUNT
Screen:
Guild Indentifier
MoverRender.cpp
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Neuz Versioncommon.h
#define __PLOP_GUILD_TAG
Screen:
Credit Plop
Look for this:
Code:
CGuild* pGuild = GetGuild();
BOOL bSkip = FALSE;
if( IsAuthHigher( AUTH_GAMEMASTER ) == TRUE )
{
if( HasBuffByIk3(IK3_TEXT_DISGUISE) )
bSkip = TRUE;
}
Code:
#ifdef __PLOP_GUILD_TAG CString strGuildName, sGuildLeaderTag, sGuildMemberTag; sGuildLeaderTag = "[Guild Leader] "; sGuildMemberTag = "[Guild Member] "; #endif // __PLOP_GUILD_TAG
Code:
if(pGuild != NULL)
{
cs2 = pFont->GetTextExtent( pGuild->m_szGuild );
Code:
if(pGuild != NULL)
{
#ifdef __PLOP_GUILD_TAG
if ( pGuild->IsMaster( m_idPlayer ) )
strGuildName = sGuildLeaderTag;
else
strGuildName = sGuildMemberTag;
strGuildName += pGuild->m_szGuild;
cs2 = pFont->GetTextExtent( strGuildName );
#else // __PLOP_GUILD_TAG
cs2 = pFont->GetTextExtent( pGuild->m_szGuild );
#endif // __PLOP_GUILD_TAG
Code:
if( pGuild && bSkip == FALSE )
{
point.x = (LONG)( vOut.x );
point.y = (LONG)( vOut.y );
MakeEven( point.x );
point.x -= pFont->GetTextExtent( pGuild->m_szGuild ).cx / 2;
point.y -= 32;
point.x -= 3;
Code:
if( pGuild && bSkip == FALSE )
{
#ifdef __PLOP_GUILD_TAG
if ( pGuild->IsMaster( m_idPlayer ) )
strGuildName = sGuildLeaderTag;
else
strGuildName = sGuildMemberTag;
strGuildName += pGuild->m_szGuild;
point.x = (LONG)( vOut.x );
point.y = (LONG)( vOut.y );
MakeEven( point.x );
point.x -= pFont->GetTextExtent( strGuildName ).cx / 2;
point.y -= 32;
point.x -= 3;
#else // __PLOP_GUILD_TAG
point.x = (LONG)( vOut.x );
point.y = (LONG)( vOut.y );
MakeEven( point.x );
point.x -= pFont->GetTextExtent( pGuild->m_szGuild ).cx / 2;
point.y -= 32;
point.x -= 3;
#endif // __PLOP_GUILD_TAG
Code:
pFont->DrawText( (FLOAT)( point.x ), (FLOAT)( point.y ), dwColor, pGuild->m_szGuild );
Code:
#ifdef __PLOP_GUILD_TAG pFont->DrawText( (FLOAT)( point.x ), (FLOAT)( point.y ), dwColor, strGuildName ); #else // __PLOP_GUILD_TAG pFont->DrawText( (FLOAT)( point.x ), (FLOAT)( point.y ), dwColor, pGuild->m_szGuild ); #endif // __PLOP_GUILD_TAG
Look for this:
Code:
CSize cs2 = pFont->GetTextExtent( pGuild->m_szGuild );
And replace by:
Code:
#ifdef __PLOP_GUILD_TAG CSize cs2 = pFont->GetTextExtent( strGuildName ); #else // __PLOP_GUILD_TAG CSize cs2 = pFont->GetTextExtent( pGuild->m_szGuild ); #endif // __PLOP_GUILD_TAG
Code:
if( strlen(szName) > strlen(pGuild->m_szGuild) )
Code:
#ifdef __PLOP_GUILD_TAG if( strlen(szName) > strlen(strGuildName) ) #else // __PLOP_GUILD_TAG if( strlen(szName) > strlen(pGuild->m_szGuild) ) #endif // __PLOP_GUILD_TAG
Code:
point.x -= pFont->GetTextExtent( pGuild->m_szGuild ).cx / 2;
And replace by:
Code:
#ifdef __PLOP_GUILD_TAG point.x -= pFont->GetTextExtent( strGuildName ).cx / 2; #else // __PLOP_GUILD_TAG point.x -= pFont->GetTextExtent( pGuild->m_szGuild ).cx / 2; #endif // __PLOP_GUILD_TAG
Neuz Versioncommon.h
#define __PLOP_GUILD_TAG
Screen:
Credit Plop






